Features:
Almost all MOFI/POTZ objects
New magics, Flash bubble magic, barrels magic
Track entities, almost all entities that follow tracks like ZBOTS
Glove dischargers from OpenWA
Enemy Kabooms from RTW
Score TollGates
Killer moobots
And a lot more in the future...
Can I install this over my WA 0.96 Editor?
Yes! You can do this right now, and it wont have any side effects (I really hope, I tried it with few friends and myself, playing for like hours)
What is the level format in WA Better Editor?
The level format in WA Better Editor is .wabe, but Better Editor also supports .wa2 files from WA 0.96, and it will convert them to .wabe on launching the Player
I can't upload .wabe files to the forum
Sadly, I gotta contact MS for this, to allow .wabe extension, but until then, you can ZIP your .wabe adventure and post it as zip file. Sorry for the inconvenience
Why better editor?
Better editor is a new vision to the 0.96 editor, while trying my best to not break any adventures with any Better editor updates. And all old 0.96 adventures from the archive should be compatible with better editor.
There are like 10 modded editors, why this is the important one?
Better Editor is like new vision of the 0.96 editor just like Open WA is new vision of 3.00 editor. You can choose to play vanilla or modded, but having those two editors seems like okay to me. Before the community mods like OpenWA existed, 0.96 levels were never compatible to the 3.00 editor and vice versa
Why not just add your modded objects to openwa?
Short answer, I work for myself.
I could add them but it will take time for them to be added to OpenWA update + I don't like few things in OpenWA/WASharp, one of them being the color palette. If you're here for an editor that adds modded objects then you're in the wrong. Because as i explained above thats not the only reason I made this editor. Heres example: Currently working on CBAU 4 with zbot theme cage blinking level. This will never be possible in openwa because cage blinking is patched, and if they unpatch it then it will break other set of adventures
Also good luck adding stuff used by different ids in openwa (for example the portal magic)
Can i give ideas to the better editor mod?
Of course you can, I will update this editor if it actually gets a good attention in the community. and i hope that this will happen
With that outta the way, Here's the changelog section:
Changelog from 0.96 Vanilla -> BetterEditor v4.00:
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Ported AutoDoors, Crabs, Trolls, Kabooms, BurstFlowers, Tentacles, Grow magic, Retro stuff, ZBots, Lurkers, Ghosts, Wraiths from MOFI and POTZ
Added Track option to few monsters - Turtle/Chomper/Moobot/Weebot(option to disable track)
Added Kabooms from RTW, but they use the normal pathfinding not the wall one.
Added Glove dischargers and Reverse tentacles from OpenWA
Added reverse crabs, crab that do the reverse of their behaviour
Added Flash bubbles, Like floing bubbles but they hold only magic and get destroyed individually
Added Linked barrels, The same color and subcolor barrel gets destroyed simultaneously.
Added Blink/Pop/Flash wraiths, and wraith option for different type of spell casting
Added Baby boomer recharge method with firetraps
Added Kill function to the Moobots
Added Score option to TollGates
If I am forgetting something I will update it.
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Better Editor Object Documentation (Only Modded Properties):
Adventures:
Adventure Star - Property ReplayDeactivate defines if the star will appear as used after the adventure was beaten.
Boxes:
Cuboid - Turning makes it spin around, Explo command and CMD data 1,2,3,4 is General command when the cube is destroyed.
Linked Barrel - Barrel REG That destroys all barrels with the same color and subcolor on the loaded level. Colors of 0-8 have textures in game.
Bridges:
Conveyor Lead - Automatic or Step conveyor depending on the Logic, Needs Conveyor Tails of the same color and subcolor to work. Visual type 4 renders them as Stars
Gates:
Rainbow Gate - Opens when all Rainbow Coins are collected
TollGate - Score gate option, checks if player has enough score, doesn't take the score on opening.
Indoor:
Arcade - Activates X IDs after IDToActivate for a token coin. Different IDs have different amounts of token limit (range of 1 to 3)
Magic:
Glove Charge - Charge: Always-always works, Once-Charges the gloves with 9 spells once, Disabled-not working
Glove Discharge - It discharges the gloves and it has the same properties
Once Charge - Charges the gloves only with 1 spell
Once DisCharge - DisCharges the gloves only with 1 spell
New magic - Flash bubble magic (id 5) Barrel magics (id 9 and 10)
Monsters/ZBOT:
Bomb - Enemy that walks with the same AI as turtles and explodes NPCs/Wee/BabyBoomers/Player in range of 1 (Without diagonals). It also explodes when it doesn't have where to walk.
Scouge: If type is rotatable, it will rotate on a button that corresponds to the ID of the scouge (You need to set the scouge id)
MoobotDeadly - Kills NPCs and Player
Moobot - direction over 3 will cause the Moobot to be frozen and not react to pop until used BRR on it or a rotator button.
Wraith - Target option, LastPlayerLoc will shoot at the last player location, Indefinite will cast the spell towards the direction of the player, but it won't stop
Crab - Reverse option makes red crabs follow you and green crabs avoid you. Green crabs don't blindly jump into water, but red crabs to, making it a new unique way to handle them around.
Other:
Tentacles - Reversed, reverse tentacles from OpenWA, Can be destroyed with ZAP spell and POW
Magic shooter - Shoots magic when used CMD 1 with the proper ID
Baby boomers charge their power if put on lit Firetrap
Track enemies - You need to set the track index from the Tile spritesheet, where 1 is top left first texture, 8 is the last one on the first row, 9 is the first one on the second row and so on.
UFO, Zapbot, Weebots have AutoTrack, they read the track they're placed in on loading the level, everything else is manual track setup.
Turtles change their texture if have track on
On Chompers Track works only if Special is MECHA
There are few adventures that I made for testing, and you can tinker with them,