Issue #8 Feedback

Discussion related to the Midnight Synergy newsletter.
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TheoX
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Post by TheoX » Mon Dec 04, 2006 9:05 pm

Heh, I saw it a long time ago; my dad, me and his good friend from Britain watched it together. :lol:
I like the very end a lot, too (this is a spoiler though, so I'm not going to say it). :wink:
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wonderland01
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Post by wonderland01 » Tue Dec 05, 2006 1:50 am

TheoX wrote:
laura n. wrote:GWhile peeking around, did I notice a fireball spitting venus flytrap, now that's :lol: :lol: :lol: Anybody ever seen the movie "Little Shop of Horrors" :lol: :lol: :lol: :lol:
Haha! :lol:
A classic movie! "Feeeeeed me Seymour!!!" :lol: :lol:

The rainbow crystals remind me of Marble Blast.
Has anyone played that game?

I sure have played. The fly trap looks weird. No I did not see little Shop of Horrors.
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Duiveltje
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Post by Duiveltje » Tue Dec 05, 2006 9:09 am

I liked the preview Patrick. I am looking forward to the game. :D :D
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Post by Muzozavr » Tue Dec 05, 2006 9:37 am

All those who are wondering why their ideas didn't enter, are encouraged to highlight this:
About new ideas (yes or no)
First, a trailer is a trailer... it cannot show all the game's content. Maybe your ideas DID make it in then?
Second, particularly about Steel Kegs and Rainbow Chompers.
With Steel Kegs you've given a very vague description. If you won't give some better description of what should they do, it simply isn't possible to put it in in the reasonable deadline. The time is coming...
I think Rainbow Chomper idea is gameplay-wise good, but might be hard to program. I'm no specialist here, but it seems that proper pathfinding might be a problem. Again, the time is coming...
Third, the game is not released yet, so many things could be changed even if the time is coming and some parts of the trailer might be simply WRONG after the release, although I don't think so.
Fourth, even if your ideas didn't make in, they might get in the next game.
The Raft suggested for Deluxe version is a perfect example. It didn't enter. But in the Platinum, it was expanded for void and lava, and entered under the name TRANSPORTER.
Fifth, even if your ideas really really didn't make it in, shut up a little bit, because the main point of the game is to be FUN, isn't it?? You might still like the game after the release. Moreover, with the spirit shown in the trailer, quite a lot of ideas don't fit. Sharks for example... Steel Rock for another... Early variant of Special trampolines with each jump multiplied by 2... (overflow) Jupiter trampolines... (the game is reverted to more grid-like engine) So, what if your ideas simply don't fit here? Designing the game is like solving a jigsaw, but with each piece made-on-fly. If some pieces don't fit it often can be a painful remove (especially when all the code is dependant on this particular object!). Who knows, your ideas might just be the main charm of the next game! Who knows... :wink:
The fireball-spitting flytrap... Hmm... "I wish it would stand somewhere else, though. Unless, of course... ???" :wink: (Loof)
I think it's a cannon with some sort of new abilities!
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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John925
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Post by John925 » Tue Dec 05, 2006 2:10 pm

Greatly put.
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Post by Midnight Synergy » Tue Dec 05, 2006 2:45 pm

Just three quick points, and maybe we can lay this issue to rest?

- the above quote is not mine (I don't know who wrote it) - just so that there's no confusion

- while I certainly read the ideas in the "fun ideas" thread, I know that many many of them simply don't apply to Wonderland Adventures. Many are great ideas, but they don't fit the game. In fact, I always thought that the thread was more in line of ideas for a potential future rtw update (note the word "potential").

- and finally, while I do take your (collective) opinions into account, there is obviously no obligation, stated or implied, that any ideas actually make it into a game. I think the "fun ideas" thread is great, and lots of fun to read, but it certainly shouldn't be taken as any kind of a "feature list" for an upcoming game. That would only disappoint you.



And Lucky, thank you for that very nice message. Let me just say "You're welcome!" :D
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John925
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Post by John925 » Tue Dec 05, 2006 3:20 pm

If I have great suggestions I make a code example of how they would work so ther is no confusion and it's not as hard to implement
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Mark
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Post by Mark » Tue Dec 05, 2006 3:23 pm

Looks fantastic Patrick! :D :D :D
szai14 wrote:Is there a way to download the video ?
Patrick, you can also host your videos on Google.
They have an option for both streaming and downloading with higher resolution.
Midnight Synergy wrote:It is a possibility that we'll add limited keyboard support.
The added keyboard support would be very helpful. :wink:

BTW, will WA include an editor for level creation?
Mark
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kiki
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Post by kiki » Tue Dec 05, 2006 5:17 pm

:D :D :D Looks fantastic Patrick, Can't wait.
:D :D :D
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TheoX
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Post by TheoX » Tue Dec 05, 2006 8:08 pm

Mark wrote:BTW, will WA include an editor for level creation?
Yes, Patrick has already mentioned this (and posted one screenshot a very long time ago). :)
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Post by Muzozavr » Wed Dec 06, 2006 12:38 pm

- the above quote is not mine (I don't know who wrote it) - just so that there's no confusion
If you mean that Loof's quote in my post, it's a sign text from platinum level 03 "Meanwhile..." and was related to push cannons.
So, just that you didn't post it under the nickname "Loof" on the board doesn't simply mean that it isn't yours. :roll: :twisted: Unless, of course... ??? :lol: (Unless, of course, someone suggested you that level or that quote, just as it was done sometimes for WSW. :wink: ) And so I thought that if that quote was related to new cannons, it would be relevant here.
- while I certainly read the ideas in the "fun ideas" thread, I know that many many of them simply don't apply to Wonderland Adventures. Many are great ideas, but they don't fit the game. In fact, I always thought that the thread was more in line of ideas for a potential future rtw update (note the word "potential").
Totally true. I see many early ideas in this thread that simply don't fit for the game. Gameplay-wise or anyhow...
- and finally, while I do take your (collective) opinions into account, there is obviously no obligation, stated or implied, that any ideas actually make it into a game. I think the "fun ideas" thread is great, and lots of fun to read, but it certainly shouldn't be taken as any kind of a "feature list" for an upcoming game. That would only disappoint you.
Especially true with the light of previous point. It would be silly to take it as written-in-stone, while even screenshots weren't so. :roll:
(And yes, I'm a particular fan of that quote, especially that end "Unless, of course... ???" that cracks me up!)
and maybe we can lay this issue to rest?
I say pleeeeeease never! They are always interesting to discuss, and even if something will be outdated, Peegue's Puzzles never die out... 8)
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Post by Midnight Synergy » Wed Dec 06, 2006 4:23 pm

I was referring to the long quote (the one in inviso-text) in your post, not Loof's quote. ;)

Editor: I think I mentioned this in another post, but I don't think the editor will be part of the original WA release. There's enough to do as it is to get the game finished, which is my first priority. The editor will need to be cleaned up 'for public consumption' which will take a little longer.
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Post by Muzozavr » Wed Dec 06, 2006 5:07 pm

The one in inviso-text is not a quote, because I wrote it myself. Really.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Post by Midnight Synergy » Wed Dec 06, 2006 5:30 pm

Muzozavr: I know, I just wanted to point out that it wasn't my quote. (since it does say "quote" in the post). Anyways, I think we've exhausted and confused this enough. ;)


About video download: I'll try to post a downloadable hi-res version of the preview by the weekend.
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paulm12
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Post by paulm12 » Thu Dec 07, 2006 2:14 am

TheoX wrote:
laura n. wrote:GWhile peeking around, did I notice a fireball spitting venus flytrap, now that's :lol: :lol: :lol: Anybody ever seen the movie "Little Shop of Horrors" :lol: :lol: :lol: :lol:
Haha! :lol:
A classic movie! "Feeeeeed me Seymour!!!" :lol: :lol:

The rainbow crystals remind me of Marble Blast.
Has anyone played that game?
I LOVE Marble Blast! I thought that too! (It's the best game besides Wonderland)
If you're reading this, you've officially finished the actual post and are just reading my pointless sig.
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Post by Midnight Synergy » Thu Dec 07, 2006 4:14 am

Here we go:

A higher res version of the preview video. Spot many more details! Spot the spelling mistake that got through! ;)

http://www.midnightsynergy.com/adventur ... eview1.wmv

(it's about 15 Megs - right click to download onto your computer)
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janetgalle
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Post by janetgalle » Thu Dec 07, 2006 1:22 pm

Spelling mistake?
I had to watch several times to see were it was. :roll:

Patrick, I am not complaining about mouse control vs. keyboard control, it is just that old dog...new tricks kind of thing. I am sure I will enjoy WA as much as I have enjoyed all the others in the Wonderland series.

Lucky: Well said!
Patrick and Midnight Synergy decidedly deserve all the kudos they receive.
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popo
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Post by popo » Thu Dec 07, 2006 2:29 pm

I'm really looking forward to this coming out. I'm all for the mouse control, I've been playing adventure point and click games all year so I've got very used to it. It might get a bit hairy if you need to move quickly to and fro though, like dodging things for instance, but I'm sure we'll get used to it soon enough.

Can you still pan around the board in the same way as before, so you can see what's up ahead of you etc? Or will we be just able to see what's within range of the character? If the latter it might make planning ahead a bit harder.
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laura n.
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Post by laura n. » Thu Dec 07, 2006 3:18 pm

Looks GREAT, I can hardley wait for it's release :D
I didn't notice any spelling mistakes either... :? maybe it's best not to point them out. :wink:
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Post by loof101 » Thu Dec 07, 2006 3:47 pm

Blast!10 wrote:and if it doesn't work, I'm not buying it. (What about a chomper-luring level? HOW CAN ANYONE COMPLETE A CHOMPER-LURING LEVEL WITH MOUSE CONTROL??? :wink: )
It is possible, but you have to be quick. In fact- It could be easier. e.g: Stinky is stuck in a room with a chomper. Make little Stinker go above cannon as to lure chomper. chomper dies. Move Stinker to button and open gate for Stinky.

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dlcs18
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Post by dlcs18 » Thu Dec 07, 2006 4:45 pm

paulm12 wrote:I LOVE Marble Blast! I thought that too! (It's the best game besides Wonderland)
Yeah, I downloaded it yesterday (demo) and it's so fun! :)
I spotted the spelling mistake :twisted:
MS wrote:This is the cave were the wee stinkers are trapped!
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janetgalle
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Post by janetgalle » Thu Dec 07, 2006 6:49 pm

popo wrote:Can you still pan around the board in the same way as before, so you can see what's up ahead of you etc? Or will we be just able to see what's within range of the character?
Good question, I was wondering about that also.
How about switching between characters?
jg
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paulm12
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Q's

Post by paulm12 » Fri Dec 08, 2006 3:01 am

I have a few Q's for MS.

1. Do you buy the game when it comes out and get the Level Edidor e-mailed, or do you have to buy the games seprate.

2. How many levels (or tasks, or quests are there)? How many areas?

3. If the game is NOT arrow-key-friendly, will there be little arrows you can click on to move?

4. Will the game be a download or a CD (or both!)?

5. Will we use the same discussion board?

6. Will Wonderland Adventures have a "Pull up level from RTW" feture in the edidor?

7. Will Wonderland Adventures be on any other game platform? (Wii would be nice)
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TheoX
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Re: Q's

Post by TheoX » Fri Dec 08, 2006 4:18 am

paulm12 wrote:I7. Will Wonderland Adventures be on any other game platform? (Wii would be nice)
Pfff! You wish! :roll:
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Post by Liz Mayhew » Fri Dec 08, 2006 1:48 pm

I love the look of the new game, especially the Little Stinkers following Stinky.

I don't mind mouse control, as I've played loads of games with it. For me the best sort of control is a gamepad. So much more comfortable to use and so many more possibilities.

Janet, Popo and John - I love the 3D outfits. Well done all! :D
Lizzie

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Post by davidmwilliams » Sat Dec 09, 2006 12:08 am

Hooray - a new Wonderland !!! :)
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Post by Midnight Synergy » Sun Dec 10, 2006 3:21 am

Janet, Popo, paulm, lots of questions - few answer. ;)

I have a scrolling around option to view more the playing field, but it's not what you'd expect from your experience in Return To Wonderland (it might also not survive the final feature cut). You cannot switch between Stinkers per se - you only get to control one in the game - but you do get to control and interact with lots of wee Stinkers at once, again it's not what you'd expect from your experience in Return To Wonderland. Many of the gameplay elements from the original games are not present in Wonderland Adventures. And those that are, well - they don't work the way you'd expect from your experience in Return To Wonderland.

See the pattern? ;)

I've said it before, I'll say it again. This is a very different game. Anyone expecting basically "Return To Wonderland SuperDuper Edition" will be disappointed. At first. Then, hopefully, they'll try the free demo and will fall in love with this game, too. :D

As for pricing, when/if a level editor is available, the Wii port, I can only say one thing: there is no Wii port. ;) (I wish). Everything else is still in the (rainbow) stars.
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paulm12
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I like the new game

Post by paulm12 » Sun Dec 10, 2006 1:15 pm

I like the new game because it has RPG in it. I have some trouble figuring out the puzzeles in the original, SW, and RTW. I'm wayyyyyyyyyyyyyyyyyy looking foreward to the relese of WA.
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Post by Blast!10 » Mon Dec 11, 2006 8:12 am

Wait Wait Wait.
dlcs18 wrote:He said there would be a free demo/trial
WOOHOO!!!!!!!!!!! :stinkyhappy: :stinkyhappy: :stinkyhappy:
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LAN
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Post by LAN » Fri Dec 22, 2006 9:28 pm

Lillie wrote:I'm scared - but it is LOOKING GOOD!!!!!!! :D :D :D
Why the heck are you scared? :shock:

Patrick: What are those spikey grenade things flying around?
They were in the movie.
There was also a spelling error in the movie:
That's the cave were the wee stinkers are!
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