WA3 Editor suggestions

Help Topics, Bug Reports, Feature Requests, etc.
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Oct 29, 2013 6:50 pm

yot yot5 wrote:
SPOILERS FOR POTZ wrote:However, I'm pretty sure my "Battle-Bot" theory didn't come from nowhere. Didn't that Mark 001 bot say that they were Battle-Class?
SPOILERS FOR POTZ wrote:I thought he said UFOs were Battle-Class. Also, Zapbots were defined as "sentinels."
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dig 222
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Post by dig 222 » Tue Oct 29, 2013 7:35 pm

yot yot5 wrote:
Qloof234 wrote:I think you're referring to Zap-Bots. The ones that shout "ELIMINATE" and such? :)
Ah, yes. Those are the ones I was talking about. :)
SPOILERS FOR POTZ wrote:However, I'm pretty sure my "Battle-Bot" theory didn't come from nowhere. Didn't that Mark 001 bot say that they were Battle-Class?
Yeeeaaah, I guess so. But then again Master-Class Z-bots can do battle too. They behave like thwarts, as some can shoot and some cant.
And Zip-Bots can kill you too.
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Nobody
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Post by Nobody » Tue Oct 29, 2013 8:40 pm

MyNameIsKooky wrote:
yot yot5 wrote:
SPOILERS FOR POTZ wrote:However, I'm pretty sure my "Battle-Bot" theory didn't come from nowhere. Didn't that Mark 001 bot say that they were Battle-Class?
SPOILERS FOR POTZ wrote:I thought he said UFOs were Battle-Class. Also, Zapbots were defined as "sentinels."
SPOILERS FOR BOTS wrote:Yeah, UFOs are the battle ones. ZapBots were like, guardian-class or something.
i should change my signature to be rude to people who hate pictures of valves
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Master Wonder Mage
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Post by Master Wonder Mage » Tue Oct 29, 2013 9:49 pm

The ability to modelswap anything.

Especially waterchompers with the duck model.
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Oct 29, 2013 9:50 pm

Master Wonder Mage wrote:The ability to modelswap anything.

Especially waterchompers with the duck model.
Even without that, TMD just got a lot more horrifying with WA3's new stuff. :lol:
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dig 222
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Post by dig 222 » Wed Oct 30, 2013 8:48 pm

Master Wonder Mage wrote:The ability to modelswap anything.

Especially waterchompers with the duck model.
That would be horrifying. :shock:
MAN EATING DUCKS RAWR

Also, I can't believe no one has mentioned textures for Stinkers and Wee Stinkers.
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Post by Muzozavr » Wed Oct 30, 2013 9:18 pm

Master Wonder Mage wrote:Especially waterchompers with the duck model.
OH MY GOD WANT
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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MyNameIsKooky
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Post by MyNameIsKooky » Wed Oct 30, 2013 11:08 pm

For the sake of insanity, I hope motherships have adjustable speed.
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tyteen4a03
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Post by tyteen4a03 » Wed Oct 30, 2013 11:18 pm

MyNameIsKooky wrote:For the sake of insanity, I hope motherships have adjustable speed.
Likely - in Escape Plan, the UFOs are stationary. Although you can say MS could have just added a flag onto the UFOs to toggle between the two, I don't think that's likely the case here.
and the duck went moo

Beep bloop
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StinkerSquad01
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Post by StinkerSquad01 » Wed Oct 30, 2013 11:24 pm

I've always assumed that the Motherships were just NPCs that flew around and stopped at spots with that spawn command in a GC.
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MyNameIsKooky
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Post by MyNameIsKooky » Thu Oct 31, 2013 12:03 am

StinkerSquad01 wrote:I've always assumed that the Motherships were just NPCs that flew around and stopped at spots with that spawn command in a GC.
Yeah, that's what I meant by motherships.
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Qloof234
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Post by Qloof234 » Thu Oct 31, 2013 12:26 am

I've already poked around in WA3's levels - Motherships appear to have their X/Y spawn locations in the object itself (and, for that matter, the co-ordinates of the object to copy).

What's interesting to me is that it doesn't look like there are enough values for speed, but there are definitely motherships in PoTZ that move faster than others.
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Master Wonder Mage
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Post by Master Wonder Mage » Thu Oct 31, 2013 12:33 am

Hitpoints for everything. Fireflower bosses are getting a bit old.
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Krishiv738
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Post by Krishiv738 » Thu Nov 07, 2013 9:00 am

When I looked into a POTZ wlv,I saw new adjuster:defence...somthing like that.
I wonder what it does.



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Qloof234
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Post by Qloof234 » Thu Nov 07, 2013 9:03 am

DefencePower, if I'm not mistaken?

This is one I'm curious about as well, actually. There's no such variable in the WA1 Editor, so changing the value would have to be done manually with a Hex editor at the moment.

I'd do that to see what it does, but frankly, I'm too lazy. :P
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Master Wonder Mage
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Post by Master Wonder Mage » Fri Nov 08, 2013 12:53 am

A command that can set the player's magic to a color and number of charges.
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Blazeknight
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Post by Blazeknight » Fri Nov 08, 2013 12:02 pm

Can someone tell me the ideas Patrick announced that he'd add in the editor other than the POTZ stuff? Will the editor have hub making properties?
Happy to Help!

Check out my works @ http://quaziiquce.webs.com
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StinkerSquad01
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Post by StinkerSquad01 » Fri Nov 08, 2013 1:17 pm

Yes, I believe that was confirmed a while ago.
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Krishiv738
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Post by Krishiv738 » Sat Nov 09, 2013 7:04 am

Master Wonder Mage wrote:A command that can set the player's magic to a color and number of charges.
We don't need such command!,If you want that,Make Uo-chargers sink under one coloured floor using flip-glitch.This gives 4,3,2 or 1 charge(s) to player.
I am getting outta here, nothing is new, everything is boring.
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Master Wonder Mage
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Post by Master Wonder Mage » Sat Nov 09, 2013 7:08 am

Krishiv738 wrote:
Master Wonder Mage wrote:A command that can set the player's magic to a color and number of charges.
We don't need such command!,If you want that,Make Uo-chargers sink under one coloured floor using flip-glitch.This gives 4,3,2 or 1 charge(s) to player.
I want them so that you can have NPCs give you magic, infinite magic, and things like that. What you suggest would not help there.
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Krishiv738
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Post by Krishiv738 » Sat Nov 09, 2013 9:32 am

Master Wonder Mage wrote:
Krishiv738 wrote:
Master Wonder Mage wrote:A command that can set the player's magic to a color and number of charges.
We don't need such command!,If you want that,Make Uo-chargers sink under one coloured floor using flip-glitch.This gives 4,3,2 or 1 charge(s) to player.
I want them so that you can have NPCs give you magic, infinite magic, and things like that. What you suggest would not help there.
Do you mean glove-exchanging? :lol: :lol:
I am getting outta here, nothing is new, everything is boring.
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Nobody
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Post by Nobody » Sun Nov 10, 2013 3:11 am

Krishiv738 wrote:
Master Wonder Mage wrote:
Krishiv738 wrote:
Master Wonder Mage wrote:A command that can set the player's magic to a color and number of charges.
We don't need such command!,If you want that,Make Uo-chargers sink under one coloured floor using flip-glitch.This gives 4,3,2 or 1 charge(s) to player.
I want them so that you can have NPCs give you magic, infinite magic, and things like that. What you suggest would not help there.
Do you mean glove-exchanging? :lol: :lol:
Glove-exchanging? Do you mean... nope. I don't know what you could mean. What MWM said was pretty straightforward, though.
i should change my signature to be rude to people who hate pictures of valves
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Krishiv738
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Post by Krishiv738 » Sun Nov 10, 2013 9:16 am

Nobody wrote:
Krishiv738 wrote:
Master Wonder Mage wrote:
Krishiv738 wrote:
Master Wonder Mage wrote:A command that can set the player's magic to a color and number of charges.
We don't need such command!,If you want that,Make Uo-chargers sink under one coloured floor using flip-glitch.This gives 4,3,2 or 1 charge(s) to player.
I want them so that you can have NPCs give you magic, infinite magic, and things like that. What you suggest would not help there.
Do you mean glove-exchanging? :lol: :lol:
Glove-exchanging? Do you mean... nope. I don't know what you could mean. What MWM said was pretty straightforward, though.

It means an NPC gives his magic gloves with magic to player and vice-versa.
I am getting outta here, nothing is new, everything is boring.
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Wonderland King
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Post by Wonderland King » Wed Nov 13, 2013 11:53 pm

1) A feature you can select on NPC Stinkers so you can choose whether if they die, you'll lose the level or not. (I know this sounds morbid, but I'm working on a scene in a level where a Stinker dies and I'm having to set up command 2 in there.)

2) An ID list; for instance, if you typed in the number 2, you'd be able to see every object in the level with an ID of 2.

3) To not abandon this old topic:
http://pcpuzzle.com/forum/viewtopic.php?t=24726 .
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Jutomi
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Post by Jutomi » Thu Nov 14, 2013 12:27 am

Yeap, but submissions stopped by June second?
I didn't read the whole thing, just Midnight Synergy's first post. :|
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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Wonderland King
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Post by Wonderland King » Thu Nov 14, 2013 3:35 am

That's not the point. Of course I'm not saying anyone should make more submissions five months after the deadline, but they're planned for the editor. Unfortunately, that thread has been long forgotten...
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LexieTheFox
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Post by LexieTheFox » Thu Nov 14, 2013 8:34 am

The ability to place multiple objects on a single tile. (Why has no one suggested this yet? IMAGINE THE POSSIBILITIES!! coughcoughtrapcoinscoughcough)

That is my only suggestion thus far.
Rawr.
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Krishiv738
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Post by Krishiv738 » Thu Nov 14, 2013 9:45 am

If anyone wants to make a goal of destroying zbots in the adventure,set the goal in editor:Capture/destroy scritters or (advanced)somthing else.Compile the adventure,unpack the adventure using wg.exe of the editor you are using(don't forgot to convert POTZ objects)then go to place where your master.dat of the adventure is stored.

In hex editor

Search 03 in the master.dat and replace it with 09.

And you have destroy all zbots goal.
I am getting outta here, nothing is new, everything is boring.
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Kilicool64
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Post by Kilicool64 » Thu Nov 14, 2013 11:13 am

An "advanced" mode with options that are rarely used, but could still serve some purpose, such as magic chargers with unused magic types or objects using logic not intended for them.
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Post by Muzozavr » Thu Nov 14, 2013 11:32 am

And a "simple" mode to allow all those who come fresh from the RTW editor to just place objects and make the level work.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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