Wop Requests: Real Command Buttons

Leveltextures, Custom Icons, etc. for Wonderland Adventures.
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LittleZbot
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Wop Requests: Real Command Buttons

Post by LittleZbot » Tue Jun 21, 2011 10:10 pm

I would like Square buttons that act like Commands(CMDs) in Red, Orange, Blue and Green.

Basically, CMDs that look like square buttons.
To Shorty, who was immortalized in an adventure.
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.

May these lost Wonderlanders find true adventure beyond us.
Discord: LittleZbot#3936
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Jun 21, 2011 10:12 pm

Wops aren't this flexible.

Just use the flip glitch the place a CMD and a button on the same tile.
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StinkerSquad01
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Post by StinkerSquad01 » Wed Jun 22, 2011 1:18 am

Or make the button into a texture, and use the genaric square.
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MyNameIsKooky
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Post by MyNameIsKooky » Wed Jun 22, 2011 1:24 am

StinkerSquad01 wrote:Or make the button into a texture, and use the genaric square.
The button won't become "pressed" when you step on it.
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LittleZbot
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Post by LittleZbot » Wed Jun 22, 2011 4:21 am

That doesn't really matter. Thx, SS01.
To Shorty, who was immortalized in an adventure.
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.

May these lost Wonderlanders find true adventure beyond us.
Discord: LittleZbot#3936
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LittleZbot
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Post by LittleZbot » Fri Jun 24, 2011 2:19 am

DP

Where can I find the button texture?
To Shorty, who was immortalized in an adventure.
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.

May these lost Wonderlanders find true adventure beyond us.
Discord: LittleZbot#3936
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StinkerSquad01
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Post by StinkerSquad01 » Fri Jun 24, 2011 3:11 am

Poke around in the Wdf files, you might find the buttun base, then you can combine it with the colored squares used in another file. (those are used on gates and buttons)
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Jun 24, 2011 3:18 am

I don't see why you're going to all of this trouble when you can just use the flip glitch. All you have to do is:

1. Place a button
2. Click on "Flip X"
3. Place the General Command on the same tile as the button
4. Click on "Flip X" again and you're done!

Both the button and general command will work when you step on the tile. Besides, the button will actually become pressed. Here's a test adventure that proves the concept:
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StinkerSquad01
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Post by StinkerSquad01 » Fri Jun 24, 2011 3:21 am

I would probably do the same as you, MNIK. It would be much easier then flying through folders of wdf.'s.
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jozsefkoma
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Post by jozsefkoma » Fri Jun 24, 2011 7:41 am

Wait a little.
I'm not sure if a colored square button will work,but how about a small x visible in player?
*testing wops*
The square button(or any colored button) don't work because Color adjustment from button wop coincide with the Data 1,2,3,4 from the GC Button.
*testing more*
8) Everything is possible in wonderland (except the red button)!
I discovered that you can make the GC permanently,by placing an image with a GC in the cvuupot1.wdf,at position 0F (15,So place it in the 16 th space) or make it visible just in some adventures,or just some buttons visible in adventure,by placing this wdf file in your editor\Graphics\ and downloading this wop.

Enjoy!
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Pawelec
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Post by Pawelec » Fri Jun 24, 2011 8:24 am

When I want to make button activate a GC, I make a mechanism.

Eg. I want to make red button teleport me somewhere after pressing. So, I make the red button normally, and go next to border wall, then I add ultrafast spikeyball trapped by the red gate, and after opening the gate it pushes GC. After that, I hide the mechanism under floor-logic wall. After pressing the button it goes dark and teleports me. Looks good and works.
"Let us return to the past; it will be progress."
by Giuseppe Verdi
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jozsefkoma
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Post by jozsefkoma » Fri Jun 24, 2011 9:54 am

Pawelec wrote:When I want to make button activate a GC, I make a mechanism.

Eg. I want to make red button teleport me somewhere after pressing. So, I make the red button normally, and go next to border wall, then I add ultrafast spikeyball trapped by the red gate, and after opening the gate it pushes GC. After that, I hide the mechanism under floor-logic wall. After pressing the button it goes dark and teleports me. Looks good and works.
That's the solution for a Square GC button.
I like your idea Pawelec!
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