Adventure 15: The Results of Psycho Editing
- Wonderman109
- Rainbow MegaStar
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- Joined: Thu Jun 28, 2012 11:25 pm
Adventure 15: The Results of Psycho Editing
The Void Vault and Chaos Storms Trilogy
Abstraction
The Results of Psycho Editing
Welcome to Whaiobrrsh (unreleased)
MWAHAHA!!! I'VE MADE THE EVILEST LEVEL OF ALL TIME!!! YOU WILL NOW SUFFER! EVERYONE WILL SUFFER FROM THE EPIC PSYCHO-NESS! MWAHAHA!!! I AM SO EVIL AND PSYCHOTIC, I CAN'T THINK NORMALLY! MWAHAHA!!!
Ignore that stuff directly above this sentence...
So, After almost 10 levels, Part 2 of my first trilogy is released, which means I can start on Part 3 and that everyone who was waiting for this level desperately will now be filled with PSYCHO EDITING AWESOMENESS.
No custom stuff used, so just download and enjoy!
EDIT: BTW, this is my first adventure using CMD 51/52. Did you notice?...
Abstraction
The Results of Psycho Editing
Welcome to Whaiobrrsh (unreleased)
MWAHAHA!!! I'VE MADE THE EVILEST LEVEL OF ALL TIME!!! YOU WILL NOW SUFFER! EVERYONE WILL SUFFER FROM THE EPIC PSYCHO-NESS! MWAHAHA!!! I AM SO EVIL AND PSYCHOTIC, I CAN'T THINK NORMALLY! MWAHAHA!!!
Ignore that stuff directly above this sentence...
So, After almost 10 levels, Part 2 of my first trilogy is released, which means I can start on Part 3 and that everyone who was waiting for this level desperately will now be filled with PSYCHO EDITING AWESOMENESS.
No custom stuff used, so just download and enjoy!
EDIT: BTW, this is my first adventure using CMD 51/52. Did you notice?...
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Last edited by Wonderman109 on Sat Sep 08, 2012 8:29 pm, edited 1 time in total.
Woo! It's here! Anyways I'm stuck on the entire chomper / dragonturtle / scritter sections. Any tips ?
"Cabbage is useless"~Came to me in a dream
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
My Level List
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
My Level List
- Wonderman109
- Rainbow MegaStar
- Posts: 3530
- Joined: Thu Jun 28, 2012 11:25 pm
Is this the part with a tall stinker, lots of bridges, and coin plates?llarson wrote:Woo! It's here! Anyways I'm stuck on the entire chomper / dragonturtle / scritter sections. Any tips ?
If so, here's the recommended solution:
Spoiler for Area 4 wrote:
1. Save game. Destroy the tall barrels. Collect the coin jars.
2. Open the bottom tall tollgate.
3. Press a red button.
4. Go to the Pow charger. Kill each fast chomper, one by one.
5. Read the billboard.
6. Direct the turtles in the water and collect the gold plates.
7. Avoid touching the tall tollgates. Open the south tollgate and then the tollgates for the red timer, blue timer, and green timer. Save your game.
8. Pop the timers. Go to and through the mushroom gates and grey gates. Save your game.
9. Press the diamond button for the stone and moss gates, then open the closed ones with the keys. Press the button and guide the fast scritters to close each fire gate set. Don't let any run into the left room with the signs and metal gates or they'll explode.
10. Find the white button in the bridge maze and go to the button north of the slanting white gates. You can talk to the crazy stinker but he won't help you, besides amusing you.
11. Press the square buttons that make a Windows icon. Collect the anchor key.
12. Go to the tall, thin, metal gates. Open the top one and go to the next area.
Yes. And thank you!Wonderman109 wrote:Is this the part with a tall stinker, lots of bridges, and coin plates?llarson wrote:Woo! It's here! Anyways I'm stuck on the entire chomper / dragonturtle / scritter sections. Any tips ?
If so, here's the recommended solution:
Spoiler for Area 4 wrote:
1. Save game. Destroy the tall barrels. Collect the coin jars.
2. Open the bottom tall tollgate.
3. Press a red button.
4. Go to the Pow charger. Kill each fast chomper, one by one.
5. Read the billboard.
6. Direct the turtles in the water and collect the gold plates.
7. Avoid touching the tall tollgates. Open the south tollgate and then the tollgates for the red timer, blue timer, and green timer. Save your game.
8. Pop the timers. Go to and through the mushroom gates and grey gates. Save your game.
9. Press the diamond button for the stone and moss gates, then open the closed ones with the keys. Press the button and guide the fast scritters to close each fire gate set. Don't let any run into the left room with the signs and metal gates or they'll explode.
10. Find the white button in the bridge maze and go to the button north of the slanting white gates. You can talk to the crazy stinker but he won't help you, besides amusing you.
11. Press the square buttons that make a Windows icon. Collect the anchor key.
12. Go to the tall, thin, metal gates. Open the top one and go to the next area.
"Cabbage is useless"~Came to me in a dream
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
My Level List
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
My Level List
- Wonderman109
- Rainbow MegaStar
- Posts: 3530
- Joined: Thu Jun 28, 2012 11:25 pm
This is possibly the most annoying level I've ever played. Those spikeyballs were not even fun or very hard, just boring and tedious . I'm sorry if I'm sounding mean, but I just gave up with this adventure (I know you warned me that this adventure sucked, but I thought it was all a joke).
Wonderman, I know you HAVE the brainpower to make epic adventures (that smotherpuzzle looked amazing!), so try to use it! Don't release adventures just for the sake of releasing adventures!
Wonderman, I know you HAVE the brainpower to make epic adventures (that smotherpuzzle looked amazing!), so try to use it! Don't release adventures just for the sake of releasing adventures!
- Wonderman109
- Rainbow MegaStar
- Posts: 3530
- Joined: Thu Jun 28, 2012 11:25 pm
Assuming you mean the third wlv, I'm genuinely surprised. I thought that wlv was the best one by far. I put hours of work into experimenting with working and non-working spikeyball patterns.yot yot5 wrote: This is possibly the most annoying level I've ever played. Those spikeyballs were not even fun or very hard, just boring and tedious . I'm sorry if I'm sounding mean, but I just gave up with this adventure.
It's understandable, and more importantly, true that the first few parts of it are repetitive and tricky, but there is a strategy to each of them that always works. You need fast fingering and minimum two save slots. Keep looking and you should find it.
If you really can't complete wlv 3, I'll make an alternate version that skips over the hard and boring parts.
Wait, you thought I was joking? No, this level is supposed to figuratively suck and look strange, but it's the logic and the moving strategies that hold the fun.yot yot5 wrote: (I know you warned me that this adventure sucked, but I thought it was all a joke).
Also, I didn't put in much storyline into this part. That does make it a little boring sometimes, but storyline was not the point of this adventure; the point was to be able to think straight in a simply NOT-straight environment.
yot yot5 wrote: Wonderman, I know you HAVE the brainpower to make epic adventures (that smotherpuzzle looked amazing!), so try to use it! Don't release adventures just for the sake of releasing adventures!
I don't release adventures for the sake of releasing them. That would be wasting my time. I did put effort into this; it's just not evident most of the time.
The smotherpuzzle was supposed to be one of the best parts of the adventure, but it was so glitchy that I gave up on it. Llarson offered to take it and work at it for his own level. I don''t know if he'll figure out what went wrong...
I will work harder on my adventures, but you have to be patient. I'm still trying to figure out a lot of more advanced things in the editor like hex-editing wops, avoiding the Command 22 glitch, and making AskAbouts.
I did complete that spikeyball area, but I didn't ENJOY doing it. The patterns may be clever and hard, but they were so repeative. There's only so far you can go with spikeyball-dodging.Wonderman109 wrote:Assuming you mean the third wlv, I'm genuinely surprised. I thought that wlv was the best one by far. I put hours of work into experimenting with working and non-working spikeyball patterns.
There wasn't much logic or moving strategy, as far as I could see (or maybe I just haven't reached far enough in the adventure). It was mostly action. I love action, don't get me wrong, but it's much better when it's within a larger puzzle. Annoying action sections which need to re-load a saved game slot 10s of times simply don't give much entertainment. This was why I removed the spikeyball part from The Iceberg, it was simply too annoying.Wonderman109 wrote:Wait, you thought I was joking? No, this level is supposed to figuratively suck and look strange, but it's the logic and the moving strategies that hold the fun.
Take your time. Quality over quantity.Wonderman109 wrote:I will work harder on my adventures, but you have to be patient. I'm still trying to figure out a lot of more advanced things in the editor like hex-editing wops, avoiding the Command 22 glitch, and making AskAbouts.
I know what you're going through. When I first made adventures, I didn't get any reviews or plays. People just thought I was a regular new-guy. When MNIK played my adventures for the first time and gave me a load of rave reviews, suddenly I was part of the Hexagon! I try to play your adventures, I really do, but there's just not much to enjoy in them.
- Wonderman109
- Rainbow MegaStar
- Posts: 3530
- Joined: Thu Jun 28, 2012 11:25 pm
OK, I'll stop with that.yot yot5 wrote:I did complete that spikeyball area, but I didn't ENJOY doing it. The patterns may be clever and hard, but they were so repetitive. There's only so far you can go with spikeyball-dodging.Wonderman109 wrote:Assuming you mean the third wlv, I'm genuinely surprised. I thought that wlv was the best one by far. I put hours of work into experimenting with working and non-working spikeyball patterns.
Yes I know, but it can be hard to entirely steer away from annoying action. Take for instance TheThaumaturge's 'Evil Brr lake puzzles.' They always require annoying action, and they are addictive both for him and most players. I will try to avoid this from now on, but no 100% guarantees.yot yot5 wrote:There wasn't much logic or moving strategy, as far as I could see (or maybe I just haven't reached far enough in the adventure). It was mostly action. I love action, don't get me wrong, but it's much better when it's within a larger puzzle. Annoying action sections which need to re-load a saved game slot 10s of times simply don't give much entertainment. This was why I removed the spikeyball part from The Iceberg, it was simply too annoying.Wonderman109 wrote:Wait, you thought I was joking? No, this level is supposed to figuratively suck and look strange, but it's the logic and the moving strategies that hold the fun.
Uh-huh... *tries to understand this complicated moral*yot yot5 wrote:Take your time. Quality over quantity.Wonderman109 wrote:I will work harder on my adventures, but you have to be patient. I'm still trying to figure out a lot of more advanced things in the editor like hex-editing wops, avoiding the Command 22 glitch, and making AskAbouts.
Was that with your RTW puzzles?yot yot5 wrote: I know what you're going through. When I first made adventures, I didn't get any reviews or plays. People just thought I was a regular new-guy.
That doesn't surprise me. >:3yot yot5 wrote: When MNIK played my adventures for the first time and gave me a load of rave reviews, suddenly I was part of the Hexagon!
*sigh* OK, I'll spend more time focusing on the puzzles, you're right. I pay too much attention to everything else.yot yot5 wrote: I try to play your adventures, I really do, but there's just not much to enjoy in them.
Huh? It should work. Are you sure it's in your Inbox and not your Outbox?Technos72 wrote:Erm. How to you play the adventure? I put it in the download inbox but I don' see it in-game. Did I forget something?
FAST EDIT: Nobody (as in the user who posted below) is referring to Technos72's problem.
Last edited by Wonderman109 on Mon Oct 08, 2012 10:40 pm, edited 2 times in total.
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- Rainbow AllStar
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It depends. If you start using invisible monsters, strange areas, or light-ajusting thingys, spikeyballs can be great fun! But plain, hardcore spikeballs are just a bit boring.Wonderman109 wrote:OK, I'll stop with that.
Bridge chains, brr lakes, and many of my button/gate puzzles are getting old. They can be useful (I still use bridge chains to create one-way paths somtimes), but they're just not entertaining anymore.Wonderman109 wrote:Yes I know, but it can be hard to entirely steer away from annoying action. Take for instance TheThaumaturge's 'Evil Brr lake puzzles.' They always require annoying action, and they are addictive both for him and most players. I will try to avoid this from now on, but no 100% guarantees.
Wonderman109 wrote:Uh-huh... *tries to understand this complicated moral*
No. I found it much harder to join the WA community than the RTW community, mainly because every WA adventure takes so much work to download and play.Wonderman109 wrote:Was that with your RTW puzzles?
The main tool is: MAKE THE ADVENTURE FUN!!!Wonderman109 wrote:*sigh* OK, I'll spend more time focusing on the puzzles, you're right. I pay too much attention to everything else.
- Wonderman109
- Rainbow MegaStar
- Posts: 3530
- Joined: Thu Jun 28, 2012 11:25 pm
Thanks for the ideas!yot yot5 wrote:It depends. If you start using invisible monsters, strange areas, or light-ajusting thingys, spikeyballs can be great fun! But plain, hardcore spikeballs are just a bit boring.Wonderman109 wrote:OK, I'll stop with that.
I am thinking of some new lake puzzles involving mixing a spring/bridge puzzle with a clever Brr and Blink puzzle. Mixing things up is fun!yot yot5 wrote:Bridge chains, brr lakes, and many of my button/gate puzzles are getting old. They can be useful (I still use bridge chains to create one-way paths sometimes), but they're just not entertaining anymore.Wonderman109 wrote:Yes I know, but it can be hard to entirely steer away from annoying action. Take for instance TheThaumaturge's 'Evil Brr lake puzzles.' They always require annoying action, and they are addictive both for him and most players. I will try to avoid this from now on, but no 100% guarantees.
yot yot5 wrote:Wonderman109 wrote:Uh-huh... *tries to understand this complicated moral*
And to make, of course...yot yot5 wrote:No. I found it much harder to join the WA community than the RTW community, mainly because every WA adventure takes so much work to download and play.Wonderman109 wrote:Was that with your RTW puzzles?
*adds tool to collection*yot yot5 wrote:The main tool is: MAKE THE ADVENTURE FUN!!!Wonderman109 wrote:*sigh* OK, I'll spend more time focusing on the puzzles, you're right. I pay too much attention to everything else.
Abstraction is also a messy level, be careful.Technos72 wrote: Before I mess around with this adventure, I'll get my hands on Abstraction first
Whaiobrrsh, so far, promises to be a little more decent and has some interesting challenges.