Wop Request Thread *NOW OBSOLETE*
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All powers are programed in the exe file.Technos72 wrote:Ok
I have another magic wop. Was there ever a magic that was a Bounce and Brr mix? Is it possible? If yes, maybe I'll try my hand at making it, or let someone else do it.
TO add new powers are 3 possibilities:
1.You're a hacking god.
2. You have stolen all *.bb files from Patrick and now you are making your own wonderland,by editing the original
or
3.You are Patrick!
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Is it possible to add "Particle ID" to Magic Chargers so they don't have colored magic pieces floating up but something else?
To Shorty, who was immortalized in an adventure.
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.
May these lost Wonderlanders find true adventure beyond us.
Discord: LittleZbot#3936
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.
May these lost Wonderlanders find true adventure beyond us.
Discord: LittleZbot#3936
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Ok, trying again...
A WOP that acts like a scritter but has a gem model and must be destroyed for points. I don't really know if you get points for destroying scritters.
Yeah I don't think it's going to work out. It's like every WOP idea I have it's impossible to make, this may as well be impossible too.
A WOP that acts like a scritter but has a gem model and must be destroyed for points. I don't really know if you get points for destroying scritters.
Yeah I don't think it's going to work out. It's like every WOP idea I have it's impossible to make, this may as well be impossible too.
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I was thinking of activating command 51 so a scritter moves like a spikeyball for a second, but then it reverts back to the original scritter movement as soon as it gets to the desired location.Master Wonder Mage wrote:Command 51 can't make things act like NPC's though. Maybe if you could do something with the logic?
The Spikeyball won't be spinning, but I think that might be possible.Technos72 wrote:Well how about a spikeyball having a turtle function, making it a nice one. Though the animation going in the water may be wrong.
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disLittleZbot wrote:Is it possible to add "Particle ID" to Magic Chargers so they don't have colored magic pieces floating up but something else?
To Shorty, who was immortalized in an adventure.
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.
May these lost Wonderlanders find true adventure beyond us.
Discord: LittleZbot#3936
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.
May these lost Wonderlanders find true adventure beyond us.
Discord: LittleZbot#3936
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Particle ID is the same thing as Data1 or whatever when it comes to magic charger. Just experiment with Data1 a bit and you'll get something other than colored magic pieces.LittleZbot wrote:disLittleZbot wrote:Is it possible to add "Particle ID" to Magic Chargers so they don't have colored magic pieces floating up but something else?
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