
Hub help.
- StinkerSquad01
- Rainbow AllStar
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Hub help.
How do you make a hub? I want to make a short one with magic adventures and things, but I don't know how to make a hub! I'm so confused! 

- Guppy Star
- Rainbow Master
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1. Start an adventure named "Hub" in your WAE
2. Create a level exit in X=37 Y=8 to where you want to start.
3. In a place (4,6) place an adv star.
4. You create "Adventure1" in your WAE.
5. Use Master dat hub option to govern advs
6. In (4,6), place water around it and an incomplete bridge.
7. At (4,6) there is the first end of incomplete bridge.
8. At (6,6) there should be the other end of the bridge.
9. In master dat option, when player loses, go to (3,6) and player wins, go to (6,6)
Understand? Then play
2. Create a level exit in X=37 Y=8 to where you want to start.
3. In a place (4,6) place an adv star.
4. You create "Adventure1" in your WAE.
5. Use Master dat hub option to govern advs
6. In (4,6), place water around it and an incomplete bridge.
7. At (4,6) there is the first end of incomplete bridge.
8. At (6,6) there should be the other end of the bridge.
9. In master dat option, when player loses, go to (3,6) and player wins, go to (6,6)
Understand? Then play
- StinkerSquad01
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- DEEMAN223344
- Rainbow MegaStar
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Search button is your friend
http://pcpuzzle.com/forum/viewtopic.php?p=267360#267360
http://pcpuzzle.com/forum/viewtopic.php?p=267360#267360
- StinkerSquad01
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- StinkerSquad01
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- MyNameIsKooky
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- Guppy Star
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- StinkerSquad01
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- MyNameIsKooky
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- StinkerSquad01
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- MyNameIsKooky
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For Magic Shooters (if memory serves):
Data0 is the magic type it shoots.
Data1 is the X coordinate it aims at.
Data2 is the Y coordinate it aims at.
I can't remember how to use meteors, use the search button.
EDIT: Direct quote from cbloopy on meteors:
Data0 is the magic type it shoots.
Data1 is the X coordinate it aims at.
Data2 is the Y coordinate it aims at.
I can't remember how to use meteors, use the search button.
EDIT: Direct quote from cbloopy on meteors:
cbloopy wrote:Data0: StartZ
Data1, Data2, Data3: EndX, EndY, EndZ
- StinkerSquad01
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- StinkerSquad01
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- MyNameIsKooky
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- Guppy Star
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- StinkerSquad01
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I simply had it so that if you won or lose you appear at the same spot, and run CMD 1 for an ID of 1 on #1.MyNameIsKooky wrote:Did you use the master.dat correctly?If you didn't set the coordinates right then it will MAV.
@ ^_^: Have an adventure named Adventure[insert number here] (filename)
and in the Hub put and adventure star's DAT0 to the number of the adventure, which in this case is that same [insert number here]
- Guppy Star
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- StinkerSquad01
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- StinkerSquad01
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- StinkerSquad01
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- DEEMAN223344
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- DEEMAN223344
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