MOFI editor (with link) (fixed, works now)

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2yu556
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MOFI editor (with link) (fixed, works now)

Post by 2yu556 » Sun May 03, 2009 8:50 pm

All I did was change the music, it will still say the same thing in the editor but trust me it's different.

Link: http://www.mediafire.com/download.php?rtimjj2ummm
Last edited by 2yu556 on Mon May 04, 2009 10:21 pm, edited 3 times in total.
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mqdar
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Post by mqdar » Sun May 03, 2009 8:56 pm

Good idea, but we've figured it out how to do all this with the normal editor. For the MOFI textures, we simply use custom textures. For the music, Cbloopy found which byte in a level file corresponds to the music, and we can now hed-edit to get music beyond number 6. :wink:
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2yu556
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Post by 2yu556 » Sun May 03, 2009 9:01 pm

mqdar wrote:Good idea, but we've figured it out how to do all this with the normal editor. For the MOFI textures, we simply use custom textures. For the music, Cbloopy found which byte in a level file corresponds to the music, and we can now hed-edit to get music beyond number 6. :wink:
Where 2 find, and what to do?
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DEEMAN223344
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Post by DEEMAN223344 » Sun May 03, 2009 9:17 pm

mqdar wrote:Good idea, but we've figured it out how to do all this with the normal editor. For the MOFI textures, we simply use custom textures. For the music, Cbloopy found which byte in a level file corresponds to the music, and we can now heX-edit to get music beyond number 6. :wink:
Spelling error
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DEEMAN223344
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Post by DEEMAN223344 » Sun May 03, 2009 9:18 pm

2yu556 wrote:
mqdar wrote:Good idea, but we've figured it out how to do all this with the normal editor. For the MOFI textures, we simply use custom textures. For the music, Cbloopy found which byte in a level file corresponds to the music, and we can now hex-edit to get music beyond number 6. :wink:
Where 2 find, and what to do?
look for the hex-editing topic
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2yu556
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Post by 2yu556 » Sun May 03, 2009 9:18 pm

2yu556 wrote:
DEEMAN223344 wrote:
mqdar wrote:Good idea, but we've figured it out how to do all this with the normal editor. For the MOFI textures, we simply use custom textures. For the music, Cbloopy found which byte in a level file corresponds to the music, and we can now heX-edit to get music beyond number 6. :wink:
Spelling error
Sooo, your not going to tell me how to get music beyond 6, that would really help with my adventure ya-know.
Last edited by 2yu556 on Sun May 03, 2009 9:18 pm, edited 1 time in total.
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DEEMAN223344
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Post by DEEMAN223344 » Sun May 03, 2009 9:18 pm

2yu556 wrote:
DEEMAN223344 wrote:
mqdar wrote:Good idea, but we've figured it out how to do all this with the normal editor. For the MOFI textures, we simply use custom textures. For the music, Cbloopy found which byte in a level file corresponds to the music, and we can now heX-edit to get music beyond number 6. :wink:
Spelling error
Sooo, your not going to tell me how to get music beyond 6, that would really help with my adventure ya-know.
see my other post
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2yu556
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Post by 2yu556 » Sun May 03, 2009 9:19 pm

2yu556 wrote:
DEEMAN223344 wrote:
2yu556 wrote:
DEEMAN223344 wrote:
mqdar wrote:Good idea, but we've figured it out how to do all this with the normal editor. For the MOFI textures, we simply use custom textures. For the music, Cbloopy found which byte in a level file corresponds to the music, and we can now heX-edit to get music beyond number 6. :wink:
Spelling error
Sooo, your not going to tell me how to get music beyond 6, that would really help with my adventure ya-know.
see my other post
Direct link would be nice, preferably.
Crud this is getting spammy with all the quotes.
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DEEMAN223344
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Post by DEEMAN223344 » Sun May 03, 2009 9:23 pm

2yu556 wrote:
2yu556 wrote:
DEEMAN223344 wrote:
2yu556 wrote:
DEEMAN223344 wrote:
mqdar wrote:Good idea, but we've figured it out how to do all this with the normal editor. For the MOFI textures, we simply use custom textures. For the music, Cbloopy found which byte in a level file corresponds to the music, and we can now heX-edit to get music beyond number 6. :wink:
Spelling error
Sooo, your not going to tell me how to get music beyond 6, that would really help with my adventure ya-know.
see my other post
Direct link would be nice, preferably.
Crud this is getting spammy with all the quotes.
here
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2yu556
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Post by 2yu556 » Sun May 03, 2009 9:29 pm

DEEMAN223344 wrote:
2yu556 wrote:
2yu556 wrote:
DEEMAN223344 wrote:
2yu556 wrote:
DEEMAN223344 wrote:
mqdar wrote:Good idea, but we've figured it out how to do all this with the normal editor. For the MOFI textures, we simply use custom textures. For the music, Cbloopy found which byte in a level file corresponds to the music, and we can now heX-edit to get music beyond number 6. :wink:
Spelling error
Sooo, your not going to tell me how to get music beyond 6, that would really help with my adventure ya-know.
see my other post
Direct link would be nice, preferably.
Crud this is getting spammy with all the quotes.
here
Any way I can do any of that stuff without the Hex editor?
JEBUS thats a HUGE quote box.
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Nobody
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Post by Nobody » Sun May 03, 2009 9:30 pm

2yu556 wrote:
DEEMAN223344 wrote:
2yu556 wrote:
2yu556 wrote:
DEEMAN223344 wrote:
2yu556 wrote:
DEEMAN223344 wrote:
mqdar wrote:Good idea, but we've figured it out how to do all this with the normal editor. For the MOFI textures, we simply use custom textures. For the music, Cbloopy found which byte in a level file corresponds to the music, and we can now heX-edit to get music beyond number 6. :wink:
Spelling error
Sooo, your not going to tell me how to get music beyond 6, that would really help with my adventure ya-know.
see my other post
Direct link would be nice, preferably.
Crud this is getting spammy with all the quotes.
here
Any way I can do any of that stuff without the Hex editor?
JEBUS thats a HUGE quote box.
All of what stuff?
i should change my signature to be rude to people who hate pictures of valves
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2yu556
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Post by 2yu556 » Sun May 03, 2009 9:36 pm

Nobody wrote:
2yu556 wrote:
DEEMAN223344 wrote:
2yu556 wrote:
2yu556 wrote:
DEEMAN223344 wrote:
2yu556 wrote:
DEEMAN223344 wrote:
mqdar wrote:Good idea, but we've figured it out how to do all this with the normal editor. For the MOFI textures, we simply use custom textures. For the music, Cbloopy found which byte in a level file corresponds to the music, and we can now heX-edit to get music beyond number 6. :wink:
Spelling error
Sooo, your not going to tell me how to get music beyond 6, that would really help with my adventure ya-know.
see my other post
Direct link would be nice, preferably.
Crud this is getting spammy with all the quotes.
here
Any way I can do any of that stuff without the Hex editor?
JEBUS thats a HUGE quote box.
All of what stuff?
Downloading the Hex-editor, and editing the files to use the music for each individual level. Anyway a simpleton like me could figure out how to use?
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mqdar
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Post by mqdar » Sun May 03, 2009 9:44 pm

I'm still planning to write that tutorial eventually, and I'll make the explanations very simple. I just need to get around to it one of these days... :lol:
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
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2yu556
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Post by 2yu556 » Sun May 03, 2009 9:45 pm

mqdar wrote:I'm still planning to write that tutorial eventually, and I'll make the explanations very simple. I just need to get around to it one of these days... :lol:
GAH! You broke the quoteing box! HOW DARE YOU, more to the point, thank you.
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