MOFI Editor

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Pawelec
Rainbow Master
Posts: 690
Joined: Tue Jul 15, 2008 8:37 am

MOFI Editor

Post by Pawelec » Fri Feb 27, 2009 2:10 pm

Can anyone try to edit .WOP file to make it using different model file (.WD3 file) ?
"Let us return to the past; it will be progress."
by Giuseppe Verdi
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Pawelec
Rainbow Master
Posts: 690
Joined: Tue Jul 15, 2008 8:37 am

MOFI Editor

Post by Pawelec » Sun Mar 01, 2009 7:41 am

SORRY FOR DOUBLE POST!

I need answers for one question:

Can U make .WOP file using different .WD3 (model) file (I'll try to make MOFI things availble for editor)?

NOTE: Open FireFlower and IceFlower (downloadable) .WOPs in Notepad++.

Look for texture location:
a) in FireFlower: section "!None"
b) in IceFlower: in this place you have link to the texture.

I think we can do the same thing in model location:

Look in to SpikyBall.WOP. There isn't the name of object - it's the name of model file (orginal .WD3 has name given with forward letter trick - it names cpxmfs.WD3 - bowler.WD3) after the "!". Maybe we'll try to make location there, too?

EDIT: Anyone knows, where are magic data files?

ANSWERS NEEDED!
"Let us return to the past; it will be progress."
by Giuseppe Verdi
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