Adventure #8 - The Magic Bricks

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InvisibleWater6512
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Adventure #8 - The Magic Bricks

Post by InvisibleWater6512 » Fri Jan 06, 2023 10:46 pm

I just remembered that OpenWA's CMD 15 exists, so I decided to make a simple level to test it out. Enjoy!

This adventure requires OpenWA! Download it here.
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ab-47
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Re: Adventure #8 - The Magic Bricks

Post by ab-47 » Fri Jan 06, 2023 10:54 pm

Cute level, thanks. Be sure to check out the other modded commands we have too, you might like CMD 16, CMD 17, CMD 119, and more! :)
LEVEL LIS1
The Hidd3n Archive, Part Four: [36%, In Progress]
The Hidden 4rchive, Part Three (Redeemer's Edition)
The Apocollab [0%, Confirmed, Planning]
Are Cookie and Ash Gay? [Cancelled]
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Sammy_P
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Re: Adventure #8 - The Magic Bricks

Post by Sammy_P » Sat Jan 07, 2023 7:24 pm

Really interesting concept, OpenWA's custom commands are honestly pretty neat and this was a fun utilization of CMD15.
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|Cookie|
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Re: Adventure #8 - The Magic Bricks

Post by |Cookie| » Sat Jan 07, 2023 7:40 pm

I keep forgetting cuboids can trigger CMDs upon destruction. This is a pretty lovely idea and I can see it utilized in great ways!
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Blast!10
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Re: Adventure #8 - The Magic Bricks

Post by Blast!10 » Sat Jan 07, 2023 9:39 pm

Ooh, this was very cute! Definitely looks like we have some unexplored possibilities (to say the least) with OpenWA.
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Jutomi
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Re: Adventure #8 - The Magic Bricks

Post by Jutomi » Thu Jan 12, 2023 8:20 pm

A very interesting adventure, indeed! Loved the concept; I can imagine some really interesting puzzles coming out of this special application of CMD15. hope to see this kind of thing employed more often in other adventures :)

Oh - and as per usual, My video solution
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

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