Hub help.

Help Topics, Bug Reports, Feature Requests, etc.
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StinkerSquad01
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Hub help.

Post by StinkerSquad01 » Thu Dec 02, 2010 11:40 pm

How do you make a hub? I want to make a short one with magic adventures and things, but I don't know how to make a hub! I'm so confused! Image
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Guppy Star
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Post by Guppy Star » Fri Dec 03, 2010 9:50 am

1. Start an adventure named "Hub" in your WAE
2. Create a level exit in X=37 Y=8 to where you want to start.
3. In a place (4,6) place an adv star.
4. You create "Adventure1" in your WAE.
5. Use Master dat hub option to govern advs
6. In (4,6), place water around it and an incomplete bridge.
7. At (4,6) there is the first end of incomplete bridge.
8. At (6,6) there should be the other end of the bridge.
9. In master dat option, when player loses, go to (3,6) and player wins, go to (6,6)

Understand? Then play
HAPPY TO HELP!!!

My HubProject:Go
My Adventures:Go
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StinkerSquad01
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Post by StinkerSquad01 » Fri Dec 03, 2010 10:12 pm

Where do you get the Master DAT editor? Image
I dont understand step 5
And can someone tell how to work the magic shooter?
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DEEMAN223344
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Post by DEEMAN223344 » Fri Dec 03, 2010 10:30 pm

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StinkerSquad01
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Post by StinkerSquad01 » Fri Dec 03, 2010 10:43 pm

Thanks! OT: Did you like my smiley? Image
EDIT: Yeah.....how do you work the master dat editor?
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StinkerSquad01
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Post by StinkerSquad01 » Sat Dec 04, 2010 3:08 am

Yeah.....how do you work the master dat editor?
Image Image Image
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Dec 04, 2010 3:17 am

I honestly don't understand why so many people have trouble working with the master.dat editor. I think it's extremely simple, but that's just me. :?

1. Choose the master.dat of the adventure you want to edit.
2. Edit away... I honestly don't see why this step is difficult.
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Guppy Star
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Post by Guppy Star » Sat Dec 04, 2010 3:37 am

Once you open Masterdat editor, follow step 6 and 7
HAPPY TO HELP!!!

My HubProject:Go
My Adventures:Go
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StinkerSquad01
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Post by StinkerSquad01 » Sat Dec 04, 2010 4:00 am

How do you make it so which adv. star goes to which adv.?
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Dec 04, 2010 4:03 am

StinkerSquad01 wrote:How do you make it so which adv. star goes to which adv.?
Data0 is the adventure number.
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StinkerSquad01
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Post by StinkerSquad01 » Sat Dec 04, 2010 4:17 am

THANK YOU!!!!!! I AM EVER-GRATEFUL! :P :P :P
Now how about the Magic Shooters and meteors?
All I need to know is that and I think I have it.
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Dec 04, 2010 4:36 am

For Magic Shooters (if memory serves):

Data0 is the magic type it shoots.
Data1 is the X coordinate it aims at.
Data2 is the Y coordinate it aims at.

I can't remember how to use meteors, use the search button.

EDIT: Direct quote from cbloopy on meteors:
cbloopy wrote:Data0: StartZ
Data1, Data2, Data3: EndX, EndY, EndZ
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StinkerSquad01
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Post by StinkerSquad01 » Sat Dec 04, 2010 4:50 am

Thanks!
EDIT: Agh! It MAV's when I finish the adv.!
The thing I dont get about the MDAT E is it looks like it controls only one AS.
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StinkerSquad01
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Post by StinkerSquad01 » Sun Dec 05, 2010 4:02 am

Help? Image
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MyNameIsKooky
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Post by MyNameIsKooky » Sun Dec 05, 2010 5:39 am

Did you use the master.dat correctly? :? If you didn't set the coordinates right then it will MAV.
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^_^
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Post by ^_^ » Sun Dec 05, 2010 8:04 am

MyNameIsKooky wrote:
StinkerSquad01 wrote:How do you make it so which adv. star goes to which adv.?
Data0 is the adventure number.
So you have to set same dat on adventure star, and somehow in adventure file?
If you can look at my avatar for 19 minutes, without closing your eyes, you must be great.
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Guppy Star
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Post by Guppy Star » Sun Dec 05, 2010 8:42 am

Adv star dat0 = adv number for hub and master dat editor for same adv number near and after star to get no Mav after finfish
HAPPY TO HELP!!!

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My Adventures:Go
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^_^
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Post by ^_^ » Sun Dec 05, 2010 10:30 am

What? :?
If you can look at my avatar for 19 minutes, without closing your eyes, you must be great.
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StinkerSquad01
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Post by StinkerSquad01 » Sun Dec 05, 2010 3:41 pm

MyNameIsKooky wrote:Did you use the master.dat correctly? :? If you didn't set the coordinates right then it will MAV.
I simply had it so that if you won or lose you appear at the same spot, and run CMD 1 for an ID of 1 on #1.

@ ^_^: Have an adventure named Adventure[insert number here] (filename)
and in the Hub put and adventure star's DAT0 to the number of the adventure, which in this case is that same [insert number here]
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Guppy Star
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Post by Guppy Star » Sun Dec 05, 2010 3:59 pm

Win and lose maynot be the same place if you have to do an adventure like ASCENT from MOFI
HAPPY TO HELP!!!

My HubProject:Go
My Adventures:Go
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^_^
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Post by ^_^ » Sun Dec 05, 2010 4:04 pm

I still don't understand.
If you can look at my avatar for 19 minutes, without closing your eyes, you must be great.
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StinkerSquad01
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Post by StinkerSquad01 » Sun Dec 05, 2010 4:08 pm

Guppy Star wrote:Win and lose maynot be the same place if you have to do an adventure like ASCENT from MOFI
Wee Stinker wrote:Thank you!
:lol: :lol: :lol:
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StinkerSquad01
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Post by StinkerSquad01 » Sun Dec 05, 2010 4:09 pm

^_^ wrote:I still don't understand.
Dat0= adventure number it takes you to on the adv. star.
It's not that complicated...
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^_^
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Post by ^_^ » Sun Dec 05, 2010 4:13 pm

And if you make more than one advs?? :shock:
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StinkerSquad01
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Post by StinkerSquad01 » Sun Dec 05, 2010 4:17 pm

Then set the Dat0 to the adventure number. MAKE SURE IT"S CALLED AdventureN*







*N means any number.
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^_^
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Post by ^_^ » Sun Dec 05, 2010 5:10 pm

How will i know with adventure it redirects to?
I haven't been using mofi converter for a while, but do you need to fill the number in it?
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DEEMAN223344
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Post by DEEMAN223344 » Sun Dec 05, 2010 5:20 pm

What do you mean?
Dat0 is the number adventure it goes to.
In the converter, select the files.
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^_^
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Post by ^_^ » Sun Dec 05, 2010 5:22 pm

And if its not adventure number 0?
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DEEMAN223344
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Post by DEEMAN223344 » Sun Dec 05, 2010 6:14 pm

*facepalm*
The 0 means nothing. You set the value to whichever adventure.
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^_^
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Post by ^_^ » Sun Dec 05, 2010 6:25 pm

Ill wait until WA3/POTZ editor.
If you can look at my avatar for 19 minutes, without closing your eyes, you must be great.
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