Drandom Adventure

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MyNameIsKooky
Rainbow Spirit Master
Posts: 9712
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky » Wed Mar 30, 2011 11:36 pm

I have an idea. Try this with the player's collision event with the cage:

Code: Select all

if x < other.x other.x += 2
if x > other.x other.x -= 2
I haven't tested it, so I don't know if it will work.

When an enemy collides with the cage, destroy the enemy and have the cage change into an occupied cage object.

However, I think the whole cage idea is going to be flawed. Googles will just fly into them on their own without your input.
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LittleZbot
Rainbow MegaStar
Posts: 3039
Joined: Fri Jul 03, 2009 10:51 pm
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Post by LittleZbot » Fri Apr 01, 2011 1:21 am

It's possible, but you shall try to capture them with cages and mess up everything! :twisted:

5 PAGES AND I HAVEN'T GOTTEN TO DESIGNING LEVEL 4 YET!

I have decided to put 5-10 levels in every world. I will release Demo 1 when world 1 is complete. Then I will Work on Discussion Board-Town of Wond Bullet Blast! episode/game until it is finished(All of the games of that series are short :P ) then I will do some more of this.
Remember to look at the dates that every post is made. It's been many years, and I, and others, may not be the same people we were when we made them. This is a symbol of where we came from, and should be remembered as that.
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