The Ultimate WA Editor Hex-Editing Topic! Take A Look!

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cbloopy
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Post by cbloopy » Sat Jun 06, 2009 5:11 pm

jdl wrote:
cbloopy wrote:This hasn't happened to me yet, but I might have a quicker way out of this than re-install the Editor......
If it works, can you create a new topic and post the file for all of us to download if it ever happens again? :D

Although, if it only works for that specific user only, maybe you can make some kind of converter/fixer program?
DEEMAN223344's global.wdf file confirms my theory, and I think I have a simple fix that doesn't require a file, a program, or even hex-editing. I'll make a new topic on this.
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stinky2
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Post by stinky2 » Sat Jun 06, 2009 6:24 pm

Can you do a .wop file for the classic wonderland gate.... or does that alredy exist?
Too busy with EHM2007
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bround
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Post by bround » Sat Jun 06, 2009 6:40 pm

I made an test adventure with all 6 stars.
http://pcpuzzle.com/forum/files/emerald ... tarzip.zip
Last edited by bround on Mon Jun 08, 2009 8:02 pm, edited 5 times in total.
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Post by Emerald141 » Sat Jun 06, 2009 6:59 pm

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Post by Emerald141 » Sat Jun 06, 2009 8:42 pm

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bround
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Post by bround » Sun Jun 07, 2009 7:33 am

I updated my zip and i forgot to update my WA2 file and i fixed it..

I updated my zip with test adventure and 4 textures..
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Post by Emerald141 » Sun Jun 07, 2009 1:09 pm

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bround
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Post by bround » Sun Jun 07, 2009 2:43 pm

Emerald141 wrote:Great! I'm working on the Vortex Star now.
When I finish it, could you update your test adventure with the Vortex Star, but delete the test star?
Ok, Then I met you finish it. i will delete test star texture, delete test star from test adventure, and update test adventure with the Vortex Star,
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Re: WA1LevelConverter updated!

Post by DEEMAN223344 » Sun Jun 07, 2009 4:51 pm

CatHat5678 wrote:
DEEMAN223344 wrote:
CatHat5678 wrote:
DEEMAN223344 wrote: I need to be able to convert MOFI to editor.
it's not that easy.first we need a editor conpatable with ALL the
MOFI wops and that wont be out for a while (i think)
I mean to convert already converted levels.
i'm sorry but i
dont understand :?
with the MOFI level converter
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Post by Emerald141 » Sun Jun 07, 2009 4:52 pm

You do not have the required permissions to view the files attached to this post.
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bround
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Post by bround » Sun Jun 07, 2009 5:16 pm

I updated my zip.
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Post by Emerald141 » Sun Jun 07, 2009 5:24 pm

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bround
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Post by bround » Sun Jun 07, 2009 7:34 pm

Emerald141 wrote:Heck, now you're going to have to update it again. :lol:
I finished the Sectioned Star and updated the screenshot.
sorry i been playing WA:MoFI
I'm now complete updating again...
Oh yay, It's morning! I need to do work!! Tomorrow is School. :D
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Post by Emerald141 » Mon Jun 08, 2009 7:23 pm

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bround
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Post by bround » Mon Jun 08, 2009 8:01 pm

Ok, I'm complete updating the zip.
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Post by Emerald141 » Mon Jun 08, 2009 10:49 pm

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bround
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Post by bround » Tue Jun 09, 2009 11:55 am

Sorry..... :?
But it's well for me, i don't have problem on player with textures that i copyed from screenshot.
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Post by steelkeg » Tue Jun 09, 2009 2:54 pm

Is it possible to make a TNT barrel that explodes with brr and not pow?
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Post by Nobody » Tue Jun 09, 2009 4:15 pm

NO! :evil:

How do you not understand that... :idea

Hey, cbloopy, can you make POW act like Brr...
i should change my signature to be rude to people who hate pictures of valves
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Post by cbloopy » Tue Jun 09, 2009 6:43 pm

steelkeg wrote:Is it possible to make a TNT barrel that explodes with brr and not pow?
Um, nowhere in the game do you ever see Brr causing destructive behavior to anything. You might as well have asked for the trampoline object in WA. :roll: :wink:

Maybe if you post or PM me the level setup you have in mind, I can better understand why you want Brr instead of Pow to blow up TNT barrels, and see if I can come up with alternatives.
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Post by steelkeg » Wed Jun 10, 2009 12:18 pm

Well, what I said was not understandable. I mean a TNT barrels that shoot brr when explode and not pow.
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bround
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Post by bround » Wed Jun 10, 2009 2:03 pm

I'm planning to do an MOFI Editor, and not MOFI Hub maker (O_O)
I will need Model WDF files, Textures, some of Game's WDF files, (not model WDFs), and of course WOPs!
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bround
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Post by bround » Wed Jun 10, 2009 5:35 pm

I'm in last part of Version 1 MOFI Editor..

I need all WOPs of MOFI, I got any WOPs:

WOPs that you i can move to: Generic Square, Rainbow Gate, Rainbow Coin, and Magic Spells,
WOPs that you can't move to: Ice Flower, and Ice Thwart,
WOPs that don't work: Magic Shooter, Meteor, Rainbow Gate, Rainbow Coin, and Grow Magic Spell,
Total: Generic Square, Rainbow Gate, Rainbow Coin, Floing Magic, Grow Power, POW Power, Ice Flower, Ice Thwart, and Magic Shooter.

Can somebody give me all WOPs of MOFI? I need it to complete MOFI Editor.
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Post by cbloopy » Wed Jun 10, 2009 6:55 pm

bround wrote:WOPs that you can't move to: Ice Flower, and Ice Thwart,
Huh? :? :roll: They work fine, at least if you're using the right WOPs made for MOFI (there was probably an Ice Thwart WOP that was originally for WA Editor, which is just a regular Thwart with custom texture).
bround wrote:WOPs that don't work: Magic Shooter, Meteor, Rainbow Gate, Rainbow Coin, and Grow Magic Spell,
They only work if you play the adventure in MOFI, obviously. :roll:

============

And let's go over this yet again: :roll:

The reason I gave out only certain MOFI WOPs is because the Editor doesn't support new models from the new MOFI objects, not even the hacked Editor I put out (not yet anyway). The MOFI WOPs you've gotten from me all either uses existing models, uses models I've added support for in the hacked Editor, or they require MOFILevelConverter to be converted to the correct models outside of the Editor.

If you use my hacked Editor, you can make use of the new decorative objects from MOFI directly in the hacked Editor, things like the volcano, new trees and houses, etc. See this post for those WOPs (it's in the same zip file that has the hacked Editor).
I need it to complete MOFI Editor.
I don't know what you have in mind when you say "complete", but as of today, the Editor still does not support all MOFI objects yet, so by that criteria, there's no way for you to "complete" the MOFI Editor. To put it bluntly, if it's easy enough for you to do this, I would've done it myself weeks ago. :roll:
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bround
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Post by bround » Wed Jun 10, 2009 6:58 pm

I mean.. I'll complete my Version 001. (Version 1) And then its got all WOPs. I will give away Version 2 too if all wops is created.
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cbloopy
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Post by cbloopy » Wed Jun 10, 2009 7:02 pm

Um, fine, that link I gave you has the rest of the WOPs that don't require the converter program (provided you use the hacked Editor). And don't forget to include the MOFI models as well (in Data\Models) if you're planning to make it so that the user doesn't have to download/copy anything else besides the one zip file you have for your "MOFI Editor".

I would also call it version 0.5. It's nowhere close to version 1.
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bround
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Post by bround » Wed Jun 10, 2009 7:30 pm

Thanks, but there a problem
I have all Models from MOFI in Data/Models
but I got MAV on Player
I will edit this post if MOFI Editor v001 is upload to MediaFire.


Download Link:
http://www.mediafire.com/download.php?zmoimzmzmzz
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Post by Emerald141 » Wed Jun 10, 2009 7:45 pm

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bround
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Post by bround » Thu Jun 11, 2009 8:43 am

I edited my post.
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Post by bround » Thu Jun 11, 2009 9:33 am

DP.. but

There a secret on Data1 of FireFlowers:
-3 = Brr Power
-4 = Indigo Power
-5 = Blink Power
-6 = White Power
-7 = Grow Power
-2 = Pop Power
-1 = POW Power
0 = Homing Power
1 = White Power on Stars
2 = Blink Power on Stars
3 = Indigo Power on Stars
I doing an Test Adventure,
Used Beaches Texture and Ice Flower Textures.
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