MORB (Mysteries of Roar Bokysum) :::CANCELLED:::

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richmond2010
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MORB (Mysteries of Roar Bokysum) :::CANCELLED:::

Post by richmond2010 » Sun May 31, 2009 7:34 am

This project is cancelled, as my computer is crashed and all my files are gone. If you want the storyline for Demo 1, here it is:
One fine day, you came back from Magic School, but you lost your house key. You decided to go to Roar Bokysum Island with your brother, Wattaminute and Kaboo9 (bomb).

After reaching the island, you find a castle, that seems to be deserted and filled with ghosts, hence the name Castle of Haunted Ghost. But, strangely, the door was left unlocked. After exploring the castle, you found Kaboo9 lost, and decided to find Kaboo9 in a volcano nearby.

After you failed, Wattaminute said to have seen some kind of a sparkle in the Forest of Doom. So you, alone, decide to check it out. You saw
Kaboo9 with a Chomper (NPC), Gort. Gort gave you 4 rainbow keys, but you seemed unsure of what the key does.

Your brother said he is tired of all that walking in the volcano, and decide to accommodate in a nearby town. Surprisingly, they found a town that's only 1.5 Stinkomiles away from the entrance of the forest.

An old stinker told them it was Mun Town, the town of dark magic. The wise guy offered your brother to rest in his laboratory.
Last edited by richmond2010 on Sat Jun 20, 2009 5:31 am, edited 5 times in total.
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CatHat5678
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Post by CatHat5678 » Mon Jun 01, 2009 5:25 am

can I be a designer :?:
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Because if the road crossed the chicken the old lady's would trip over the bump!
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richmond2010
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Post by richmond2010 » Mon Jun 01, 2009 7:46 am

OK!
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cbloopy
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Post by cbloopy » Mon Jun 01, 2009 8:49 pm

Maybe if you share what little ideas you have for the storyline and the overworld (hopefully more than those 3 one-word "scenes" you described), other people here can help expand on it, and then that might give you (and other designers) enough to create more levels.

But really, making hub-based adventures is hard work. Even for Midnight Synergy, they mentioned in their newsletters in that "Making of Wonderland Adventures" post how making the hub set of levels doubled or tripled their development time. It's going to be even harder if you don't have any sort of solid concept for your storyline and some vision of how your "overworld" (which ultimately your hub represents) is organized. Perhaps it's a sign that your creativity is better served creating individual standalone adventures, that don't require you to worry about those things.
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Nobody
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Post by Nobody » Sat Jun 06, 2009 3:03 pm

I could help, since my own project has only two other designers, one of them not having sent me any levels, which makes two adventures in total.

Sigh...

It seems my ingenious storyline will never be. :cry:

Where was I?
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stinky2
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Post by stinky2 » Sat Jun 06, 2009 4:45 pm

i want to be a designer, but for demo 1, ill need to be on hold because i have DEEMAN222333444 fotress level complete. so until demo one comes out, ill be on hold. or if its finished before demo 1, i will start
Too busy with EHM2007
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richmond2010
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Post by richmond2010 » Mon Jun 08, 2009 9:50 am

@stinky2: OK!

I have completed another hub! (now there's 4)
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cbloopy
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Re: MORB (Mysteries of Roar Bokysum) :::DESIGNERS WANTED!:::

Post by cbloopy » Mon Jun 08, 2009 9:54 pm

richmond2010 wrote:EDIT: Storyline... (cbloopy's idea)
One fine day, you came back from Magic School, but you lost your house key. You decided to go to Roar Bokysum Island with your brother, Wattaminute and Kaboo9 (bomb).

After reaching the island, you find a castle, that seems to be deserted and filled with ghost, hence the name Castle of Haunted Ghosts. After exploring the castle, you had to go through a volcano and a forest to get to Mun Town, the town of dark magic. [END OF DEMO 1.]
Not bad. Now let's see if we can flesh out certain parts of it:

1) There's no clear logic going from "lost your house key" to "go to Roar Bokysum Island". Seems like there should be some ministory/events/etc. that can lead from the first to the second. This would hopefully help with ideas for hub areas as well as adventures.

2) I can definitely see how you can incorporate adventure ideas by expanding on "You decided to go to Roar Bokysum Island with your brother, Wattaminute and Kaboo9". For example, there could be one adventure for each of the 3 characters (brother, Wattaminute, Kaboo9). For example, maybe Kaboo9 lost his backpack or something, and there's an adventure where you have to retrieve his backpack from his house or something before Kaboo9 joins you on your trip. Or your brother got lost in a cave or something and needs to be rescued.

3) I imagine you should be able to make at least 2-3 hub areas just for the stroll going from the Island's shore (where your ship presumably is at) to the Castle.

4) An obvious way to incorporate adventures into the "you find a castle" part would be to require winning a number of adventures to get enough keys to go into the castle. This would also work well with the hub areas created for #3.

5) The volcano and the forest sounds like excellent places to expand on for your storyline. Even if you decide to scope them out of demo 1, I definitely suggest putting in some interesting teasers for areas you might revisit further down the storyline. For example, there could be a gate to an entrance inside the volcano, or something similar for the forest, where you could visit during later events in the storyline. But for demo one ther'es no key for the gate so those areas can be left unfinished.

6) There should be at least one link between the Castle and Mun Town. For example, maybe you get a special item after completing a number of adventures in the Castle, and this special item is required to get into Mun Town or to visit someone in Mun Town.

On that note, it would probably be a good idea to have certain areas of the Castle off-limits until some further storyline events in Mun Town (for the next demo, not necessarily demo 1).

=================

Hope these ideas are helpful.

Another thing to consider is actually to not put too much thought into the adventures themselves. That sounds counterintuitive, but the fact is, the strong point of having a hub is for the storyline, and not so much for good puzzles. If I want good puzzles I could just as easily play them as standalone custom adventures w/o the hub. Even Midnight Synergy when they design their games, most of the adventures are generally not designed directly with the hub in mind; instead they just create adventures whenever they got an idea, and then figure out where in the hub to link the adventures to later.

So I think it's okay if you leave some of the adventures a little on the easy side, and worry about how to improve them later. In fact, having an easy version of an adventure can be very helpful in getting ideas for making them harder later.
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richmond2010
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Post by richmond2010 » Thu Jun 18, 2009 2:25 am

Well, I think this Demo 1 will come later than expected.
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richmond2010
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Post by richmond2010 » Sat Jun 20, 2009 5:29 am

D-P but...

My computer got crashed by a virus, and now I'm using my sister’s. Nope, It's not Conficker.

All my data was lost, I don’t have this habit of backing-up my files. There is no DEMO, as my files are all gone. I don’t want to continue with this anymore, I got lots to do this season and the next.
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Post by Emerald141 » Sat Jun 20, 2009 12:11 pm

Last edited by Emerald141 on Thu Sep 01, 2022 7:24 pm, edited 1 time in total.
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Nobody
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Post by Nobody » Sat Jun 20, 2009 7:28 pm

It does, doesn't it...?
i should change my signature to be rude to people who hate pictures of valves
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richmond2010
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Post by richmond2010 » Sun Jun 21, 2009 2:04 am

I wrote:I don’t want to continue with this anymore, I got lots to do this season and the next.
Yes... I will restart the project maybe next year. This is my final year at Primary School.
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cbloopy
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Post by cbloopy » Sun Jun 21, 2009 2:56 am

Emerald141 wrote:Man, it seems like everyone's abandoning their projects these days. :(
I guess it's not too surprising. I mean, Patrick does this for a living and even he's burned out from MOFI! It's a big jump going from making individual levels to one giant set of interconnected adventures with storylines and what-not, you know.
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richmond2010
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Post by richmond2010 » Sun Jun 21, 2009 12:42 pm

cbloopy wrote:
Emerald141 wrote:Man, it seems like everyone's abandoning their projects these days. :(
I guess it's not too surprising. I mean, Patrick does this for a living and even he's burned out from MOFI! It's a big jump going from making individual levels to one giant set of interconnected adventures with storylines and what-not, you know.
Well, It’s not because I don’t want do do it anymore... It is that I can’t find time to do it.

This year I have to buck up for PSLE (you can look it up on Wikipedia) and if I don’t do well, next year I have to go to a lousy Secondary School.

If next year I am free, I may want to consider restarting the project again.
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