Wop Request Thread *NOW OBSOLETE*

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MyNameIsKooky
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Wop Request Thread *NOW OBSOLETE*

Post by MyNameIsKooky » Mon Jul 11, 2011 1:06 am

Alright, I've figured out the ins and outs of wop files and how they tick. I'll be willing to make wops for anyone who asks.

But remember, wop files aren't very flexible. Most of the object's functions are tucked into wg.exe, and I can't edit that. Thus, it's impossible to make things like "Gem Gates" and other things discussed in the past. So be reasonable when making your requests.

The two things I can do to wops is add extra parameters and change the model of the object.

Adding extra parameters are adding things like ScaleAdjust, ZAdjust, etc. to wops that didn't have those things before. For example, adding ScaleAdjust to a transporter is possible, and it works like a charm in the editor!

Modelswaps are very interesting and add for tons of possibilities. For a Spikeyball wop, I could replace the Spikeyball model with a Chomper model, thus it ends up looking like a Chomper with a Spikeyball behavior. Results are often hilarious in-game.

However, modelswaps aren't very flexible. A few minutes ago I tried making a TNT Barrel with the behavior of a Chomper, and the player MAV'd in my face when I played the adventure. So some modelswaps might crash the game.

Alright. Request away.

Also, here's a sample of my work which includes:

Drunk Chomper: A Chomper with Spikeyball behavior. Looks hilarious, bouncing around!
Explosive Chair: It will explode when hit by POW or a Spikeyball.
Wee Chomper: An oddly-textured Chomper with Wee Stinker behavior. It looks a tiny bit glitchy (facing you backwards), but functions properly.

To use new wops, unzip them and put them in any of the folders in Data/Editor/ObjectPresets.
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Emerald141
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Post by Emerald141 » Mon Jul 11, 2011 1:15 am

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Post by MyNameIsKooky » Mon Jul 11, 2011 1:20 am

I'll try. Carnifex is made up of 3 separate models (body, hat, and goggles) while the Thwart is made up of 1. I'll try to modelswap a Thwart to a Stinker model, but I think it might end up MAVing the game, but we'll see. If it DOES happen to work, the Stinker probably won't have any accessories on (and there's not really a way to fix that).
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Post by Master Wonder Mage » Mon Jul 11, 2011 1:22 am

Custom models? AND YOUR GOING TO KILL YOUR MAIN VILLAIN????
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Post by MyNameIsKooky » Mon Jul 11, 2011 1:25 am

Just tried it and it MAV'd in my face (although it was fine in the editor). Sorry. :(

And I've never used custom models, so I don't know about that.
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Post by Emerald141 » Mon Jul 11, 2011 1:26 am

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Post by MyNameIsKooky » Mon Jul 11, 2011 1:35 am

I made a TNT barrel with a stinker model.

I tried it in-game and... another MAV.

Apparently Stinkers are bad models when it comes to modelswapping.
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Post by Master Wonder Mage » Mon Jul 11, 2011 1:36 am

House with a barrel model please? For the duck adventures. You might be able to guess where.
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Post by Emerald141 » Mon Jul 11, 2011 1:38 am

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Post by MyNameIsKooky » Mon Jul 11, 2011 1:42 am

Master Wonder Mage wrote:House with a barrel model please?
What do you mean by that? Do you mean a house with the TNT barrel behavior?
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Post by Master Wonder Mage » Mon Jul 11, 2011 1:45 am

Yes sorry, I wasn't thinking. And it can be TNT or normal. A TNT with the house behavior would be a fail.
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Post by MyNameIsKooky » Mon Jul 11, 2011 1:54 am

OK, done. A few notes, though:

1. By default, the Smashable House is HUUUUUUUUUUUGE. You must reduce the scale to something near 0.05 (0.0499999 I think) to get it to normal size.
2. The Smashable House will only break if it's hit in the spot it was placed... unless you're using CMD 5.
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Post by Master Wonder Mage » Mon Jul 11, 2011 1:59 am

Thanks! That will be really helpful.
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Post by Master Wonder Mage » Mon Jul 11, 2011 7:24 pm

DP (I want a lot) Would a thwart with a duck model be possible?
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Post by MyNameIsKooky » Mon Jul 11, 2011 7:28 pm

OK, I'll try in a second.
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Post by MyNameIsKooky » Mon Jul 11, 2011 7:43 pm

Nope, MAV. :cry:
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Post by Master Wonder Mage » Mon Jul 11, 2011 8:03 pm

I thought so. Maybe a Wisp? You can pow those without them dying.
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Post by MyNameIsKooky » Mon Jul 11, 2011 8:12 pm

Yep! Here you go.

But you'll need to scale it down because it's huge at first.
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Post by Master Wonder Mage » Mon Jul 11, 2011 8:14 pm

Okay! I needed something that could move but yet could be destroyed by
fireballs.
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Post by MyNameIsKooky » Mon Jul 11, 2011 8:50 pm

I made a version with PitchAdjust if you want it. You can have it so the duck's not turned onto it's side that way.
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Post by Master Wonder Mage » Mon Jul 11, 2011 9:26 pm

Sure! That would be great.
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Post by MyNameIsKooky » Mon Jul 11, 2011 9:28 pm

Ok, done. I edited my post with the new version.
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Post by Master Wonder Mage » Mon Jul 11, 2011 10:53 pm

Could you upload the spiky ball duck thing? I know I want a lot, but I don't want to have to copy them from one of your adventures constantly. I know that Data 1=direction and Data 2=speed
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Post by MyNameIsKooky » Mon Jul 11, 2011 11:17 pm

Sure!

Sorry I took a while to post this one, I was working on my latest adventure.
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Post by Emerald141 » Tue Jul 12, 2011 3:03 pm

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Post by Master Wonder Mage » Tue Jul 12, 2011 3:07 pm

By the way,
a.) Why does the player always go into the red teleporter?
b.) Are we ever going to journey behind those fire gates?
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Post by Emerald141 » Tue Jul 12, 2011 3:08 pm

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Post by jozsefkoma » Tue Jul 12, 2011 7:31 pm

Emerald141 wrote:a.) Because the other teleporters are too hard to make out... for now at least.
b.) Yes, in Adventure 999.
I made some time ago a teleporter level exit with all 8 colors available,but It need some hacking experience to use levels up to 4.
I posted it in the Wa Magical Test topic.
I will search for it and post a link.
Edit:
Here is the page:
LINK
Image
Image
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Post by jozsefkoma » Tue Jul 12, 2011 7:35 pm

MyNameIsKooky wrote:Smashable House is HUUUUUUUUUUUGE...
Can I resize them for you?
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Post by MyNameIsKooky » Tue Jul 12, 2011 7:35 pm

Emerald141 wrote:Do you think you could do a level exit with the teleporter model? :3
I could make a teleporter with X/Y/ZAdjust so you don't have to use the flip glitch. Would that be fine?
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