Choose your own adventure New GM Game!

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LexieTheFox
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Choose your own adventure New GM Game!

Post by LexieTheFox » Sat Mar 12, 2011 5:30 am

I'm gonna make a choose your own adventure game in Game Maker 8 Pro.
(yes i have it)
Its not used with the keyboard.
Only clicking.

I want your guy's opinion.
Should i include bad things for clicking the wrong options?
For example
"Take the right path to funland"
And have a bad thing happen.
Hows about it?
Rawr.
Fear me, I bite! >:3
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LittleZbot
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Post by LittleZbot » Sat Mar 12, 2011 5:40 am

I think you should have it so that some wrong choices lead somewhere else, and some make you lose, rather than having them all make you lose. It increases the possibilities.
Remember to look at the dates that every post is made. It's been many years, and I, and others, may not be the same people we were when we made them. This is a symbol of where we came from, and should be remembered as that.
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LexieTheFox
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Post by LexieTheFox » Sat Mar 12, 2011 6:24 am

Thats what i meant :lol:
Rawr.
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Mar 12, 2011 5:21 pm

Well, it wouldn't really be a "Choose your own adventure" game if you have to choose a right path. There shouldn't be any "wrong" answers.
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LexieTheFox
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Post by LexieTheFox » Sat Mar 12, 2011 7:48 pm

MyNameIsKooky wrote:Well, it wouldn't really be a "Choose your own adventure" game if you have to choose a right path. There shouldn't be any "wrong" answers.
Problem-
Abandoning this project.
Mynameiskooky is right.
Its not that i won't put wrong awnsers, i can't. I can only set a clickable option to go to the next room. and i can't set it to skip the next room and go to the third. that kinda defeats the purpose of Consequences
Rawr.
Fear me, I bite! >:3
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Mar 12, 2011 8:21 pm

Don't use "go to next room", use "go to different room"
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