Wizards' Council

Help Topics, Bug Reports, Feature Requests, etc.
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jozsefkoma
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Post by jozsefkoma » Sat Jun 04, 2011 7:11 pm

No preview from 25th of May.
That's my amethyst.
Hope I will make it transparent...
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ab-47
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Post by ab-47 » Sun Jun 05, 2011 11:08 am

already saw it! very beutiful
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jozsefkoma
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Post by jozsefkoma » Sat Jun 11, 2011 3:02 pm

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Coming soon...

That will include a progress bar,download things,Links,and so much more
Edit: It will contain a link button to a bonus page with WA TWC wops,used just in game.
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jozsefkoma
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Post by jozsefkoma » Sun Jun 12, 2011 5:34 pm

The toolbar is ready!
After downloading,you can download bonus things like new wops used in WA TWC.
THat's the WOP pack volume 1.
Volume 2 coming soon...
Also I opened a special space for guests where everybody can reply and leave a comment or ideas for project.
YOu can download the toolbar from the MAKING FORUM
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jozsefkoma
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Post by jozsefkoma » Thu Jun 23, 2011 2:05 pm

ab-47 wrote:already saw it! very beutiful
If you think that was beautiful look at the new version!

Also it works now in the wg.
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ab-47
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Post by ab-47 » Thu Jun 23, 2011 2:59 pm

they look so much better. :D
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Post by ab-47 » Thu Jun 23, 2011 3:01 pm

they look so much better. :D
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boywhoflies
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Post by boywhoflies » Thu Jun 23, 2011 3:08 pm

That's epic. Nuf' said. :D
Mr. Robot never dies! :D

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LexieTheFox
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Post by LexieTheFox » Sat Jun 25, 2011 5:05 am

Hey jozsefkoma, what about the message bot?
Would we be able to use that sometime? I bet it could really be useful to make exciting adventures! :D
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jozsefkoma
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Post by jozsefkoma » Sat Jun 25, 2011 5:32 am

LexieTheFox wrote:Hey jozsefkoma, what about the message bot?
Would we be able to use that sometime? I bet it could really be useful to make exciting adventures! :D
Sadly,to make it work I decided to replace a unused model with my model.
Also I can't add new sounds,so it was replaced too.
You can make it work,but you need to REPLACE THE ICE TROLL.
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jozsefkoma
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Post by jozsefkoma » Sat Jun 25, 2011 12:43 pm

Makers!
We need your help.
I have new dialogs to edit,new adventure and hub levels to decorate,new adventures needed.
Makers who read the forum can't do all these things, so Please Come Back!
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LexieTheFox
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Post by LexieTheFox » Sat Jun 25, 2011 11:34 pm

jozsefkoma wrote:
LexieTheFox wrote:Hey jozsefkoma, what about the message bot?
Would we be able to use that sometime? I bet it could really be useful to make exciting adventures! :D
Sadly,to make it work I decided to replace a unused model with my model.
Also I can't add new sounds,so it was replaced too.
You can make it work,but you need to REPLACE THE ICE TROLL.
I wouldn't mind replacing my Ice Troll wop, i have one. But how shall i do it? If you cant, then can someone make a WA Editor tools custom WOP of it that can at least move without a animation? like it did in its video
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dig 222
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Post by dig 222 » Mon Jun 27, 2011 6:38 am

jozsefkoma wrote:
ab-47 wrote:already saw it! very beutiful
If you think that was beautiful look at the new version!

Also it works now in the wg.
WOW! :shock:
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StinkerSquad01
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Post by StinkerSquad01 » Sat Jul 30, 2011 6:02 pm

Antonio, are you coming back to the other forums? People are getting desperate.
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jozsefkoma
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Post by jozsefkoma » Mon Aug 01, 2011 8:02 am

Tomorrow I will start working again on project.
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Fluffshery
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Post by Fluffshery » Wed Aug 03, 2011 2:49 am

i downloaded the demo but i have to redownload it to play it. When i try to open it regularly it says
"cannot create some of your include files.

start.dll
wg.dll
00.exe

Continue?"
It then has the option for me to continue or not to. how do i fix this?

EDIT: nevermind, i figured it out.
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jozsefkoma
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Post by jozsefkoma » Wed Aug 03, 2011 7:41 am

Fluffshery wrote:i downloaded the demo but i have to redownload it to play it. When i try to open it regularly it says
"cannot create some of your include files.

start.dll
wg.dll
00.exe

Continue?"
It then has the option for me to continue or not to. how do i fix this?

EDIT: nevermind, i figured it out.
That's happens when you close the start application before exit from WA TWC.
I will make the next version to don't show this dialog box.
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jozsefkoma
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Post by jozsefkoma » Wed Aug 31, 2011 12:46 pm

To all makers.
Please visit the making forum for more tasks.
Pawelec,ab-47 and me are working on this,but where are other makers?
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dig 222
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Post by dig 222 » Wed Aug 31, 2011 6:16 pm

@Josefkoma
Sorry I was taking a brake scince its the summer holidays.
I'll be back when the holidays are over.
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Post by peterwismath » Fri Sep 16, 2011 9:21 pm

For some apperent reason,when I'm aiming at the second fire/floortile in scritter's nest,when I shoot it acts like a wall but freezes me,the mouse,AND the Prntscr button.Why?
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Post by peterwismath » Sat Sep 17, 2011 12:27 am

Hello?
ab-47
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Post by ab-47 » Sat Sep 17, 2011 3:43 am

you didn't give him a chance to log in and answer. it's only been 3 hours since your question :P
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md
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Post by md » Sat Sep 17, 2011 5:13 am

I have a question, how did you make the bridge easy fix thing? :?
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Post by jozsefkoma » Sat Sep 17, 2011 6:06 am

peterwismath wrote:For some apperent reason,when I'm aiming at the second fire/floortile in scritter's nest,when I shoot it acts like a wall but freezes me,the mouse,AND the Prntscr button.Why?
Don't know.I tested it some times and never happened that for me.
I will try to replay it and see if is something wrong this time.
(Also If I don't understand the question,please reply)
md wrote:I have a question, how did you make the bridge easy fix thing? :?
The bridge EasyFix was the first custom wop for this hub project.It was made by mixing the CustomItem Logic with "!SteppingStone" model.Next I modified some adjustments like dates,and other thing to make it work(I'm don't remembering exactly).
For next demo I changed the scale of the model because it looked a bit unrealistic.
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md
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Post by md » Sat Sep 17, 2011 6:17 am

jozsefkoma wrote:
peterwismath wrote:For some apperent reason,when I'm aiming at the second fire/floortile in scritter's nest,when I shoot it acts like a wall but freezes me,the mouse,AND the Prntscr button.Why?
Don't know.I tested it some times and never happened that for me.
I will try to replay it and see if is something wrong this time.
(Also If I don't understand the question,please reply)
md wrote:I have a question, how did you make the bridge easy fix thing? :?
The bridge EasyFix was the first custom wop for this hub project.It was made by mixing the CustomItem Logic with "!SteppingStone" model.Next I modified some adjustments like dates,and other thing to make it work(I'm don't remembering exactly).
For next demo I changed the scale of the model because it looked a bit unrealistic.
Can I please have it, becuase I think this will be really useful for my hub? :)

Thanks! :D

EDIT: It might look better as an icon on the yellow square thing, with the spanner in the bridge.
EDIT2: It's okay, I know how you'd make it work. You sat its FNC ID to the colour of the bridge (e.g. colour 8 means you set its FNC ID to 540), and set its FNC to "ID On Local".
EDIT3: How did you make the fancy writing for "Wizards Council".
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Post by md » Wed Sep 28, 2011 10:55 pm

I have a question, with the cutscene at the start, how did you silence the thunder and make it say "3, 2, 1, go" instead of the beach theme? :?
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Post by ab-47 » Thu Sep 29, 2011 11:19 am

md wrote:I have a question, with the cutscene at the start, how did you silence the thunder and make it say "3, 2, 1, go" instead of the beach theme? :?
thunder thingy: read the hex editing topic... I'm prettty sure Jozsef posted the thunder remove in page 50.
3,2,1,go!: I'm pretty sure he removed the beach sound and replaced it with this sound
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Post by md » Thu Sep 29, 2011 8:36 pm

ab-47 wrote:
md wrote:I have a question, with the cutscene at the start, how did you silence the thunder and make it say "3, 2, 1, go" instead of the beach theme? :?
thunder thingy: read the hex editing topic... I'm prettty sure Jozsef posted the thunder remove in page 50.
3,2,1,go!: I'm pretty sure he removed the beach sound and replaced it with this sound
Ok, thanks! :D

Which sound is the beach sound, there are so many sounds? :?
Thanks! :D

EDIT: I can't find anything to do with silencing the the thunder, I've searched it, and looked on p50 and it's not there. :?
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Post by ab-47 » Fri Sep 30, 2011 2:12 am

I know theres alot of sounds, but I pretty sure it'll be cfbdi
As for the lightning. The next page in hex editing topic
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Post by md » Fri Sep 30, 2011 2:19 am

ab-47 wrote:I know theres alot of sounds, but I pretty sure it'll be cfbdi
As for the lightning. The next page in hex editing topic
I already found which sound it is, it's "tvsg1" and "tvsg2". There is no cfbdi sound.

Thanks, anyway! :D
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