Mountain Rescue (SPOILER)

Questions and solutions for Wonderland Adventures, Mysteries of Fire Island, and Planet of the Z-Bots.
ILoveWonderland
Rainbow Master
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Post by ILoveWonderland » Mon Feb 26, 2007 11:17 pm

Please, please, please someone tell the whole solution to this level.
Insert stupid jokes here.
Erwin042
Rainbow Star
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Post by Erwin042 » Mon Feb 26, 2007 11:22 pm

ILoveWonderland wrote:Please, please, please someone tell the whole solution to this level.
with all the changes of the transporters for each stinker? :evil:
Don't expect me to tell you everything in detail.
After all each stinker is transported the same way from where he slept till he is on the other side of the island.
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kiki
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Post by kiki » Tue Feb 27, 2007 6:36 am

:D :D :D Yes there are lots of moves with the transporters and stinkers.

I found a way to recharge your "Brrr" before moving past the gates into the lower area, It requires very fast fingers.

Once you build you ice bridge at the entrance and start your slide on the ice quickly point and fire your "Brrr" at the water and build a bridge so you can save some stinkers (I can save three) then come back to recharge, This will make it easier to get the coins and gems too as well as the last stinker.

You are moving so it may take some practice, But I think its worth it for those who are stuck in this stinker of a level.

Good luck! :D :D :D
Keeks
mamachi
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Post by mamachi » Tue Feb 27, 2007 7:30 am

Thank you Kiki :idea:

It was the only way I could do it, look forward to get the "right" solution
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Mark
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Post by Mark » Tue Feb 27, 2007 8:19 am

kiki wrote:I found a way to recharge your "Brrr" before moving past the gates into the lower area, It requires very fast fingers.
Hi Kiki,
It is possible to save all the wee stinkers and still collect all the bonus coins and gems without recharging.

See picture below...
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Mark
Oslo
Gold Wonderlander
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Post by Oslo » Tue Feb 27, 2007 12:15 pm

This screenshot is actually a very good help. You need to freeze 1 time for every stinker and that is the water between the stinkers and the little island. Now walk on the left transporter pointing north, move to the transporter pointing east. Send one stinker over to the big island and the transporter you just put there. The stinker will now be safe and saved. Repeat until you have saved all 4 stinkers.
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Liz Mayhew
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Post by Liz Mayhew » Tue Feb 27, 2007 12:53 pm

Keeks - thank you so much for your help with Mountain Rescue!

I was going mad with those rafts. Totally unable to do it like that.

All done now! :D :D :D
Lizzie

To err is human,
To arr is pirate!
craig22
Silver Wonderlander
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Post by craig22 » Tue Feb 27, 2007 7:08 pm

I can't believe this. I was two tiles away from the all-bonus solution! Missing things like that is so infuriating...
beck
Gold Wonderlander
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Post by beck » Wed Feb 28, 2007 1:26 am

I still don't see it. I see how to get one stinker across and then the transporters will be out of place?

Edit: I did it!!!! Got the coins/gems too. Don't ask how because I have no idea how I got them across the lake.
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kiki
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Post by kiki » Wed Feb 28, 2007 5:55 am

:D :D :D Of course your way is right on Mark, With just enough "Brrr" to get the job done. :D :D :D
Keeks
rescuefire
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Post by rescuefire » Wed Feb 28, 2007 3:14 pm

Oh my gosh I finally did it!!! By using parts of all of your ideas I finally got it all. Man what a brain bender. Thanks Kiki that idea worked really really well. I needed extra brr's to get all the little buggars out of there and get the extra goodies too.

Thank you all for the help!
Image Blessed are those who can give without remembering and take without forgetting.
Erwin042
Rainbow Star
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Post by Erwin042 » Fri Mar 02, 2007 5:23 pm

kiki wrote::D :D :D Yes there are lots of moves with the transporters and stinkers.

I found a way to recharge your "Brrr" before moving past the gates into the lower area, It requires very fast fingers.

Once you build you ice bridge at the entrance and start your slide on the ice quickly point and fire your "Brrr" at the water and build a bridge so you can save some stinkers (I can save three) then come back to recharge, This will make it easier to get the coins and gems too as well as the last stinker.

You are moving so it may take some practice, But I think its worth it for those who are stuck in this stinker of a level.

Good luck! :D :D :D
It can be done without your trick! I do it without the trick!
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bob roest
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Post by bob roest » Sun Mar 04, 2007 6:25 pm

This is how I solved the travelator/raft problem.

Start with an iceflow at spot 1, take the lower raft up.
From the big island create flows 2 and 3.
Think diagonals move to the raft above flow 3. You'll go up and then go back onto the island.
Now to the raft that goes east/west and you'll end up at the 4 stinkers, wake one at a time and send him across.
At spot 4, Stinky creates an iceflow and goes across to the big island.
Always make sure to leave that raft up against iceflow 2 before you continue!
Make diagonal moves and you end up back at the sleeping stinkers on the right side.
Take each across this way and after the last one go get the coins,etc. you should have 3 Brrrs left, two for the coin area and one to get back to all the stinkers!
You don't need to use the raft on the top left or any of the little stinkers help, what have they ever done for you anyway? :D
Need more...give a holler!
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bob
booker1102
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Location: Chicago, IL

mountain rescue

Post by booker1102 » Mon Mar 05, 2007 2:33 pm

I can get all the wee stinkers across--thanks to all your help--but I can't figure out how to push the red and yellow buttons without drowning on the way back. Any hints?
Erwin042
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Post by Erwin042 » Mon Mar 05, 2007 2:40 pm

Take 2 stinkers with you. Leave the rest asleep. Go to the middle where the spikes are.
You have to freeze the stinkers.Place the stinkers first in the opening of each spike-room.
When the spikes are near the bottom, move 1 stinker in the corner of a spike-room. Then freeze him and then the other stinker in the doorway.
Move away from the path where the spike will go.
The spike follows a path straight to a button.

Got it?

Now do the same for the other button.
booker1102
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mountain rescue

Post by booker1102 » Mon Mar 05, 2007 2:41 pm

Got it!!! Thanks so much.
Erwin042
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THESE SCREENSHOTS MAY SPOIL YOUR FUN

Post by Erwin042 » Mon Mar 05, 2007 2:48 pm

but when you don't have a clue....
Erwin042
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SCREENSHOT SPOILER

Post by Erwin042 » Mon Mar 05, 2007 2:50 pm

see how I frooze the stinkers?
Erwin042
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NEXT?

Post by Erwin042 » Mon Mar 05, 2007 2:54 pm

wait until the stinkers are unfrozen.
Move the one in the corner back in the doorway.
Wait until the other spike is near the bottom,
move the stinker in the corner and freeze him.
The other stinker in the doorway freeze him too, and move away from the path.
Got that?

In my screenshots I have not rescued all stinkers. I've just floed back and took the 2 stinkers beyond the little rooms with the spikes to solve your problem.
rescuefire
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Post by rescuefire » Tue Mar 06, 2007 12:35 am

:::grabbin' Bob & Erwin's faces and smoochin' them:::

You guys are AWESOME!
Image Blessed are those who can give without remembering and take without forgetting.
kirkc
Gold Wonderlander
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Re: mountain rescue

Post by kirkc » Sat Mar 17, 2007 3:01 am

Me too, Erwin!!!!!

kirkc
kirkc
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Re: mountain rescue

Post by kirkc » Sat Mar 17, 2007 3:09 am

And I'm still stuck on the transporters, even with the help above.

kirkc
kirkc
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Re: mountain rescue

Post by kirkc » Sat Mar 17, 2007 5:24 am

I've actually done the whole thing!!!!

kirkc
Erwin042
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my screenshots

Post by Erwin042 » Sat Mar 17, 2007 2:34 pm

I took a screenshot from the transporters but did not draw arrows.

I'm still playing the game. If I come across this level,I'm sure to send in my solution to Mette.
bananabread
Silver Wonderlander
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Joined: Sun Mar 04, 2007 6:15 pm

finished moutain rescue

Post by bananabread » Tue Mar 20, 2007 12:11 am

moutain rescue was too hard for me last week, so I save it for my weekend and after one or two hours of misery, I'm done. I did rescued all the stinkers, put them safely near the exit and went my way alone toward the two buttons. When I was on the second blue thing (I don't know the word in English) I brr the spot behind me, walked the two other things (even in French I'm not sure how to called it. I think it's time I stop playing. my head is turning into jello) to the button and after pushing the button, I brr twice so I could exit easily. then, I repeat it with the second button. after that, it was a breeze to walk the little devils into the exit. now, I can relax.
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janetgalle
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Re: finished moutain rescue

Post by janetgalle » Tue Mar 20, 2007 1:08 am

bananabread wrote: after that, it was a breeze to walk the little devils into the exit. now, I can relax.
Bravo! In any language....... you did well to keep trying!
:D Congratulations!

jg

PS: I know that jello headed feeling well. :wink:
elmopalooza
Rainbow Seeker
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Post by elmopalooza » Wed Apr 04, 2007 12:13 am

I can't get the stupid things past the spikes! No matter what I do, they end up blown up!
bananabread
Silver Wonderlander
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Post by bananabread » Wed Apr 04, 2007 2:33 am

Poor little stinkers. Hope they don't get offended too easily by your remark. :wink: :wink: :wink:
Erwin042
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Post by Erwin042 » Wed Apr 04, 2007 9:24 am

elmopalooza wrote:I can't get the stupid things past the spikes! No matter what I do, they end up blown up!
When the spike moved to yellow "X", then move the stinker foward like the red arrow.

So when the spik's just passed by, move the stinker 1 square forward or move him out of the spike's area.

Do just the same with your character and all other stinkers. (in next levels)

Do the same with each of your "stupid things" (please call them from now on stinkers)
When the stinkers don't get attention, they may fall asleep. They aren't stupid.
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