MOFI Editor
MOFI Editor
Can anyone try to edit .WOP file to make it using different model file (.WD3 file) ?
"Let us return to the past; it will be progress."
by Giuseppe Verdi
by Giuseppe Verdi
MOFI Editor
SORRY FOR DOUBLE POST!
I need answers for one question:
Can U make .WOP file using different .WD3 (model) file (I'll try to make MOFI things availble for editor)?
NOTE: Open FireFlower and IceFlower (downloadable) .WOPs in Notepad++.
Look for texture location:
a) in FireFlower: section "!None"
b) in IceFlower: in this place you have link to the texture.
I think we can do the same thing in model location:
Look in to SpikyBall.WOP. There isn't the name of object - it's the name of model file (orginal .WD3 has name given with forward letter trick - it names cpxmfs.WD3 - bowler.WD3) after the "!". Maybe we'll try to make location there, too?
EDIT: Anyone knows, where are magic data files?
ANSWERS NEEDED!
I need answers for one question:
Can U make .WOP file using different .WD3 (model) file (I'll try to make MOFI things availble for editor)?
NOTE: Open FireFlower and IceFlower (downloadable) .WOPs in Notepad++.
Look for texture location:
a) in FireFlower: section "!None"
b) in IceFlower: in this place you have link to the texture.
I think we can do the same thing in model location:
Look in to SpikyBall.WOP. There isn't the name of object - it's the name of model file (orginal .WD3 has name given with forward letter trick - it names cpxmfs.WD3 - bowler.WD3) after the "!". Maybe we'll try to make location there, too?
EDIT: Anyone knows, where are magic data files?
ANSWERS NEEDED!
"Let us return to the past; it will be progress."
by Giuseppe Verdi
by Giuseppe Verdi