Boxinator Help
Posted: Sat Apr 02, 2011 3:38 pm
I was playing MNIK's game Boxinator since I liked the world in ET3, I cant complete the first level.
Help please?

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You should remake it. I went to the new levels for the demo, and it was great! Cirveyors, Grey Wurps with the laser shots sent at the grey tumblers, Green tumblers, fireballs, surfing the red blocks (Plocks right?)...I really like it!MyNameIsKooky wrote:The latest version of Boxinator is glitched, and I don't have the gmk anymore, so I can't fix it.
Lost Data wasn't even thought of until midway through Evil Toaster 2. Frank wasn't thought of either.Nobody wrote:Oh by the way, was Boxinator when you started planning Lost Data. You said that Frank tried to harness the Boxinator's powers, and when I suggested that plot back when Boxinator was still in production you said that "you knew exactly what the plot would be now" as if I'd given you an idea.
Go ahead, I don't care anymore. I've indeed considered a Boxinator remake, but I have bigger games to cook.Emerald141 wrote:Actually, I was considering making a remake of Boxinator but A) I'm not sure I have the dedication necessary and B) I'm not sure MyNameIsKooky would be okay with that.
D:MNIK wrote: Go ahead, I don't care anymore. I've indeed considered a Boxinator remake, but I have bigger games to cook.
You probably programmed the gravity wrong.Emerald141 wrote:I have GM8 Lite. Why is the character flying to the left?
That's a problem that I used to have. You have to use the icon in the move tab that says "Move to contact". Adjust it's parameters to make it say "move to contact in direction direction at most 16 till a contact with solid objects".Emerald141 wrote:Two more questions.
1.) The system I'm using right now to have the player not fall through the walls is setting the vertical speed to 0 upon collision. However, when the player is about to hit the floor, it stops a short distance away before starting up again (if you don't know what I mean, check the original Boxinator.) How do I stop it from doing that?
You don't need a "limited jump height". Gravity will do that for you.Emerald141 wrote:2.) Can I set a limited jump height for the player/prevent them from jumping in midair?