(Sorry for opening a new topic): Musics in WA3E

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Plurm
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(Sorry for opening a new topic): Musics in WA3E

Post by Plurm » Sat Jun 13, 2015 1:36 pm

Sorry for opening a new topic for this one but I'm confusing... I don't know where is the Piano/Beach music directory, And, can I add custom musics to the editor? (It used to be 'can' but not sure now)
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Post by garirry » Sat Jun 13, 2015 2:37 pm

There is a topic by MNIK explaining how this works. You need a hex-editor to edit your file and select a new music track. There's also a program here that allows you to change it without hex-editing, but I don't know where is it.

About the Piano and Beach... The Piano sound can be heard by going into /Data/Model/Ladders and one of the files will be an OGG file which is the piano music. I don't know what its ID inside the editor is. The beach sound isn't even music, it's just two sound effects playing at certain intervals I don't know. You can find them in /Data/Sound.
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Plurm
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Post by Plurm » Sat Jun 13, 2015 3:45 pm

Thanks! :D
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Post by Plurm » Sun Jun 14, 2015 12:48 pm

Thank you, garriry and MNIK!
I've checked this topic: http://www.pcpuzzle.com/forum/viewtopic ... sc&start=0

But I can't edit the main editor showed, but that's fine, I'll try to use MNIK's method to convert that, really thank you. :stinkycool:
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Post by garirry » Sun Jun 14, 2015 2:22 pm

No no, you don't need to edit the editor program. You need to edit each wlv separately. You need to change a certain hex number (near the end) which defines what track number will play. You can find a deci2hex program online.
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Post by Plurm » Mon Jun 15, 2015 10:52 am

garirry wrote:No no, you don't need to edit the editor program. You need to edit each wlv separately. You need to change a certain hex number (near the end) which defines what track number will play. You can find a deci2hex program online.
Yes, yes thanks, I knew that, thank you much :D
I can convert using hexademical maths :arrow: :arrow: :!:
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Post by Caton » Mon Jun 15, 2015 5:31 pm

You could use HxD Hex Editor.
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Post by Caton » Mon Jun 15, 2015 7:38 pm

Plurm what are you trying to do?
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Post by garirry » Mon Jun 15, 2015 7:39 pm

Caton wrote:Plurm what are you trying to do?
Read before posting, please.
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Post by Caton » Mon Jun 15, 2015 7:57 pm

You can't add music in hacking the editor's code.
You can only change the music names in the editor's code.
but in the wlv files you can change the music value.
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Post by Pawelec » Mon Jun 15, 2015 9:34 pm

I'm incredibly curious what happens if you change the parameter you named Background, Caton. Have you tried that?
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Post by Caton » Mon Jun 15, 2015 9:45 pm

there is no background if the hex value is not 01
here is a pic.
it also happen when I import a wa1 level in the wa3e\wa1e\mofi\poze
to import a wa1 level all you have to do is add all the adjustment names.
or you could just remove all the objects.
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Post by jdl » Mon Jun 15, 2015 10:43 pm

So is there any other background types besides walls if you try 02 for example? Like water tile backgrounds? Or is it just strictly Walls and Blackness only?
ImageImage
TheCracksOverhead#9565 | Oops, uh oh.
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Post by Caton » Mon Jun 15, 2015 10:44 pm

01=Walls
all the other background hex values do nothing. just black blank floors.
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Post by Pawelec » Tue Jun 16, 2015 8:22 am

That's actually extremely useful, especially for interior designs. Thanks, Caton.
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Post by Plurm » Fri Jun 19, 2015 1:37 pm

I mixed it. :shock:

It's not a good quality.
Dropboxed:
https://www.dropbox.com/s/umeed9ggrxjdior/42.ogg?dl=0
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Post by Caton » Fri Jun 19, 2015 5:27 pm

The Level Music Value is

Code: Select all

2A 00 00 00
For 42.ogg
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