Help with wops

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jozsefkoma
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Help with wops

Post by jozsefkoma » Wed May 18, 2011 1:11 pm

Someone made a floating barrel and cbloopy removed the duck sound from it.
Can someone help me with that.
Where is the sound information in wop?
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ab-47
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Post by ab-47 » Wed May 18, 2011 1:16 pm

If you know that cbloopy made it, why don't you go to that topic?
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jozsefkoma
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Post by jozsefkoma » Wed May 18, 2011 1:20 pm

I will try to make difference between a quaking barrel and a normal one,but I need to search in 51 pages :cry: .
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ab-47
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Post by ab-47 » Wed May 18, 2011 1:22 pm

:shock:
in my opinion, you try .
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jozsefkoma
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Post by jozsefkoma » Wed May 18, 2011 1:49 pm

I found the wop but Don't know why don't quaking? :?
I need to study the wop and compare it with a normal one.
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ab-47
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Post by ab-47 » Wed May 18, 2011 2:44 pm

can you please give me the wop.
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LittleZbot
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Post by LittleZbot » Mon May 23, 2011 1:02 am

I don't know the answer, but he may have opened it with a Hex Editor and erased the sound file.
Remember to look at the dates that every post is made. It's been many years, and I, and others, may not be the same people we were when we made them. This is a symbol of where we came from, and should be remembered as that.
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Nobody
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Post by Nobody » Mon May 23, 2011 1:42 am

LittleZbot wrote:I don't know the answer, but he may have opened it with a Hex Editor and erased the sound file.
I don't think you can erase files by opening up different files with a Hex Editor.
i should change my signature to be rude to people who hate pictures of valves
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LittleZbot
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Post by LittleZbot » Mon May 23, 2011 1:48 am

You just change the sound number to 00. :P
Remember to look at the dates that every post is made. It's been many years, and I, and others, may not be the same people we were when we made them. This is a symbol of where we came from, and should be remembered as that.
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jozsefkoma
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Post by jozsefkoma » Mon May 23, 2011 12:00 pm

Yeah but I can't find the right value :P
For scritter,if I turn 20 00 00 00 into 00 00 00 00 the scritter don't move,because you edited the Movement type.
(from 32 to 0)
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