Well, it's just the inverse. When I got the editor, I really wanted to work it out. When you come to the end of my explanation, you must know that the same thing can be done with objects, like mushrooms. Did I tell anyone I was the WA Editor Master (WAEM)?
To simulate walking on walls, you need to lower the normal floor tiles and the normal water tiles. The water tiles will be very low, so if you want an adventure where you step on an arrow to get on the walls, if there is water in the level, make sure that it is not too deep.
When you make the walls, they are at ground level (above the floors lowered to, e.g, -1.0).
You could say that this is a bit 'unnatural' for the editor. You cannot rely on the presets. You'll need to create original tiles, adjusting the textures of course.
Is that clear now?
what?
Umm, do you really think I"m gonna say all that again?
It's not very complicated. Just read through each little part and make sense of it.
He is only a little kid and he don't know that"so-compiled" things.LOL
Bround,make some RTW levels first.
Well, it's just the inverse. When I got the editor, I really wanted to work it out. When you come to the end of my explanation, you must know that the same thing can be done with objects, like mushrooms. Did I tell anyone I was the WA Editor Master (WAEM)?
To simulate walking on walls, you need to lower the normal floor tiles and the normal water tiles. The water tiles will be very low, so if you want an adventure where you step on an arrow to get on the walls, if there is water in the level, make sure that it is not too deep.
When you make the walls, they are at ground level (above the floors lowered to, e.g, -1.0).
You could say that this is a bit 'unnatural' for the editor. You cannot rely on the presets. You'll need to create original tiles, adjusting the textures of course.
Is that clear now?
what?
Umm, do you really think I"m gonna say all that again?
It's not very complicated. Just read through each little part and make sense of it.
He is only a little kid and he don't know that"so-compiled" things.LOL
Bround,make some RTW levels first.
Tyteen, I have 5 levels in RTW, AND THE LEVELS NOT IN CUSTOM LEVELS FOLDER!!!
Avid TTR player and TTS developer, a new revolutionary server in works.
Well, it's just the inverse. When I got the editor, I really wanted to work it out. When you come to the end of my explanation, you must know that the same thing can be done with objects, like mushrooms. Did I tell anyone I was the WA Editor Master (WAEM)?
To simulate walking on walls, you need to lower the normal floor tiles and the normal water tiles. The water tiles will be very low, so if you want an adventure where you step on an arrow to get on the walls, if there is water in the level, make sure that it is not too deep.
When you make the walls, they are at ground level (above the floors lowered to, e.g, -1.0).
You could say that this is a bit 'unnatural' for the editor. You cannot rely on the presets. You'll need to create original tiles, adjusting the textures of course.
Is that clear now?
what?
Umm, do you really think I"m gonna say all that again?
It's not very complicated. Just read through each little part and make sense of it.
He is only a little kid and he don't know that"so-compiled" things.LOL
Bround,make some RTW levels first.
Tyteen, I have 5 levels in RTW, AND THE LEVELS NOT IN CUSTOM LEVELS FOLDER!!!
What
i should change my signature to be rude to people who hate pictures of valves
Well, it's just the inverse. When I got the editor, I really wanted to work it out. When you come to the end of my explanation, you must know that the same thing can be done with objects, like mushrooms. Did I tell anyone I was the WA Editor Master (WAEM)?
To simulate walking on walls, you need to lower the normal floor tiles and the normal water tiles. The water tiles will be very low, so if you want an adventure where you step on an arrow to get on the walls, if there is water in the level, make sure that it is not too deep.
When you make the walls, they are at ground level (above the floors lowered to, e.g, -1.0).
You could say that this is a bit 'unnatural' for the editor. You cannot rely on the presets. You'll need to create original tiles, adjusting the textures of course.
Is that clear now?
what?
Umm, do you really think I"m gonna say all that again?
It's not very complicated. Just read through each little part and make sense of it.
He is only a little kid and he don't know that"so-compiled" things.LOL
Bround,make some RTW levels first.
Tyteen, I have 5 levels in RTW, AND THE LEVELS NOT IN CUSTOM LEVELS FOLDER!!!
What
I mean,be a RTW editor master first(Like kiki or Liz blah blah blah),so you will be more familiar with the WA editor.
Well, it's just the inverse. When I got the editor, I really wanted to work it out. When you come to the end of my explanation, you must know that the same thing can be done with objects, like mushrooms. Did I tell anyone I was the WA Editor Master (WAEM)?
To simulate walking on walls, you need to lower the normal floor tiles and the normal water tiles. The water tiles will be very low, so if you want an adventure where you step on an arrow to get on the walls, if there is water in the level, make sure that it is not too deep.
When you make the walls, they are at ground level (above the floors lowered to, e.g, -1.0).
You could say that this is a bit 'unnatural' for the editor. You cannot rely on the presets. You'll need to create original tiles, adjusting the textures of course.
Is that clear now?
what?
Umm, do you really think I"m gonna say all that again?
It's not very complicated. Just read through each little part and make sense of it.
He is only a little kid and he don't know that"so-compiled" things.LOL
Bround,make some RTW levels first.
Tyteen, I have 5 levels in RTW, AND THE LEVELS NOT IN CUSTOM LEVELS FOLDER!!!
What
I mean,be a RTW editor master first(Like kiki or Liz blah blah blah),so you will be more familiar with the WA editor.
AND I LOVE WA AND RETURN TO WONDERLAND MY LEVELS AND MY LEVELS IS VERY EASY FOR ME AND YOU'RE!! AND CLOSED THIS POST, PLEASE, AND OR BLOCKED IN MESSAGES TO ME AND POST BY BLOCKED MAN!!
Avid TTR player and TTS developer, a new revolutionary server in works.
tyteen4a03 wrote:He is a little kid so he don't know how to read this text DX]
So we get a little kid who don't use English property.That why I say he posted loads of guessing games.LOL
uh tyteen, this sounds very rude you could be banned for this
Don't judge a person by his look,but his heart
Anytime, Anyplace, Adventure Always Awaits! Last edited by Loof on 1/1/19999999999999999 BC; edited 98998 in total.
After all he did to me, 321, and bround, Yay he deseves it.
EDIT: dlcs18, you might want to post again, and then look at your posts XD
Don't judge a person by his look,but his heart
Anytime, Anyplace, Adventure Always Awaits! Last edited by Loof on 1/1/19999999999999999 BC; edited 98998 in total.
Well, it's just the inverse. When I got the editor, I really wanted to work it out. When you come to the end of my explanation, you must know that the same thing can be done with objects, like mushrooms. Did I tell anyone I was the WA Editor Master (WAEM)?
To simulate walking on walls, you need to lower the normal floor tiles and the normal water tiles. The water tiles will be very low, so if you want an adventure where you step on an arrow to get on the walls, if there is water in the level, make sure that it is not too deep.
When you make the walls, they are at ground level (above the floors lowered to, e.g, -1.0).
You could say that this is a bit 'unnatural' for the editor. You cannot rely on the presets. You'll need to create original tiles, adjusting the textures of course.
Is that clear now?
Speaking of Walking on Walls I've made a walking on walls level that's more than on top of the walls(Advanced)
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Well, it's just the inverse. When I got the editor, I really wanted to work it out. When you come to the end of my explanation, you must know that the same thing can be done with objects, like mushrooms. Did I tell anyone I was the WA Editor Master (WAEM)?
To simulate walking on walls, you need to lower the normal floor tiles and the normal water tiles. The water tiles will be very low, so if you want an adventure where you step on an arrow to get on the walls, if there is water in the level, make sure that it is not too deep.
When you make the walls, they are at ground level (above the floors lowered to, e.g, -1.0).
You could say that this is a bit 'unnatural' for the editor. You cannot rely on the presets. You'll need to create original tiles, adjusting the textures of course.
Is that clear now?
for the floors (not the walls you walk on) To make them unwalkable, you must set their logic to wall, and to make sure they won't flood, lower the water hight to be under the floors