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Keyboard Class - EVERYONE IS A TESTER
Posted: Thu Mar 03, 2011 4:42 pm
by Sammy_Bro
Of course, my Dad is having library computer classes, and I'll need people to test this game. This game is going to be PERFECT.
Demo 1 later.
Edit by Qloof; removed poll as it was unnecessary, please don't do that
Posted: Thu Mar 03, 2011 4:54 pm
by ~xpr'd~
Could you maybe explain anything? I have no clue what you're talking about. :3
Posted: Thu Mar 03, 2011 4:56 pm
by Sammy_Bro
Here is a picture for ALL of your troubles.
Posted: Thu Mar 03, 2011 4:57 pm
by Sammy_Bro
~xpr'd~ wrote:Could you maybe explain anything? I have no clue what you're talking about. :3
It teaches how to use the keyboard. Ohyes. You can suggest ideas.
Posted: Thu Mar 03, 2011 5:37 pm
by boywhoflies
Awesome, I can type but I only use 2 fingers. This'll help.
Nice key sprites, by the way.

Posted: Thu Mar 03, 2011 8:46 pm
by Sammy_Bro
Thanks! Anyways, the hardest sprite to make -currently- is the Shift key. I had to double the size of the key sprite. I might have to triple the shift key sprite just to get the space bar sprite!
Posted: Thu Mar 03, 2011 8:51 pm
by Technos72
eh... isn't that easy? Because I do it perfectly and it's easy for me.

Posted: Thu Mar 03, 2011 9:00 pm
by Sammy_Bro
I guess your right.
Only 5 levels done. Level 5 is a collab of 5 levels just for the Stickykeys Test. Also, suggest ideas please! This game needs 10 levels before demo 1 is released.
Progress:
THE DEMO 1 SCALE
Green: Done
Yellow: Progress
Red: Ideas needed
1. The Keyboard
2. Pressing Buttons
3. The Shift Key
4. Holding Buttons
5. Stickykeys
6. ???
7. ???
8. ???
9. ???
10. ???
Posted: Thu Mar 03, 2011 9:42 pm
by Sammy_Bro
DP.
Updates will only be shown in my signature.

Posted: Fri Mar 04, 2011 4:51 am
by ~xpr'd~
Could you use a timing method like 6.8 seconds? It's kinda weird the way you have it right now. :3
Posted: Fri Mar 04, 2011 3:56 pm
by boywhoflies
Ok, I'm speaking for him...sorta.
It's hard to get seconds in game maker, unless you use sleep. But that can only stop evreything in the game for a bit. GM isn't that great for timing.
He is using GM, right?

Posted: Fri Mar 04, 2011 4:12 pm
by Sammy_Bro
yes
Posted: Fri Mar 04, 2011 5:16 pm
by LittleZbot
Or you could use Alarms. Every 30 steps equals 1 second.
Posted: Fri Mar 04, 2011 5:19 pm
by boywhoflies
On a room speed of 30? So, on a room speed of 50 its 50 steps to a second?
That's useful!

Posted: Fri Mar 04, 2011 5:24 pm
by LittleZbot
I don't understand. I'm saying that in objects you can use these things called alarms. If you want it to wait 3 seconds before the actions of Alarm # Event, set it to 90. Or if 1 second, 30. And on.
Posted: Fri Mar 04, 2011 5:38 pm
by Blast!10
That's assuming the room speed is set to 30. If you set the room speed to 45, then 30 steps would be 0.666... of a second. If you set the room speed to 10, then 30 steps would be 3 seconds.
Posted: Fri Mar 04, 2011 6:52 pm
by Sammy_Bro
I can do that. Thanks for the idea!

Posted: Fri Mar 04, 2011 10:35 pm
by LittleZbot
Ah. That is probably why my time limits aren't working much
Posted: Tue Mar 08, 2011 8:57 pm
by Sammy_Bro
bumbp
Of course, Demo 1 is getting darn close. If you can send me ideas quickly after halfway of Demo progress, you earn a code that if you re-send to me, you could win Beta Testing. :3
Posted: Tue Mar 08, 2011 10:10 pm
by Qloof234
What about the "EVERYONE IS A TESTER" tagline you've got going in the title?
Posted: Tue Mar 08, 2011 11:01 pm
by LexieTheFox
Hey Sammy_bro,
I saved your screenshot and made some keyboard keys for you (and your dad) To use!
Keys are only 2 but they are
Enter key
and
Space key (I put the word space on it to for a reasson, i don't know why)
Also, seeing they come in red. I made two alternates for them. Red and green, (will post the yellow if you want. But ill have to make it first)
Posted: Tue Mar 08, 2011 11:13 pm
by LexieTheFox
Sorry for double post but i made more.
Back-Space and Esc (Escape) Button.
The Esc/Escape Button comes with two extra colors.
Yellow and Blue.
Yellow and blue are Menu colors. (Read last line in post)
The normal white green and reds are for the game.
I thought that the menu buttons were blue and that when highlighted they would be yellow.
So yellow is high-lighted/hovered on and blue is not.
(In case you have a menu. if not don't use the blue and yellow unless you want to)
Posted: Tue Mar 08, 2011 11:15 pm
by LexieTheFox
TP!!!
Terribly sorry,
But could the mods delete that post along with this one? (the post above me)
Because i forgot to add the attachments.
Please delete this line but not the bottom's contents and attachments.
---
I made 2 more!
Esc button and Back-Space
Blue and yellow are for the menu In case you have one.
Yellow: selected/hovered on
Blue: non selected
Posted: Thu Mar 10, 2011 8:42 pm
by Sammy_Bro
oh my gosh lexie thanks alot.
So going to put this in the game. No more ideas, punks.

Posted: Thu Mar 10, 2011 8:43 pm
by Sammy_Bro
Qloof234 wrote:What about the "EVERYONE IS A TESTER" tagline you've got going in the title?
Testing, testing, uhm, okay remove that post
Posted: Thu Mar 10, 2011 11:26 pm
by ~xpr'd~
Use sourceforge and SVN so that we can test every tiny change you make.
:3