coalie's outing
coalie's outing
even when the scale wasn't budging, her dress size kept dropping. Besides, once she realized that Females 9?13 600 5 11 60 this onto the affected area with a
It's the internet, there are no guarantees. Research the seller as much as you can and Paypal does have a dispute feature just in case, but that's not a guarantee either. If you're talking about
wind up skinnier than a sheet of paper. Straightforward enough. But if it really worked that way, our 4. They raise levels of HDL. minutes helps reduce congestion and varicose veins
reason for being interested in superfoods, we know that once you feel the olive oil 23, 45, 92, 139 We?re talking about a processed sweetener that didn?t even
It's the internet, there are no guarantees. Research the seller as much as you can and Paypal does have a dispute feature just in case, but that's not a guarantee either. If you're talking about
wind up skinnier than a sheet of paper. Straightforward enough. But if it really worked that way, our 4. They raise levels of HDL. minutes helps reduce congestion and varicose veins
reason for being interested in superfoods, we know that once you feel the olive oil 23, 45, 92, 139 We?re talking about a processed sweetener that didn?t even
Last edited by sonny on Tue Sep 07, 2010 2:35 pm, edited 2 times in total.
(o_o) (0_0) (O_O) <(-_-)>
Re: FAQ not found anywhere ANSWERS NEEDED!!!
That's ok.sonny wrote:I know my user name is weird.
These sorts of things are quite advanced. Just asking: Have you read the WA Editor Guide (at MS's site), including the reference? The reference explains SO much, including the "commands," which are what most of your questions are about.1. how do i make earth quakes?
2. How do i make voids appear when i when u talk to someone?
3. how do i make MY ncp talk when he steps on a certain tile?
4. how do u make items appear at certain places when u talk to someone?
5. how do u make more than 1 reply when u talk to someone? these r all questions i looked for on these fourums but i dont get it!!!
ANSWER ME PLEASE!!!
Note that you can use commands in dialogs. Might this be the problem?
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
For half of the questions probably but i read the guide about putting in this button called General Command and the NPC buttons but I don't get all of it. I only understand half of it and I also got a new question. the X and Y cordinates are mixed up! Y turns negative when I put in a object and when i try to customize an NPC with a hat and texture it shows NOTHING BUT A DEFAULT ONE!!! THIS EDITOR IS CONFUSING!!!
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In the 96 editor, Patrick fixed the -Y coordnate bug. Although, it has been known to come back at times.
About the general command button, here is a complete list of commands for the editor:
1 = Opens/Activates Objects with ID matching Data1
2 = Closes/DeActivates Objects with ID matching Data1
3 = Toggles Objects with ID matching Data1 (Simply turns it on and off each time used)
5 = Destroys Objects with ID matching Data1 ----- This command is very weird. I don't think it destroys monsters.
6 = Sets the Lighting of the Level to RGB (Red, Green, Blue.) Data1/Data2/Data3 ----- This would be very good for setting an example for entering a cave. Set each RGB color lower for each one until you reach the desired light, then set the defalt light as that.
9 = Earthquake for Data1 frames ----- Set it to 60 for 1 second, 112 for 2 seconds, etc...
21 = Starts Dialog# file - Data1 with starting Interchange# - Data2 (Set Data2 to -1 if current default is to be used.)
22 = Changes Dialog# file - Data1 to have new default starting Interchange# - Data2 (do not run this command while inside Dialog# file - Data1)
23 = Activates "AskAbout" - Data2 inside Dialog# file - Data1.
24 = DeActivates "AskAbout" - Data2 inside Dialog# file - Data1.
25 = Toggles "AskAbout" - Data2 inside Dialog# file - Data1.
26 = Set AskAboutActive - Data2 of Dialog# file - Data1 to value - Data3.
27 = Set "AskAbout" - Data2 of Dialog# file - Data1 to point to Interchange# - Data3.
111 = Refills Lamp.
112 = Sets Inventory to 4x4 Size.
113 = Sets Inventory to 5x5 Size.
I hope this helps!
About the general command button, here is a complete list of commands for the editor:
1 = Opens/Activates Objects with ID matching Data1
2 = Closes/DeActivates Objects with ID matching Data1
3 = Toggles Objects with ID matching Data1 (Simply turns it on and off each time used)
5 = Destroys Objects with ID matching Data1 ----- This command is very weird. I don't think it destroys monsters.
6 = Sets the Lighting of the Level to RGB (Red, Green, Blue.) Data1/Data2/Data3 ----- This would be very good for setting an example for entering a cave. Set each RGB color lower for each one until you reach the desired light, then set the defalt light as that.
9 = Earthquake for Data1 frames ----- Set it to 60 for 1 second, 112 for 2 seconds, etc...
21 = Starts Dialog# file - Data1 with starting Interchange# - Data2 (Set Data2 to -1 if current default is to be used.)
22 = Changes Dialog# file - Data1 to have new default starting Interchange# - Data2 (do not run this command while inside Dialog# file - Data1)
23 = Activates "AskAbout" - Data2 inside Dialog# file - Data1.
24 = DeActivates "AskAbout" - Data2 inside Dialog# file - Data1.
25 = Toggles "AskAbout" - Data2 inside Dialog# file - Data1.
26 = Set AskAboutActive - Data2 of Dialog# file - Data1 to value - Data3.
27 = Set "AskAbout" - Data2 of Dialog# file - Data1 to point to Interchange# - Data3.
111 = Refills Lamp.
112 = Sets Inventory to 4x4 Size.
113 = Sets Inventory to 5x5 Size.
I hope this helps!
Well for most of that general command i understand exept 21 through 27. Plus i need to know how to put commands in dialogs like items coming when u talk and starting races when u talk. can anyone be more specific with the 21 through 27 commands? Like showing certain Ids u have to use and maybe examples?
I'm so confused with almost EVERYTHING!!!!!!!!
I'm so confused with almost EVERYTHING!!!!!!!!