The Ultimate WA Editor Hex-Editing Topic! Take A Look!

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DEEMAN223344
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Post by DEEMAN223344 » Sat Feb 12, 2011 3:29 pm

Yes.
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Serlan
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Post by Serlan » Sat Feb 12, 2011 3:43 pm

Like Stinkersquad51 said:

Happy 51 Pages!

EDIT: Sorry for no posting, I am posting on my other computer. (My other computer was cannot power up. because needs a Mother Card) Ow.
EDIT2: Stinkersquad51 times (51 Pages)
Click here to go to WA:The Dark Abysm topic (Postponed until Wonderland Fangame is made).
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jozsefkoma
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Post by jozsefkoma » Sat Apr 09, 2011 7:05 pm

What's with this topic.
Don't let it die.
Here is a video for resume hacking.
Link,but youtube still process it and don't know if you can watch it
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Guppy Star
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Post by Guppy Star » Sun Apr 10, 2011 5:13 am

jozsefkoma wrote:What's with this topic.
Don't let it die.
Here is a video for resume hacking.
Link,but youtube still process it and don't know if you can watch it
What's up with that video, I can't understand it much
HAPPY TO HELP!!!

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My Adventures:Go
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jozsefkoma
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Post by jozsefkoma » Wed Apr 27, 2011 8:34 pm

DEEMAN223344 discovered how to make a custom npc by load another model instead of a sign.
I made a new version of custom NPC.
It's turn with the face to you when you talk with it.
It appear like a normal wee stinker nd you can leave it stinker or chage it.
Preview
And here is the wop:
Do the same thing like with the custom Npc sign or use jafo's converter.
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LittleZbot
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Post by LittleZbot » Thu Apr 28, 2011 12:09 am

Does it walk? Because otherwise it pretty much just like a sign... :P
Remember to look at the dates that every post is made. It's been many years, and I, and others, may not be the same people we were when we made them. This is a symbol of where we came from, and should be remembered as that.
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MyNameIsKooky
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Post by MyNameIsKooky » Thu Apr 28, 2011 12:10 am

LittleZbot wrote:Does it walk? Because otherwise it pretty much just like a sign... :P
It doesn't walk. I tested that on the Chomper NPC, which is pretty much the same thing.
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jozsefkoma
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Post by jozsefkoma » Thu Apr 28, 2011 4:31 am

It's just turning to you.
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MyNameIsKooky
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Post by MyNameIsKooky » Fri May 06, 2011 2:10 am

I remember that I found a weird but funny little thing back when I was making Battle of the Wits.

The ID of Stinker accessories is -1. If you use CMD 5 on ID -1, you'd not only kill yourself, but the accessories disappear as well. :lol:
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LexieTheFox
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Post by LexieTheFox » Fri May 06, 2011 9:46 pm

MyNameIsKooky wrote:I remember that I found a weird but funny little thing back when I was making Battle of the Wits.

The ID of Stinker accessories is -1. If you use CMD 5 on ID -1, you'd not only kill yourself, but the accessories disappear as well. :lol:
CMD 5 onto ID: -1 is somewhat a good way to make a wrong turn on a game if you chose something that was CLEARLY the wrong way to go/the wrong thing to do, yet the player did it anyway.
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Nobody
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Post by Nobody » Thu May 19, 2011 2:34 am

I was messing with Qookie's voice a couple of weeks ago, and it ended up quite creepy. I didn't save it, and now I can't make it happen again.
i should change my signature to be rude to people who hate pictures of valves
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LittleZbot
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Post by LittleZbot » Mon May 23, 2011 12:56 am

jozsefkoma wrote:DEEMAN223344 discovered how to make a custom npc by load another model instead of a sign.
I made a new version of custom NPC.
It's turn with the face to you when you talk with it.
It appear like a normal wee stinker nd you can leave it stinker or chage it.
Preview
And here is the wop:
Do the same thing like with the custom Npc sign or use jafo's converter.
WAIT! DIS COULD HELP ME WITH SOMETING I'M PLANNING! Can you get me dat with the model of a chocolate bar? :lol: :P
Remember to look at the dates that every post is made. It's been many years, and I, and others, may not be the same people we were when we made them. This is a symbol of where we came from, and should be remembered as that.
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Nobody
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Post by Nobody » Mon May 23, 2011 1:40 am

LittleZbot wrote:
jozsefkoma wrote:DEEMAN223344 discovered how to make a custom npc by load another model instead of a sign.
I made a new version of custom NPC.
It's turn with the face to you when you talk with it.
It appear like a normal wee stinker nd you can leave it stinker or chage it.
Preview
And here is the wop:
Do the same thing like with the custom Npc sign or use jafo's converter.
WAIT! DIS COULD HELP ME WITH SOMETING I'M PLANNING! Can you get me dat with the model of a chocolate bar? :lol: :P
If you use the default or darker texture for the sign and lower it until the stick is in the ground, it'll already look like a chocolate bar turned on it's side.
i should change my signature to be rude to people who hate pictures of valves
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jozsefkoma
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Post by jozsefkoma » Tue Jun 21, 2011 1:22 pm

MOFI storm mode for levels discovered!
It appear sunny in the normal editor,but in mofi wg appear like a big storm with lightnings and thunders.

Instructions:
1.open your level with the hex editor
2.go to the bottom of the level.
3.click on the first letter from the adventure name
4.press the left key 8 times(count 8 characters backwards)
5.your now with the cursor on a value,change it into 07

That will change the weather into storm,also it will change the light into a low light.

Edit:
Jafo,Try to use this thing for your tool because not all users can edit levels.
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StinkerSquad01
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Post by StinkerSquad01 » Tue Jun 21, 2011 4:45 pm

I'll have to try that sometime!
:D
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jozsefkoma
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Post by jozsefkoma » Wed Jun 22, 2011 1:19 pm

I opened the MOFI DEMO wg and I turned it into TWC wg(my hacked wg with custom location for cutscene levels,changed texts and other) and today I changed it some to make it better,but accidentally I turned it into a full wg(not demo),without the buying screen from end.
But the problem is that's working as a MOFI full wg too.I wish I can use it for my project,but if it's working in mofi I can't.So someone who want to play mofi can replace the original wg with my starting application and play the full game.
Even the wg show different cutscenes and don't work without Cutscene folder from Data,it still working as MOFI wg.
What can I do?

Edit:Can anybody help me?
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Emerald141
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Post by Emerald141 » Wed Jul 06, 2011 1:37 am

Last edited by Emerald141 on Fri Sep 02, 2022 4:54 pm, edited 1 time in total.
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StinkerSquad01
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Post by StinkerSquad01 » Wed Jul 06, 2011 1:37 am

Shadow star? What's that?
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Post by Emerald141 » Wed Jul 06, 2011 1:40 am

Last edited by Emerald141 on Fri Sep 02, 2022 4:53 pm, edited 1 time in total.
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Master Wonder Mage
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Post by Master Wonder Mage » Wed Jul 06, 2011 2:05 am

They are probably for the used adventure star, but yes I have noticed them. :cry:
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LexieTheFox
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Post by LexieTheFox » Wed Jul 06, 2011 3:23 am

Emerald141 wrote:Look under Data/Models/Star. I made the Shadow Stars the antagonists of WA:QftRS without knowing that MS had come up with the idea before me. *shot again*
The Shadow Star is used for losing an adventure. if you lose a adventure on the game over screen you'll see a dark star flying down.
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Jul 08, 2011 8:10 pm

I've been snooping around the Tile Presets folder with my Hex Editor and I've figured out how to modify the Xtrude presets of the basic wall presets. Take a look!
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Jul 08, 2011 8:34 pm

Apparently it's possible to capture Xtrudes below -5.0 and above 5.0. Hmm...
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Post by Emerald141 » Fri Jul 08, 2011 8:35 pm

Last edited by Emerald141 on Fri Sep 02, 2022 5:16 pm, edited 1 time in total.
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Jul 08, 2011 8:39 pm

If you have a very, very big value for the Xtrude, the Xtrude reads as "infinite" and the walls of the water pool disappear. O_o

I suppose I should release these presets later.
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Master Wonder Mage
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Post by Master Wonder Mage » Fri Jul 08, 2011 8:40 pm

WHOAAAA! That sounds pre-programmed!
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Jul 08, 2011 9:06 pm

Okay, enough of the Xtrude stuff. Now...

"Logic: Other" :o
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Emerald141
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Post by Emerald141 » Fri Jul 08, 2011 9:14 pm

Last edited by Emerald141 on Fri Sep 02, 2022 5:15 pm, edited 1 time in total.
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Jul 08, 2011 9:21 pm

Yeah, I know. I'm just showing that I'm looking through the various extraneous tile logics.

At first, I was pretty disappointed. The first two Metatiles I tested were just floor tiles. But on the third Metatile I tested (logic 5), I found something peculiar.

For tile logic 5, it sort of acts like a wall, but you can shoot magic through it if you stand right in front of it. You can walk around it diagonally.

Any ideas for a name for this particular Metatile (other than logic 5, of course)?
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Jul 08, 2011 10:14 pm

Okay, so I did a brief skim of the rest of the Metatiles and everything beyond 0F was ALL DUPLICATES.

So basically, Logic 05 was the only actual Metatile. I guess we could call it Logic 05 since no one has any better ideas.
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