New Adventure - Redlight Cave

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nasko222
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New Adventure - Redlight Cave

Post by nasko222 » Fri May 20, 2022 12:12 pm

Made with the original MOFI editor that was found recently, to test some features. Played it in OpenWA 10.3.2, Works fine
:stinkyhappy:
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nasko222
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Re: New Adventure - Redlight Cave

Post by nasko222 » Sun May 22, 2022 5:39 pm

Small Update. I fixed 1 tile being wrong and not allowing you to get floing early. The adventure was still possible but more tedious. Now it should be better.

Sorry for the inconvenience
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|Cookie|
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Re: New Adventure - Redlight Cave

Post by |Cookie| » Sun Sep 11, 2022 10:54 pm

Is the Floing charger supposed to give homing pow?
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nasko222
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Re: New Adventure - Redlight Cave

Post by nasko222 » Mon Sep 12, 2022 6:11 pm

nope
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|Cookie|
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Re: New Adventure - Redlight Cave

Post by |Cookie| » Mon Sep 12, 2022 10:45 pm

Okay, I gave myself Floing using the vault and managed to solve it afterward. Didn't need a turtle and two crabs, and the ice flower didn't seem to have a use (could've been a fire flower and it wouldn't have made a difference).

This one I liked a lot more than Ice & Explosives. My tip for here is to keep things more focused. Try to think about which elements are really necessary for the core puzzle you have, and weed-out those which don't contribute. It's cool to have lots of moving parts going on, but keeping a puzzle clean gives it more satisfaction when all parts click together. I understand wanting some action, but the timed bridges and coileys don't provide much value to the overall experience and aren't really the main focus.

I feel a major ingredient for a good puzzle is having each element add on to the rest in order to fulfill a coherent bigger picture, instead of having stand-alone elements like the stuff I previously mentioned. Basically, try to minimize object salads. This is of course, subjective, but hey, maybe you'll find it helpful. :wink:
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nasko222
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Re: New Adventure - Redlight Cave

Post by nasko222 » Wed Sep 14, 2022 9:23 am

thanks :D

i'll make more adventures one day again, now i am busy. my last project's been the dual wielding, its not over I released 10 but 8 more will be coming :stinkyhappy:
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