New Adventure: Level Timer Corruption 2

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nasko222
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New Adventure: Level Timer Corruption 2

Post by nasko222 » Sun Nov 20, 2022 6:23 pm

T̶̡͚͈̹͚̭͚͎͚͙͚̃͆̓͗͛̐̿̔h̵͓͖̭̑î̵̼̲̠̻̱͎̺̞̘͕̈́̑̀͋͒͘͝ş̵͖͔̥̻̭͍̣̘̞͍́͛͊͂̂̕͜͜͠͠ ̷̬̺̘͕͈̘̣͉̭̪͕͚̇͗̓̌͊̇͜͝ņ̷̛̯̟̠͛̾̆̅̋̌͆̃ę̶̛̭̭̗̝̣̗̩̳͔̻̦̪̅ẇ̶̢̪̘̠̰͘ ̵̨̖͕̤̗̠̘̪͉̲͕͙͚̑̑̽̾̿̉̀͆̌̋̕̚͠ơ̵͇̺̱̮̱̗͉̜̻̪͒͑̅͋̑̇̈́̈͠n̶̡̨̤̘̣̼̤̬͕͔̫̱͎͎̄̀̓̋͋ë̵̢̪̘̰̣̦͜ ̴̡̡̢̡̯̟̭̫̹̦̭̳̻̈́̃̎̔̽ͅd̶͓̦̬̤͈̂̂̒̂̓̃̄̏̾͊̊̀̈́ͅȩ̸̯͚͓̬̬̜̪̃̏͑̍̊̌͆͊̕͘f̴̧̡̥̳͖̫͕̻̣̮̲̪͐̆͊̈́i̵͚͐ń̶̢̡̲͓̮̩̘͉̩̝̟͚̀͌̐́́̈̉̈́͝e̷̡̫̰͓̖̯͔̖̱̳̘̻̜̾s̵̢̛̩̣͕͔̯̤̫̗̰̹̉̅͗́͆̈͂́̏̀̑̑̎̕͜ͅ ̵̡̡̮͓̘͎̯̬̠͎̫̠̦͒̒̉͂̓̒̒͘͝ỉ̴̻͈͗̂̀̐ń̴̨̨̺̻̼͈͎̩̠̰̿̕̕s̵̛̰̓̀͐̓̄́͐̚a̸̢̨̞͚̼̥̤̠̜̝̋͛́̊͐n̴̗̪̙͉̜̦̠̥̪͚̫̞̿͠į̴̘̣̟̱͖̩̩̰͇͋̎͆͗͌̈́̚t̵̫̠͍͈͔̻͍̅̃̉̽̌́̀͐͒̽̕̚͘͠ÿ̶͉̬͇̠̣́̌̾̔̂̑̍́̆̓͗͝͝.̵̧͎̟̠̗̟͍̲͚͓̳͔̈̌ͅ.̵̦͙̲̝͙̘̖̯͉̣̰̏̎̾̇̐́͜ͅ.̵̠͖̟͈̖̭̋͑͝.̷̢̨̛̳̮͔͓̠̰̫̘͚̻̔̈́̇͒͐̀̀̃̆̓͋͝͠
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Sammy_P
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Re: New Adventure: Level Timer Corruption 2

Post by Sammy_P » Mon Nov 21, 2022 8:00 pm

I have no idea what's going on and I'm scared.
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nasko222
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Re: New Adventure: Level Timer Corruption 2

Post by nasko222 » Mon Nov 21, 2022 9:13 pm

MAJOR HINT for people who can't progress :

Press NUMPAD0
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Sammy_P
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Re: New Adventure: Level Timer Corruption 2

Post by Sammy_P » Mon Nov 21, 2022 11:19 pm

We're really pushing the envelope of what constitutes as an 'adventure' -- considering the rise of metalevels and insane surreality like this -- and I love it.
Soon: Wonderland Adventures as an art form.
ab-47
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Re: New Adventure: Level Timer Corruption 2

Post by ab-47 » Tue Nov 22, 2022 2:34 am

More.... MORE!!! :shock:

I need more of this, that was interesting but I wish it was longer, thanks for the level nonetheless! :lol:
LEVEL LIS1
The Hidd3n Archive, Part Four: [33%, Paused]
The Hidden 4rchive, Part Three (Redeemer's Edition)
The Apocollab [0%, Confirmed, Planning]
Are Cookie and Ash Gay? [Cancelled]
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nasko222
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Re: New Adventure: Level Timer Corruption 2

Post by nasko222 » Tue Nov 22, 2022 7:04 am

ab-47 wrote:
Tue Nov 22, 2022 2:34 am
More.... MORE!!! :shock:

I need more of this, that was interesting but I wish it was longer, thanks for the level nonetheless! :lol:

Worry not! I am going to use similar mechanic in DWE 13
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nasko222
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Re: New Adventure: Level Timer Corruption 2

Post by nasko222 » Tue Nov 22, 2022 8:32 pm

PS: I didn't know what much to add because i am still studying. Apparently a lot of things are affected from the level timer and I am still discovering new things. I didn't know that a simple format change thing can cause so much chaos.

The craziest things is that this can happen in normal WA.

The level timer values that are occupied by events are the following:
from 0 to 1000000000 everything is normal
from 1000000000 to 1000000050 is any level transition fadeout, this is the fadeout speedrunners use to perform adventure skip glitch.
from 1000001000 to 1000001500 is the adventure win fadeout, if you're speedrunner you will know that from the previous to this fadeout takes exactly 15 seconds,
from 1000002000 to 1000002500 is the adventure lose fadeout, you can transition between all fade outs btw, with pause buffering. If you skip the last frame you will be in game over "indefinitely" but not quite. These fadeouts are 8 seconds longer
After 1000003000 the game over logo disappears, and what's left is the entire level (that's normally dark, but it can be brighten up with few glitches, or by CMD 6). From this point on, all the way to the 32 bit integer limit of 2147483647 the game will function like if you're in game over fadeout.

Small events that happen in exact level timer tick are the following:
1000001002 - spawns the well done sprite
1000001100 - shows "You have completed this adventure"
1000001150 - Shows the time of completion
1000001175 - Shows gems/coins
1000001200 (MOFI and higher) - Shows the level score
1000001250 - Says that you earned a star, or says that its custom adventure completed

Apparently 1 game tick equals 20 times the number Pi. or 62.831.

With that said the win-game over transition isn't exactly 8 seconds but rather 8.01 seconds
And ASG isn't exactly 15 seconds but rather 15.11 seconds.

Leveltimer is also included in quite a lot of rendering and floating precision. In my first LTC level in the first area, just before the level timer hits 1B, you could see the water glitching out and not rendering correctly, Also the spikeyballs and coilies looking janky, sunk into the ground. There are far more effects that I haven't showed up, but basically every second object is affected by level timer math. One smart thing Patrick could've done would've been to use Modulo on the level timer so it doesn't cause precision error. But i'm not gonna lie, using a single level timer for so many events is fascinating.

So, after the 32 bit integer limit, the screen goes completely black, there's nothing that renders anymore.
The timer starts to count backwards from negative 2147483647 to 0, and the icons will slowly begin to show up glitching slower and slower until the game will be back to normal.

In this adventure, the starting level timer was set to -100000000, I am not sure at exactly what number stuff starts to work normally again but i'm going to say that if you remove 2 zeros from that number, the icons were still glitchy but interactable, and i could walk normally with the mouse.

Also i discovered the mouse pinpoint glitch by accident while I was making the level. This is awesome, I was curious if i can trigger it in normal WA by spamming NUMPAD0 or something but I havent found anything. I wonder what else I can find in the negative leveltimer state.

The final answer, How long it takes for WA to reach these numbers?

For 1000000000 takes, 184 days
For the 32 bit integer limit takes, 395 days
For the game to turn on back to normal and reach 0 again, 791 days

The only thing you have to do is survive ASG at 1B50, and game over fadeout skip at 1B2500

If you wish to skip to start from game over fadeout to the 32 bit integer limit that will take only 211 days.
And to be back to 0, 423 days.




TLDR: WA Is an amazing game but every game has limits, and I love breaking those limits, Expect more adventure trickery with level timer soon :D

I also might make tutorial how to save with 104 format
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Jutomi
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Re: New Adventure: Level Timer Corruption 2

Post by Jutomi » Mon Jan 02, 2023 6:11 pm

... This one is freaking insane. :shock:

I... I don't have words for it.

I do, however, have a video solution for it. #Epicsegue

https://www.youtube.com/shorts/nnX6DtB8ft0

2022 really was an insane year for Wonderland content... almost scared as to what 2023 will bring forth :lol:
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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