MOFI - Crab Columns

Questions and solutions for Wonderland Adventures, Mysteries of Fire Island, and Planet of the Z-Bots.
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cookingcassy
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MOFI - Crab Columns

Post by cookingcassy » Wed Dec 17, 2008 1:03 am

How do you get both gems in Crab Columns? I run out of Grow pops before I get the one in the rear (the one north of the orange gate)?
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Loirae
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Post by Loirae » Wed Dec 17, 2008 2:44 am

Here is a hint:
Before going after the gems, think of a way to get back to the grow charging pad so you have more grows. There's only one way to fill that water hole...
Loirae
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mqdar
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Post by mqdar » Wed Dec 17, 2008 6:43 am

Loirae wrote:Here is a hint:
Before going after the gems, think of a way to get back to the grow charging pad so you have more grows. There's only one way to fill that water hole...
Uh oh, major unintended solution!!! :o :roll:
Easy enough to fix however... :wink: :lol:
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
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Loirae
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Post by Loirae » Wed Dec 17, 2008 11:44 am

Darshan! That's how I've always done it. I thought it was intended! :lol: :lol: It's still just the right amount of difficult with that unintended solution. :D I'll have to think of a way to do it without filling that. :?
Loirae
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janetgalle
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Post by janetgalle » Wed Dec 17, 2008 2:52 pm

Thats how I FINALLY finished with all the loot too.
Too Late Darshan..... you can't change it now! :P :lol:
jg
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Salin
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Post by Salin » Wed Dec 17, 2008 3:19 pm

....and me :wink:
Inger
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mqdar
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Post by mqdar » Wed Dec 17, 2008 6:34 pm

janetgalle wrote:Thats how I FINALLY finished with all the loot too.
Too Late Darshan..... you can't change it now! :P :lol:
jg
Oh maybe I can! :P :lol: :lol:

Anyway, try completing the level without doing that. :wink:
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
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janetgalle
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Post by janetgalle » Wed Dec 17, 2008 6:50 pm

mqdar wrote: Anyway, try completing the level without doing that. :wink:
I did try, I couldn't do it any other way. :roll:

As Loirae said, I think it is fine (and the difficulty is right) the way it is.

I have wondered why it is so important, not just you, but also some other adventure designers, to have only one way to complete an adventure? Explain please?

Really, it is a fine adventure, even when done :shock: the wrong way :shock:
jg
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mqdar
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Post by mqdar » Wed Dec 17, 2008 7:09 pm

janetgalle wrote:I have wondered why it is so important, not just you, but also some other adventure designers, to have only one way to complete an adventure? Explain please?
To me, it's because, when I make the level, I have an idea. So, when I make the level, I make it for that idea. When someone finds an unintended solution, I feel like the level isn't 'right', because the player didn't see the idea that I was showing. Does that make sense? :?:

If it's fine the way it is, then that's fine. Maybe, if there wasn't that unintended solution, the level would be harder than it should be. :)
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
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janetgalle
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Post by janetgalle » Wed Dec 17, 2008 7:56 pm

OK I see what you are saying.

I'm really glad you didn't say "Because that's the way I want it, and everyone will have to beg me for the answer! Bwaa Ha Ha..."
Really glad! :wink:

This adventure was on my "go back and get that gem" list for quite a while.
You see, walking over a bridge and having it disappear after I cross has conditioned me to think "I have to save my grows now because I can't go back." Because that was the way it was in the last several adventures. When I finally took my blinders off, I said "Why that sneaky little....er....guy!" Hiding in plain sight is always a brilliant idea.

So you see, I saw you as sneaky and brilliant, and what ** year old doesn't like to be thought of as sneaky? :lol:
My grandson would say brilliant is embarassing, but sneaky......is......SWEET!

jg
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popo
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Post by popo » Thu Dec 18, 2008 8:52 am

I played this over and over trying to figure out a way to get that other gem, counting how may grows I needed etc. Then the :idea: came on and I had a Eureka moment. That was a really brilliant moment. So if this is your level Darshan you did it good. If you didn't intend us to have that Eureka moment then pretend you did because I think levels with these moments are far better than over difficult ones. :wink:
Pauline
ommy
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crabs columns - trouble with crab and grows

Post by ommy » Thu Dec 18, 2008 9:57 pm

i'm having trouble getting the crab to go where i want him to ... and some grow plants stay longer than others...

so sad... barely started the adventure and already stuck!

any hints for this level appreciated

- ommy
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Salin
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Post by Salin » Thu Dec 18, 2008 10:00 pm

For the GROW
One grow stands "forever", the more you have, the faster they burst. Where do you need the crab to go? If it's on one of the buttons, I found it useful with a well placed grow :wink:
EDITED, I forgot the white :oops:

Janet, I know :lol: :lol: :lol:
Last edited by Salin on Fri Dec 19, 2008 1:35 am, edited 1 time in total.
Inger
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ommy
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thanks

Post by ommy » Thu Dec 18, 2008 10:20 pm

One grow stands "forever", the more you have, the faster they burst. Where do you need the crab to go? If it's on one of the buttons, I found it useful with a well placed grow
thank you so much! i didn't realize having more grows affects how long they last! i'll give it another grow... er... go!
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janetgalle
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Post by janetgalle » Fri Dec 19, 2008 1:19 am

One grow does not last "forever".
(It just seems like it if you waiting for it to expire.) :wink:
jg
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Liz Mayhew
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Post by Liz Mayhew » Fri Dec 19, 2008 9:32 am

I think this is a very clever level Darshan, and I too am glad there is an unintended solution because I'd never get it otherwise! :roll: I haven't got 100% anyway.

I still can't get that last gem north of the orange gate ... I have plenty of grows, but from the shore I can't hit the right spot with a grow.
If I get on the transporter and try to make a grow in the right spot it doesn't work. If I make a grow, ride and stop, wait for the grow to disappear and then make a grow in the right spot, I'm stuck because the transporter won't move.

So I'm one gem short :cry: :oops:
Lizzie

To err is human,
To arr is pirate!
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popo
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Post by popo » Fri Dec 19, 2008 12:29 pm

Lizzie, you're going in the right direction but you have to ...
put some grows around the transporter to your right too so you can step off and on again to change direction, and then the same again to get going again. I think it took me 4 or 5 grows to do it.
Pauline
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Liz Mayhew
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Post by Liz Mayhew » Fri Dec 19, 2008 3:40 pm

Thanks Pauline - I'll give you that gem when I get it! :wink:
Lizzie

To err is human,
To arr is pirate!
Marinus
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Post by Marinus » Thu Dec 25, 2008 7:18 pm

Darshan, you may be happy, for I did it your intended way, at least I think.
I used the grow, to stop the travelator on its way up, twice. Once to go to the red gate and once for the yellow one. But I was almost out of time.

So I only used 9 pair of gloves :lol:
Is that the way you had in mind?
But I have to admit that I first wanted to do it the same way as the others. 8)

Another question: Is it supposed to be possible to step diagonally from one travelator onto another, but not diagonally from a travelator to the normal floor or to an open gate?
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Gold Raven
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Post by Gold Raven » Wed Jan 14, 2009 8:01 pm

I DID IT! I DID IT! :D :D :D ....Thanks to a PM from Marinus..... :D

Gosh! I must have forgotten how to use "Grow"...but now I know...hey! I rhymned!

:D Onward Ho to more Adventures....
"There is This World...and then There is The Next...and Between Them Both Are The Doors".....Jim Morrison
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