"Custom" Model - Fixed Bookshelf

Leveltextures, Custom Icons, etc. for Wonderland Adventures.
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Qloof234
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"Custom" Model - Fixed Bookshelf

Post by Qloof234 » Wed Aug 26, 2015 8:52 pm

So, as a lot of you probably know, for whatever reason, the bookshelf (and several other models, but I'll get to those later maybe) isn't properly lit in the WA engine. It basically "glows" in the dark.

I have a hunch as to why it does this that I'm going to look into, but for what it's worth, here's a work-around for the issue - simply exporting the original model to .3ds and using it as a custom model works for some reason.

Extract bookshelf.3ds and bookshelf.jpg into the UserData/Custom/Models folder, and use the custom model object to have properly lit bookshelves in-game!
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