Ok, anything make it talk.Master Wonder Mage wrote:We can make a flower wysp if that will help you.
EDIT: PAGE 12!
Wrong. Wee Stinker objects are compatible with almost any model. Granted, most of the time Wee Stinkers with model swaps look really weird, but they work.StinkerSquad01 wrote:You can't swap either of those objects models because they have animations.
Thwarts/Ice Trolls have the arm raised pose and moving animations.
Wee stinkers have the sleeping pose and walking animation.
oh okayMyNameIsKooky wrote:Wrong. Wee Stinker objects are compatible with almost any model. Granted, most of the time Wee Stinkers with model swaps look really weird, but they work.StinkerSquad01 wrote:You can't swap either of those objects models because they have animations.
Thwarts/Ice Trolls have the arm raised pose and moving animations.
Wee stinkers have the sleeping pose and walking animation.
Can you make a firetrap with a fountain model? I tried but I ended up with a normal fountain that looks like it stretches out infinitely . I call it "The corrupted Fountain"Yzfm wrote:Hmmm.. I now also can take requests, I was going to post the arcade spikey but SS01 was faster...
Sooooooo... Who wants a wop??
(Ooh and mine was an arcade with the logic of a spikey and yours was a spikey with the model of an arcade, mine was scaled right ....)
Good for you, you just saved someone from a few seconds of holding a button.Yzfm wrote:(Ooh and mine was an arcade with the logic of a spikey and yours was a spikey with the model of an arcade, mine was scaled right ....)
Thanks It'll go better with stuff than my corrupted fountain.Yzfm wrote:HERE YOU GO!!
the fire emerges from its center
It won't work. Kooky made some color rainbow exits a while ago and they only work with a GC enhanced . I'll find it for you.Sammy_Bro wrote:I looked in the mega-pack, and the LevelExit doesn't have the !TextureName parimitor (i can't think of what it's called)
Welcome.Sammy_Bro wrote:No, I got it already. But thank you!
You could always change the color to something that's not -48 or whatever it was. I also included SubType which lets you change the type of button it is.LexieTheFox wrote:Can anyone make me all of the button types (Visible ones only) With ALL SuperScalable Features? What Features I mean Below
Z, X, and Y Adjust and Scale.
ScaleAdjust.
Roll, Pitch, and yaw adjust.
Reason why: Because While I have the negative Number Button pack, the only button that even has the features requested is only a Negative Default square one. And its not fair that the other buttons are not like it. Plus, it'd make for some pretty funny looking buttons! (I plan on using it for a Wall Button which I rather know how to make really cool with the Negative Button)
No, all pieces of the button work fine under any adjustment.SS01 wrote:I'm pretty sure that the actual colorful part of the button would stay on the floor, not the frame.