MOFI editor (with link) (fixed, works now)
MOFI editor (with link) (fixed, works now)
All I did was change the music, it will still say the same thing in the editor but trust me it's different.
Link: http://www.mediafire.com/download.php?rtimjj2ummm
Link: http://www.mediafire.com/download.php?rtimjj2ummm
Last edited by 2yu556 on Mon May 04, 2009 10:21 pm, edited 3 times in total.
Good idea, but we've figured it out how to do all this with the normal editor. For the MOFI textures, we simply use custom textures. For the music, Cbloopy found which byte in a level file corresponds to the music, and we can now hed-edit to get music beyond number 6. 

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Where 2 find, and what to do?mqdar wrote:Good idea, but we've figured it out how to do all this with the normal editor. For the MOFI textures, we simply use custom textures. For the music, Cbloopy found which byte in a level file corresponds to the music, and we can now hed-edit to get music beyond number 6.
- DEEMAN223344
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- DEEMAN223344
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- Joined: Tue Dec 04, 2007 8:07 pm
look for the hex-editing topic2yu556 wrote:Where 2 find, and what to do?mqdar wrote:Good idea, but we've figured it out how to do all this with the normal editor. For the MOFI textures, we simply use custom textures. For the music, Cbloopy found which byte in a level file corresponds to the music, and we can now hex-edit to get music beyond number 6.
Sooo, your not going to tell me how to get music beyond 6, that would really help with my adventure ya-know.2yu556 wrote:DEEMAN223344 wrote:Spelling errormqdar wrote:Good idea, but we've figured it out how to do all this with the normal editor. For the MOFI textures, we simply use custom textures. For the music, Cbloopy found which byte in a level file corresponds to the music, and we can now heX-edit to get music beyond number 6.
Last edited by 2yu556 on Sun May 03, 2009 9:18 pm, edited 1 time in total.
- DEEMAN223344
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see my other post2yu556 wrote:Sooo, your not going to tell me how to get music beyond 6, that would really help with my adventure ya-know.DEEMAN223344 wrote:Spelling errormqdar wrote:Good idea, but we've figured it out how to do all this with the normal editor. For the MOFI textures, we simply use custom textures. For the music, Cbloopy found which byte in a level file corresponds to the music, and we can now heX-edit to get music beyond number 6.
Direct link would be nice, preferably.2yu556 wrote:DEEMAN223344 wrote:see my other post2yu556 wrote:Sooo, your not going to tell me how to get music beyond 6, that would really help with my adventure ya-know.DEEMAN223344 wrote:Spelling errormqdar wrote:Good idea, but we've figured it out how to do all this with the normal editor. For the MOFI textures, we simply use custom textures. For the music, Cbloopy found which byte in a level file corresponds to the music, and we can now heX-edit to get music beyond number 6.
Crud this is getting spammy with all the quotes.
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here2yu556 wrote:Direct link would be nice, preferably.2yu556 wrote:DEEMAN223344 wrote:see my other post2yu556 wrote:Sooo, your not going to tell me how to get music beyond 6, that would really help with my adventure ya-know.DEEMAN223344 wrote:Spelling errormqdar wrote:Good idea, but we've figured it out how to do all this with the normal editor. For the MOFI textures, we simply use custom textures. For the music, Cbloopy found which byte in a level file corresponds to the music, and we can now heX-edit to get music beyond number 6.
Crud this is getting spammy with all the quotes.
Any way I can do any of that stuff without the Hex editor?DEEMAN223344 wrote:here2yu556 wrote:Direct link would be nice, preferably.2yu556 wrote:DEEMAN223344 wrote:see my other post2yu556 wrote:Sooo, your not going to tell me how to get music beyond 6, that would really help with my adventure ya-know.DEEMAN223344 wrote:Spelling errormqdar wrote:Good idea, but we've figured it out how to do all this with the normal editor. For the MOFI textures, we simply use custom textures. For the music, Cbloopy found which byte in a level file corresponds to the music, and we can now heX-edit to get music beyond number 6.
Crud this is getting spammy with all the quotes.
JEBUS thats a HUGE quote box.
All of what stuff?2yu556 wrote:Any way I can do any of that stuff without the Hex editor?DEEMAN223344 wrote:here2yu556 wrote:Direct link would be nice, preferably.2yu556 wrote:DEEMAN223344 wrote:see my other post2yu556 wrote:Sooo, your not going to tell me how to get music beyond 6, that would really help with my adventure ya-know.DEEMAN223344 wrote:Spelling errormqdar wrote:Good idea, but we've figured it out how to do all this with the normal editor. For the MOFI textures, we simply use custom textures. For the music, Cbloopy found which byte in a level file corresponds to the music, and we can now heX-edit to get music beyond number 6.
Crud this is getting spammy with all the quotes.
JEBUS thats a HUGE quote box.
i should change my signature to be rude to people who hate pictures of valves
Downloading the Hex-editor, and editing the files to use the music for each individual level. Anyway a simpleton like me could figure out how to use?Nobody wrote:All of what stuff?2yu556 wrote:Any way I can do any of that stuff without the Hex editor?DEEMAN223344 wrote:here2yu556 wrote:Direct link would be nice, preferably.2yu556 wrote:DEEMAN223344 wrote:see my other post2yu556 wrote:Sooo, your not going to tell me how to get music beyond 6, that would really help with my adventure ya-know.DEEMAN223344 wrote:Spelling errormqdar wrote:Good idea, but we've figured it out how to do all this with the normal editor. For the MOFI textures, we simply use custom textures. For the music, Cbloopy found which byte in a level file corresponds to the music, and we can now heX-edit to get music beyond number 6.
Crud this is getting spammy with all the quotes.
JEBUS thats a HUGE quote box.
I'm still planning to write that tutorial eventually, and I'll make the explanations very simple. I just need to get around to it one of these days... 

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