Wizards' Council
- jozsefkoma
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- jozsefkoma
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- jozsefkoma
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The toolbar is ready!
After downloading,you can download bonus things like new wops used in WA TWC.
THat's the WOP pack volume 1.
Volume 2 coming soon...
Also I opened a special space for guests where everybody can reply and leave a comment or ideas for project.
YOu can download the toolbar from the MAKING FORUM
After downloading,you can download bonus things like new wops used in WA TWC.
THat's the WOP pack volume 1.
Volume 2 coming soon...
Also I opened a special space for guests where everybody can reply and leave a comment or ideas for project.
YOu can download the toolbar from the MAKING FORUM
- jozsefkoma
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- boywhoflies
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- LexieTheFox
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- jozsefkoma
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Sadly,to make it work I decided to replace a unused model with my model.LexieTheFox wrote:Hey jozsefkoma, what about the message bot?
Would we be able to use that sometime? I bet it could really be useful to make exciting adventures!
Also I can't add new sounds,so it was replaced too.
You can make it work,but you need to REPLACE THE ICE TROLL.
- jozsefkoma
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- LexieTheFox
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I wouldn't mind replacing my Ice Troll wop, i have one. But how shall i do it? If you cant, then can someone make a WA Editor tools custom WOP of it that can at least move without a animation? like it did in its videojozsefkoma wrote:Sadly,to make it work I decided to replace a unused model with my model.LexieTheFox wrote:Hey jozsefkoma, what about the message bot?
Would we be able to use that sometime? I bet it could really be useful to make exciting adventures!
Also I can't add new sounds,so it was replaced too.
You can make it work,but you need to REPLACE THE ICE TROLL.
Rawr.
Fear me, I bite! >:3
Fear me, I bite! >:3
- StinkerSquad01
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- jozsefkoma
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- Fluffshery
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i downloaded the demo but i have to redownload it to play it. When i try to open it regularly it says
"cannot create some of your include files.
start.dll
wg.dll
00.exe
Continue?"
It then has the option for me to continue or not to. how do i fix this?
EDIT: nevermind, i figured it out.
"cannot create some of your include files.
start.dll
wg.dll
00.exe
Continue?"
It then has the option for me to continue or not to. how do i fix this?
EDIT: nevermind, i figured it out.
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- jozsefkoma
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That's happens when you close the start application before exit from WA TWC.Fluffshery wrote:i downloaded the demo but i have to redownload it to play it. When i try to open it regularly it says
"cannot create some of your include files.
start.dll
wg.dll
00.exe
Continue?"
It then has the option for me to continue or not to. how do i fix this?
EDIT: nevermind, i figured it out.
I will make the next version to don't show this dialog box.
- jozsefkoma
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you didn't give him a chance to log in and answer. it's only been 3 hours since your question 

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- jozsefkoma
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Don't know.I tested it some times and never happened that for me.peterwismath wrote:For some apperent reason,when I'm aiming at the second fire/floortile in scritter's nest,when I shoot it acts like a wall but freezes me,the mouse,AND the Prntscr button.Why?
I will try to replay it and see if is something wrong this time.
(Also If I don't understand the question,please reply)
The bridge EasyFix was the first custom wop for this hub project.It was made by mixing the CustomItem Logic with "!SteppingStone" model.Next I modified some adjustments like dates,and other thing to make it work(I'm don't remembering exactly).md wrote:I have a question, how did you make the bridge easy fix thing?
For next demo I changed the scale of the model because it looked a bit unrealistic.
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Can I please have it, becuase I think this will be really useful for my hub?jozsefkoma wrote:Don't know.I tested it some times and never happened that for me.peterwismath wrote:For some apperent reason,when I'm aiming at the second fire/floortile in scritter's nest,when I shoot it acts like a wall but freezes me,the mouse,AND the Prntscr button.Why?
I will try to replay it and see if is something wrong this time.
(Also If I don't understand the question,please reply)The bridge EasyFix was the first custom wop for this hub project.It was made by mixing the CustomItem Logic with "!SteppingStone" model.Next I modified some adjustments like dates,and other thing to make it work(I'm don't remembering exactly).md wrote:I have a question, how did you make the bridge easy fix thing?
For next demo I changed the scale of the model because it looked a bit unrealistic.

Thanks!

EDIT: It might look better as an icon on the yellow square thing, with the spanner in the bridge.
EDIT2: It's okay, I know how you'd make it work. You sat its FNC ID to the colour of the bridge (e.g. colour 8 means you set its FNC ID to 540), and set its FNC to "ID On Local".
EDIT3: How did you make the fancy writing for "Wizards Council".
If you bothered to copy and paste this signature, or zoom in, to make it possible to read, then I wasted 5-10 seconds of your life.
thunder thingy: read the hex editing topic... I'm prettty sure Jozsef posted the thunder remove in page 50.md wrote:I have a question, with the cutscene at the start, how did you silence the thunder and make it say "3, 2, 1, go" instead of the beach theme?
3,2,1,go!: I'm pretty sure he removed the beach sound and replaced it with this sound
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Ok, thanks!ab-47 wrote:thunder thingy: read the hex editing topic... I'm prettty sure Jozsef posted the thunder remove in page 50.md wrote:I have a question, with the cutscene at the start, how did you silence the thunder and make it say "3, 2, 1, go" instead of the beach theme?
3,2,1,go!: I'm pretty sure he removed the beach sound and replaced it with this sound

Which sound is the beach sound, there are so many sounds?

Thanks!

EDIT: I can't find anything to do with silencing the the thunder, I've searched it, and looked on p50 and it's not there.

If you bothered to copy and paste this signature, or zoom in, to make it possible to read, then I wasted 5-10 seconds of your life.
I know theres alot of sounds, but I pretty sure it'll be cfbdi
As for the lightning. The next page in hex editing topic
As for the lightning. The next page in hex editing topic
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I already found which sound it is, it's "tvsg1" and "tvsg2". There is no cfbdi sound.ab-47 wrote:I know theres alot of sounds, but I pretty sure it'll be cfbdi
As for the lightning. The next page in hex editing topic
Thanks, anyway!

If you bothered to copy and paste this signature, or zoom in, to make it possible to read, then I wasted 5-10 seconds of your life.