Retro Enemy Request - Broken Z-Bot

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LexieTheFox
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Retro Enemy Request - Broken Z-Bot

Post by LexieTheFox » Wed Mar 16, 2011 8:00 pm

This might be tottally impossible, but is it really possible to be able to make the broken Z-Bot?
It'd be awesome to use with the rainbow spirits.
Rawr.
Fear me, I bite! >:3
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jozsefkoma
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Post by jozsefkoma » Wed Mar 16, 2011 8:05 pm

I don't know if is possible.
The z-bot model is just turning if it's move but the broken z bot is rotating and move totally random.
Maybe jafo1015 can help you.
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StinkerSquad01
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Post by StinkerSquad01 » Wed Mar 16, 2011 11:18 pm

I know the animation of the b-bot (broken-bot) is the same. IT faces one way then leans to the other, then turns, then leans the other way, then turns, repeat. It's movements are random like jozsefkoma posted.
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jafo1015
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Post by jafo1015 » Thu Mar 17, 2011 1:49 am

Since the animation for the broken Zbot doesn't seem to exist in WA, you can't get something that looks exactly like a broken Zbot, but there are a few close options:

1. Set the Zbot's Data0 to 4, this makes a "standing still" Zbot.
2. I made a Zbot with coily logic, which sort-of behaves like a broken bot
3. Also made a Zbot with spikeyball logic, also standing still. It definitely LOOKS broken.

Here are the WOPs, try them out and see if you like any of them. As with the regular Zbot, use the converter before playing.
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