WA: The Red Caps (FIXED Demo 2 is up!)

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mqdar
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Post by mqdar » Sat Mar 07, 2009 8:23 pm

jdl wrote:You could make a Information Booth or something. :lol: :wink: *Kidding*
Actually, that's a good idea! :D :lol: :wink:

Dlcs, when will demo 2 be up?!?! I want it! :lol:
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[7:23:57 AM] 'a'a: *clicks here*
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dlcs18
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Post by dlcs18 » Sat Mar 07, 2009 8:25 pm

mqdar wrote:Dlcs, when will demo 2 be up?!?!
When I've finished making Demo 2.
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Nobody
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Post by Nobody » Sun Mar 08, 2009 2:48 am

GREAT!

(about the level, not the above post :lol: )
i should change my signature to be rude to people who hate pictures of valves
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dlcs18
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Post by dlcs18 » Sun Mar 08, 2009 4:55 am

EDIT: Ignore this. I didn't realize it had so many bugs at the moment. XD
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dlcs18
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Post by dlcs18 » Sun Mar 08, 2009 12:38 pm

Please scroll down for fixed demo.
Last edited by dlcs18 on Mon Mar 09, 2009 10:37 pm, edited 3 times in total.
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Salin
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Post by Salin » Sun Mar 08, 2009 2:29 pm

I'm playing Red Cap now, but are stuck with the 3 fireflowers in the basement. I just can't outrun the fire. Any hint, please?
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dlcs18
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Post by dlcs18 » Sun Mar 08, 2009 2:41 pm

The only strategy is that it's best to wait until the flowers are facing away from you and then try to run past. Other than that it's all a matter of moving and timing.
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dlcs18
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Post by dlcs18 » Sun Mar 08, 2009 3:04 pm

Double post, but...
Stinker wrote:You can now visit Central Weptvill
NO YOU CAN'T :roll: XD
I'll have to fix that. :!:
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Salin
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Post by Salin » Sun Mar 08, 2009 3:26 pm

Thanks.
I forgot to tell you that it looks nice, and I'll look forward to the final version is out :lol:
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dlcs18
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Post by dlcs18 » Sun Mar 08, 2009 4:30 pm

OK I have uploaded a fix'd one now XD

If this one has any bugs that stop ppl from continuing further I am gonna call myself a messer-upper :lol:
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Nobody
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Post by Nobody » Sun Mar 08, 2009 8:32 pm

What do I do after walking into the guy with the purple top hat? :lol: :?
i should change my signature to be rude to people who hate pictures of valves
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cbloopy
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Post by cbloopy » Sun Mar 08, 2009 9:10 pm

dlcs18 wrote:OK I have uploaded a fix'd one now XD

If this one has any bugs that stop ppl from continuing further I am gonna call myself a messer-upper :lol:
Well messer-upper :wink:, here're some other problems I found there:

1) I could reach the joke guy without opening the gate near him, so the chomper boss battle seems to be unnecessary. (missing wall/water logic on tiles?)

2) After finishing the "diagonal move" adventure, and it warps me to one of the cyan keys, I can't get out because it won't let me walk to the spring.

3) I can't see how to finish "water cave", I can't get to the Blink Charger and don't see another way to get further in that adventure.
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Post by Nobody » Sun Mar 08, 2009 9:42 pm

cbloopy wrote:
dlcs18 wrote:OK I have uploaded a fix'd one now XD

If this one has any bugs that stop ppl from continuing further I am gonna call myself a messer-upper :lol:
Well messer-upper :wink:, here're some other problems I found there:

1) I could reach the joke guy without opening the gate near him, so the chomper boss battle seems to be unnecessary. (missing wall/water logic on tiles?)

2) After finishing the "diagonal move" adventure, and it warps me to one of the cyan keys, I can't get out because it won't let me walk to the spring.

3) I can't see how to finish "water cave", I can't get to the Blink Charger and don't see another way to get further in that adventure.
You can't walk inside of the top hat stinker? :?
i should change my signature to be rude to people who hate pictures of valves
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dlcs18
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Post by dlcs18 » Sun Mar 08, 2009 10:02 pm

cbloopy wrote:
dlcs18 wrote:OK I have uploaded a fix'd one now XD

If this one has any bugs that stop ppl from continuing further I am gonna call myself a messer-upper :lol:
Well messer-upper :wink:, here're some other problems I found there:

1) I could reach the joke guy without opening the gate near him, so the chomper boss battle seems to be unnecessary. (missing wall/water logic on tiles?)

2) After finishing the "diagonal move" adventure, and it warps me to one of the cyan keys, I can't get out because it won't let me walk to the spring.

3) I can't see how to finish "water cave", I can't get to the Blink Charger and don't see another way to get further in that adventure.
Now I have fixed all 3 of these issues. I'll test the level tomorrow and then if there are no other mess-ups (none that stop you from finishing the level at least) then hopefully I really will have a mess-upless Demo 2.
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cbloopy
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Post by cbloopy » Mon Mar 09, 2009 12:45 am

Nobody wrote:You can't walk inside of the top hat stinker? :?
Afraid I don't know what you're talking about.

In any case, if an NPC ends up on the same position you're on, you should be able to walk out of that position anyway so I don't see how you can be stuck.
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dlcs18
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Post by dlcs18 » Mon Mar 09, 2009 9:24 pm

Nobody wrote:You can't walk inside of the top hat stinker? :?
That just happened to me. When I was testing I was able to walk inside him and I couldn't get him to talk even when going into The Jungle Cave and then back out.

Well that stupid stinker didn't make things very convenient when I'm spending like a hour testing this :P ... but I might be able to fix it so that it can never happen at all. It might be due to the grafix engine knowing that the Stinker is now active but the gameplay engine not...
EDIT: Well actually if it is that then I really don't know how to fix it really... :(
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dlcs18
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Post by dlcs18 » Mon Mar 09, 2009 10:38 pm

OK everyone, here is the fixed demo 2 with no bugs.
http://www.mediafire.com/?4miydcnreyl
For people who haven't downloaded it yet download the black chomper image and save it to WA Editor/Custom
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cbloopy
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Post by cbloopy » Mon Mar 09, 2009 11:59 pm

dlcs18 wrote:
Nobody wrote:You can't walk inside of the top hat stinker? :?
That just happened to me. When I was testing I was able to walk inside him and I couldn't get him to talk even when going into The Jungle Cave and then back out.

Well that stupid stinker didn't make things very convenient when I'm spending like a hour testing this :P ... but I might be able to fix it so that it can never happen at all. It might be due to the grafix engine knowing that the Stinker is now active but the gameplay engine not...
EDIT: Well actually if it is that then I really don't know how to fix it really... :(
I think I remember seeing something similar when I was testing out something of my own. I think this might happen whenever the top-hat stinker is activated when there's another NPC at the location the top-hat stinker is on. I'm guessing there's a bug in the game such that the game gets confused when that happens.

Perhaps the easiest way would be to move the top-hat stinker to appear elsewhere, especially away from the moving "children Stinker" NPCs.
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dlcs18
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Post by dlcs18 » Fri Mar 13, 2009 7:25 pm

I've moved that Stinker to a better place now. :wink:

And now, I have now made a logo for TRC! (Thanks to www.cooltext.com for providing the text and the background image. :wink: :D)
EDIT: Changed Logo so you don't have to see red on red.
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Nobody
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Post by Nobody » Mon Mar 16, 2009 7:10 pm

Any news? :)

Can I help? :D :lol:
i should change my signature to be rude to people who hate pictures of valves
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dlcs18
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Post by dlcs18 » Mon Mar 16, 2009 7:18 pm

No, I haven't got any "news" on it ATM. However, I might be some new pictures coming out within the next week or so. :wink:
And yea, if anyone wants to be a beta tester for the final version or wants to make a level for the game then just tell me. :D
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dlcs18
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Post by dlcs18 » Tue Mar 17, 2009 7:05 pm

OK, some bad news...
I'm gonna delete the dialog with all the level names and descriptions and just have it send you straight into the adventure when you step on a tile, just like it was originally on Demo 1.
The reason is because that dialog is broken (keeps giving me a MAV both in editor and player) and for the past few days I really haven't felt like making a new version for it and if I just stay there and not do anything about it, you know what happens, the project just pauses... so I'm gonna just delete it instead so I can get on with making all the other parts of TRC. :wink:

EDIT: BTW, I got your level, Nobody. I'll put it in soon (with a few changes)
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cbloopy
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Post by cbloopy » Tue Mar 17, 2009 8:11 pm

dlcs18 wrote:OK, some bad news...
I'm gonna delete the dialog with all the level names and descriptions and just have it send you straight into the adventure when you step on a tile, just like it was originally on Demo 1.
The reason is because that dialog is broken (keeps giving me a MAV both in editor and player) and for the past few days I really haven't felt like making a new version for it and
Sorry to hear that. :( But since you posted a demo, you effectively have a backup copy of the dialog files from the last demo you uploaded. Would that be enough to get you back on track w/o removing all the level names and descriptions? Or still too much work?
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dlcs18
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Post by dlcs18 » Tue Mar 17, 2009 8:37 pm

cbloopy wrote:But since you posted a demo, you effectively have a backup copy of the dialog files from the last demo you uploaded. Would that be enough to get you back on track w/o removing all the level names and descriptions? Or still too much work?
You... Are... A... Genius!!!
Why did I never think of that?!? :o
*Goes to put the dialog from Demo 2 into the latest version of TRC and then will add the new parts.*
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Post by Emerald141 » Wed Mar 18, 2009 10:23 pm

Last edited by Emerald141 on Thu Sep 01, 2022 9:26 am, edited 3 times in total.
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dlcs18
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Post by dlcs18 » Wed Mar 18, 2009 10:46 pm

Emerald141 wrote:I'm about halfway through Demo 2...

IT RULES!!!
But, you knew that. :lol:
Actually, I didn't. :lol: Thanks. :D
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Post by dlcs18 » Thu Mar 19, 2009 6:23 pm

Would anyone else like to make an adventure for TRC :?: I think it would be a bit strange to have only an adventure made by one user and then every single other one by me. :P
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Post by Emerald141 » Thu Mar 19, 2009 8:51 pm

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Post by cbloopy » Thu Mar 19, 2009 9:10 pm

Emerald141 wrote:2. I found two bugs, but I'm not sure they only apply here. To be safe, I posted them in the "Bug Report" sticky.
As you've guessed, they are in the game player itself and can happen with other adventures as well.
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dlcs18
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Post by dlcs18 » Mon Mar 23, 2009 11:44 pm

Here are 2 screenshots from the ice area of the game.
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