ToonTown (Over 2400 posts)
MY OWN TASKS GUIDES :
CHIP N' DALE'S FOREST
TREE STREET "Link to DDL"
CHUMPY STREET "Link to LBHQ"
SHOPPY PLACE "Link to The Brrrgh"
VISIT CHIC CHUNK IN SHOPPY PLACE
Hey! "Toon's Name" I would like you to train your new gag track. "Automatically Choose the Final gag Track" Have Fun with Gag Training!
+5 Laff Boost
Visit The Big Monkey in Tree Street.
Defeat 80 Skelecogs Anywhere.
Return to The Big Monkey.
Either :
Defeat 50 Skelecogs in Cashbot HQ
Defeat 40 Skelecogs in Sellbot HQ.
Defeat 60 Slelecogs in Lawbot HQ
Defeat 100 Skelecogs in Bossbot HQ.
Return to The Big Monkey.
Recover 10 Bottle of Water from Cashbots. (40% Chance to recover it)
Return to The Big Monkey.
Visit Sheep Barly in Chumpy Street.
Either :
Defeat 10 Robber Barons in Cashbot HQ.
Defeat 10 Mr. Hollywoods Anywhere.
Defeat 10 Big Wigs in Lawbot HQ.
Defeat 10 The Big Cheeses in Bossbot HQ.
Return to Sheep Barly.
Return to The Big Monkey.
Gag Track Frame #1
Visit Lil Oldman (Bizzard Wizard, Walrus Way)
He said that you need to master with the Gag training so he need you to Defeat 50 Version 2.0 Cogs.
Return To Lil Oldman.
Go Defeat 10 5+ Story Cog Buildings
Return to Lil Oldman.
Defeat 300 Cogs.
Return to Lil Oldman.
Visit HQ officer.
Go fishing for The Old Shirts.
Return to HQ officer.
Then you got your Rewards!
Teleport Access to Chip'n Dale's Forest.
Visit Loopy in Shoppy Place.
Defeat 5 Cog Buildings.
Return to Loopy.
Defeat 500 Cogs.
Return to Loopy.
Then you got your Rewards!
Carry 100 Gags
Visit Funny Boy in Chumpy Street.
Defeat 900 Cogs.
Return to Funny Boy.
Or,
Visit The Big Monkey in Tree Street.
Visit The Funny Dales
Defeat 100 Cogs in Chip'n Dale's Forest.
Return to The Funny Dales in Shoppy Place.
Defeat 10 4+ Story Cog Buildings.
Return to The Funny Dales.
Return to The Big Monkey.
Help a New Toon Defeat 50 Cogs in Toontown Central.
Return to The Big Monkey.
Carry 300 Jellybeans.
Visit The Big Monkey in Tree Street.
Defeat 130 Cogs.
Return to The Big Monkey.
Defeat 20 Mr. Hollywoods.
Return to The Big Monkey.
Defeat 20 Robber Barons.
Return to The Big Monkey.
Defeat 20 Big Wigs
Return To The Big Monkey.
Defeat 20 The Big Cheeses.
Return to The Big Monkey.
+4 Laff Boost
Visit Shoper Stinky in Chumpy Street.
Defeat 1000 Cogs
Return to Shoper Stinky
+4 Laff Boost
Visit Tee Hee in Tree Street.
Defeat 50 Cog Buildings
Return to Tee Hee.
+2 Laff Boost
Visit Doctor Doc in Chumpy Street.
Defeat 120 Cogs
Return to Doctor Doc
+3 Laff Boost
Visit Bunny'n Robber in Shoppy Place.
Defeat 200 Cogs
Return to Bunny'n Robber
Final Gag Training
Visit Billy in Tree Street.
Elither :
Defeat 100 Sellbots
Defeat 100 Cashbots
Defeat 100 Lawbots
Defeat 100 Bossbots
Return to Billy
Defeat 100 Cog Buildings.
Return to Billy
Visit The Big Monkey in Tree Street.
Defeat 100 Cogs
Return to The Big Monkey.
Defeat 120 Level 10+ Cogs.
Return to The Big Monkey.
Defeat 10 Version 2.0 Cogs.
Return to The Big Monkey.
Visit Doctor Doc in Chumpy Street.
Defeat 10 Spin Doctors.
Return to Doctor Doc.
Defeat 100 3+ Story Cog Building.
Return to Doctor Doc.
Defeat a Back Nine.
Return to Doctor Doc.
Return to The Big Monkey.
Return to Billy.
Defeat 3 Back Nine.
Return to Billy.
Defeat 1500 Cogs.
Return to Billy.
That's all.
THE HARDEST TASK IN TOONTOWN! MUHAHAHA!
CHIP N' DALE'S FOREST
TREE STREET "Link to DDL"
CHUMPY STREET "Link to LBHQ"
SHOPPY PLACE "Link to The Brrrgh"
VISIT CHIC CHUNK IN SHOPPY PLACE
Hey! "Toon's Name" I would like you to train your new gag track. "Automatically Choose the Final gag Track" Have Fun with Gag Training!
+5 Laff Boost
Visit The Big Monkey in Tree Street.
Defeat 80 Skelecogs Anywhere.
Return to The Big Monkey.
Either :
Defeat 50 Skelecogs in Cashbot HQ
Defeat 40 Skelecogs in Sellbot HQ.
Defeat 60 Slelecogs in Lawbot HQ
Defeat 100 Skelecogs in Bossbot HQ.
Return to The Big Monkey.
Recover 10 Bottle of Water from Cashbots. (40% Chance to recover it)
Return to The Big Monkey.
Visit Sheep Barly in Chumpy Street.
Either :
Defeat 10 Robber Barons in Cashbot HQ.
Defeat 10 Mr. Hollywoods Anywhere.
Defeat 10 Big Wigs in Lawbot HQ.
Defeat 10 The Big Cheeses in Bossbot HQ.
Return to Sheep Barly.
Return to The Big Monkey.
Gag Track Frame #1
Visit Lil Oldman (Bizzard Wizard, Walrus Way)
He said that you need to master with the Gag training so he need you to Defeat 50 Version 2.0 Cogs.
Return To Lil Oldman.
Go Defeat 10 5+ Story Cog Buildings
Return to Lil Oldman.
Defeat 300 Cogs.
Return to Lil Oldman.
Visit HQ officer.
Go fishing for The Old Shirts.
Return to HQ officer.
Then you got your Rewards!
Teleport Access to Chip'n Dale's Forest.
Visit Loopy in Shoppy Place.
Defeat 5 Cog Buildings.
Return to Loopy.
Defeat 500 Cogs.
Return to Loopy.
Then you got your Rewards!
Carry 100 Gags
Visit Funny Boy in Chumpy Street.
Defeat 900 Cogs.
Return to Funny Boy.
Or,
Visit The Big Monkey in Tree Street.
Visit The Funny Dales
Defeat 100 Cogs in Chip'n Dale's Forest.
Return to The Funny Dales in Shoppy Place.
Defeat 10 4+ Story Cog Buildings.
Return to The Funny Dales.
Return to The Big Monkey.
Help a New Toon Defeat 50 Cogs in Toontown Central.
Return to The Big Monkey.
Carry 300 Jellybeans.
Visit The Big Monkey in Tree Street.
Defeat 130 Cogs.
Return to The Big Monkey.
Defeat 20 Mr. Hollywoods.
Return to The Big Monkey.
Defeat 20 Robber Barons.
Return to The Big Monkey.
Defeat 20 Big Wigs
Return To The Big Monkey.
Defeat 20 The Big Cheeses.
Return to The Big Monkey.
+4 Laff Boost
Visit Shoper Stinky in Chumpy Street.
Defeat 1000 Cogs
Return to Shoper Stinky
+4 Laff Boost
Visit Tee Hee in Tree Street.
Defeat 50 Cog Buildings
Return to Tee Hee.
+2 Laff Boost
Visit Doctor Doc in Chumpy Street.
Defeat 120 Cogs
Return to Doctor Doc
+3 Laff Boost
Visit Bunny'n Robber in Shoppy Place.
Defeat 200 Cogs
Return to Bunny'n Robber
Final Gag Training
Visit Billy in Tree Street.
Elither :
Defeat 100 Sellbots
Defeat 100 Cashbots
Defeat 100 Lawbots
Defeat 100 Bossbots
Return to Billy
Defeat 100 Cog Buildings.
Return to Billy
Visit The Big Monkey in Tree Street.
Defeat 100 Cogs
Return to The Big Monkey.
Defeat 120 Level 10+ Cogs.
Return to The Big Monkey.
Defeat 10 Version 2.0 Cogs.
Return to The Big Monkey.
Visit Doctor Doc in Chumpy Street.
Defeat 10 Spin Doctors.
Return to Doctor Doc.
Defeat 100 3+ Story Cog Building.
Return to Doctor Doc.
Defeat a Back Nine.
Return to Doctor Doc.
Return to The Big Monkey.
Return to Billy.
Defeat 3 Back Nine.
Return to Billy.
Defeat 1500 Cogs.
Return to Billy.
That's all.
THE HARDEST TASK IN TOONTOWN! MUHAHAHA!
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
AND I WON'T MISS IT EVER AGAIN. I HOPE.Nobody wrote:What? You didn't miss the CJ? *faint of faintness*MyNameIsKooky wrote:OK, today went better for me when it came to actually getting to the CCG CJ on time. I managed to get to the CJ with two minutes to spare. YAY. I won the CJ and then I took a very fast shower. When I got out of the shower I managed to arrive 15 minutes early to a CCG CEO. I went into the CEO when it was time and I won that too. Lucky day for me!
Woo.
How to beat a TRUE (not a fake decoy made by Sellbots to distract you from COG NATION) Cog Factory:
You start out in the main entrance.
Pass through the Security Room. The metal detector won't detect enough metal, and the alarm will go off. Some security guard Lawbots will come, being a level 5 Bottomfeeder, a level 9 Backstabber, a level 9 Legal Eagle, two level 11 Big Wigs, OR: A level 5 Ambulance Chaser, two level 9 Spin Doctors, a level 11 Legal Eagle and a level 11 Big Wig. First you have to fight the group of 9s and 11s, then you have to fight the 5. Shouldn't be too hard compared to the other HQs, although you wouldn't see anything quite as hard in the decoy factory.
Next you have to go in the Cube Room. 10 Flunkies of randomized levels are in the room, carrying metal cubes onto the Melter, which melts them. A level 12 Big Cheese/Big Wig/Robber Baron/Mr. Hollywood will be supervising. Defeat the first eight Flunkies in groups of four, then defeat the remaining Flunkies and the supervisor.
Now you have to go into the Mold Room. Melted metal is poured into molds by machinery, but the machinery is malfunctioning and could pour some of the hot metal on a Toon, causing minor loss of Laff. Since the machinery is malfunctioning, some mechanics will be there. You'll have to fight the mechanics, which are a Level 10 Spin Doctor/Two-Face, a level 9 Number Cruncher/Downsizer, and a level 11 Loan Shark/Mr. Hollywood. Still not too bad.
Now you have to make it through the Freezer, where the melted metal is kept. The Freezer is cold enough to cause loss of Laff, so the quicker you get out the better.
Now comes the Skelecog Room. The metal is taken from the Freezer into the Skelecog Machine, which generates randomized level and type Skelecogs as long as it is running and fed enough metal at a steady rate. Three Toons are the maximum for this battle, as one needs to shut down the skelecog machine. How many skelecogs have to be fought depends on how long the machine is kept on. To turn off the machine, the Toon must fight 5 more Security Guard Lawbots, all level 11, with a random tendancy to be either Legal Eagles or Big Wigs. Then the Toon must pass through a room with a bunch of Goons in it, into the Stomper Room. In the center of the Stomper Room is a switch to turn off the machine, but the Cogs were smart enough to guard it with a pattern of stompers.
If you make it through the Skelecog room you get to go through the Skin Room. In the Skin Room there are 12 Skelecogs waiting to become Cogs, and 4 Cogs who have just gotten their 'skins'. The skelecogs are one level 9 of each type, one level 11 of each type, and 2 level 12 Lawbot/Sellbots, and two level 12 Bossbot/Cashbots. The Cogs are one level 10 of each type. None of the level 9's are Backstabbers, Downsizers, Number Crunchers, or Mover and Shakers. Fight of each level each battle.
Next is the Experimental Cogs room. Here there are v2.0 Cogs and Skelecogs and v3.0 Cogs. There are also Factory cogs, v2.0 Cogs that have their Skelecog forms adapted to create smaller versions of themselves. All the Factory Cogs are either Big Cheeses, Big Wigs, Backstabbers, Downzizers, Micromanagers, or Ambulance Chasers, corresponding with Small Cheeses, Small Wigs, Backpokers, Downsized Downsizers, Micromicromanagers, and Ice Cream Truck Chasers. The v2.0's and 3.0s vary widely, though are usually high level Bossbots. Defeat them all in battles with mixtures of the four types of 2.0s (2.0, 3.0, 2.0 Skelecog, and Factory Cog).
Finally you must go through the Testing Room, where several Toons are being held captive. 30 Cogs are being trained to fill out paperwork. Any Cogs that don't get the paperwork filled out in time are destroyed. There are three level 1s, seven level 2s, five level 3s, six level 4s, and nine level 11s. All the level 1s which fail and are destroyed. you have to defeat the rest of the Cogs before they can get to the next step in their training, making Toons sad. The Toon held captive will give you a VIPbot suit part as a 'Thank you.'
Later on when you need more VIP Passes to see the Chairman, it would be faster to go in the higher more productive Factories, which have more Cogs and levels going up to 17.
How to beat a TRUE (not a fake decoy made by Sellbots to distract you from COG NATION) Cog Factory:
You start out in the main entrance.
Pass through the Security Room. The metal detector won't detect enough metal, and the alarm will go off. Some security guard Lawbots will come, being a level 5 Bottomfeeder, a level 9 Backstabber, a level 9 Legal Eagle, two level 11 Big Wigs, OR: A level 5 Ambulance Chaser, two level 9 Spin Doctors, a level 11 Legal Eagle and a level 11 Big Wig. First you have to fight the group of 9s and 11s, then you have to fight the 5. Shouldn't be too hard compared to the other HQs, although you wouldn't see anything quite as hard in the decoy factory.
Next you have to go in the Cube Room. 10 Flunkies of randomized levels are in the room, carrying metal cubes onto the Melter, which melts them. A level 12 Big Cheese/Big Wig/Robber Baron/Mr. Hollywood will be supervising. Defeat the first eight Flunkies in groups of four, then defeat the remaining Flunkies and the supervisor.
Now you have to go into the Mold Room. Melted metal is poured into molds by machinery, but the machinery is malfunctioning and could pour some of the hot metal on a Toon, causing minor loss of Laff. Since the machinery is malfunctioning, some mechanics will be there. You'll have to fight the mechanics, which are a Level 10 Spin Doctor/Two-Face, a level 9 Number Cruncher/Downsizer, and a level 11 Loan Shark/Mr. Hollywood. Still not too bad.
Now you have to make it through the Freezer, where the melted metal is kept. The Freezer is cold enough to cause loss of Laff, so the quicker you get out the better.
Now comes the Skelecog Room. The metal is taken from the Freezer into the Skelecog Machine, which generates randomized level and type Skelecogs as long as it is running and fed enough metal at a steady rate. Three Toons are the maximum for this battle, as one needs to shut down the skelecog machine. How many skelecogs have to be fought depends on how long the machine is kept on. To turn off the machine, the Toon must fight 5 more Security Guard Lawbots, all level 11, with a random tendancy to be either Legal Eagles or Big Wigs. Then the Toon must pass through a room with a bunch of Goons in it, into the Stomper Room. In the center of the Stomper Room is a switch to turn off the machine, but the Cogs were smart enough to guard it with a pattern of stompers.
If you make it through the Skelecog room you get to go through the Skin Room. In the Skin Room there are 12 Skelecogs waiting to become Cogs, and 4 Cogs who have just gotten their 'skins'. The skelecogs are one level 9 of each type, one level 11 of each type, and 2 level 12 Lawbot/Sellbots, and two level 12 Bossbot/Cashbots. The Cogs are one level 10 of each type. None of the level 9's are Backstabbers, Downsizers, Number Crunchers, or Mover and Shakers. Fight of each level each battle.
Next is the Experimental Cogs room. Here there are v2.0 Cogs and Skelecogs and v3.0 Cogs. There are also Factory cogs, v2.0 Cogs that have their Skelecog forms adapted to create smaller versions of themselves. All the Factory Cogs are either Big Cheeses, Big Wigs, Backstabbers, Downzizers, Micromanagers, or Ambulance Chasers, corresponding with Small Cheeses, Small Wigs, Backpokers, Downsized Downsizers, Micromicromanagers, and Ice Cream Truck Chasers. The v2.0's and 3.0s vary widely, though are usually high level Bossbots. Defeat them all in battles with mixtures of the four types of 2.0s (2.0, 3.0, 2.0 Skelecog, and Factory Cog).
Finally you must go through the Testing Room, where several Toons are being held captive. 30 Cogs are being trained to fill out paperwork. Any Cogs that don't get the paperwork filled out in time are destroyed. There are three level 1s, seven level 2s, five level 3s, six level 4s, and nine level 11s. All the level 1s which fail and are destroyed. you have to defeat the rest of the Cogs before they can get to the next step in their training, making Toons sad. The Toon held captive will give you a VIPbot suit part as a 'Thank you.'
Later on when you need more VIP Passes to see the Chairman, it would be faster to go in the higher more productive Factories, which have more Cogs and levels going up to 17.
i should change my signature to be rude to people who hate pictures of valves
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
DP.
I found a very weird glitch today. Do the Trolley Glitch inside a cannon in your estate and you'll end up in some area in gray space with some models. So far I've seen Cogs in T-Stance, water ripples, and some other objects I've never seen before. See for yourself:
I found a very weird glitch today. Do the Trolley Glitch inside a cannon in your estate and you'll end up in some area in gray space with some models. So far I've seen Cogs in T-Stance, water ripples, and some other objects I've never seen before. See for yourself:
You do not have the required permissions to view the files attached to this post.
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
Cool idea, But how about mine... (Since There's Level 10,11 Cogs in mints, DA's, and CGC, So there should be more Level 10 or up, Right?)Nobody wrote:Woo.
How to beat a TRUE (not a fake decoy made by Sellbots to distract you from COG NATION) Cog Factory:
You start out in the main entrance.
Pass through the Security Room. The metal detector won't detect enough metal, and the alarm will go off. Some security guard Lawbots will come, being a level 5 Bottomfeeder, a level 9 Backstabber, a level 9 Legal Eagle, two level 11 Big Wigs, OR: A level 5 Ambulance Chaser, two level 9 Spin Doctors, a level 11 Legal Eagle and a level 11 Big Wig. First you have to fight the group of 9s and 11s, then you have to fight the 5. Shouldn't be too hard compared to the other HQs, although you wouldn't see anything quite as hard in the decoy factory.
Next you have to go in the Cube Room. 10 Flunkies of randomized levels are in the room, carrying metal cubes onto the Melter, which melts them. A level 12 Big Cheese/Big Wig/Robber Baron/Mr. Hollywood will be supervising. Defeat the first eight Flunkies in groups of four, then defeat the remaining Flunkies and the supervisor.
Now you have to go into the Mold Room. Melted metal is poured into molds by machinery, but the machinery is malfunctioning and could pour some of the hot metal on a Toon, causing minor loss of Laff. Since the machinery is malfunctioning, some mechanics will be there. You'll have to fight the mechanics, which are a Level 10 Spin Doctor/Two-Face, a level 9 Number Cruncher/Downsizer, and a level 11 Loan Shark/Mr. Hollywood. Still not too bad.
Now you have to make it through the Freezer, where the melted metal is kept. The Freezer is cold enough to cause loss of Laff, so the quicker you get out the better.
Now comes the Skelecog Room. The metal is taken from the Freezer into the Skelecog Machine, which generates randomized level and type Skelecogs as long as it is running and fed enough metal at a steady rate. Three Toons are the maximum for this battle, as one needs to shut down the skelecog machine. How many skelecogs have to be fought depends on how long the machine is kept on. To turn off the machine, the Toon must fight 5 more Security Guard Lawbots, all level 11, with a random tendancy to be either Legal Eagles or Big Wigs. Then the Toon must pass through a room with a bunch of Goons in it, into the Stomper Room. In the center of the Stomper Room is a switch to turn off the machine, but the Cogs were smart enough to guard it with a pattern of stompers.
If you make it through the Skelecog room you get to go through the Skin Room. In the Skin Room there are 12 Skelecogs waiting to become Cogs, and 4 Cogs who have just gotten their 'skins'. The skelecogs are one level 9 of each type, one level 11 of each type, and 2 level 12 Lawbot/Sellbots, and two level 12 Bossbot/Cashbots. The Cogs are one level 10 of each type. None of the level 9's are Backstabbers, Downsizers, Number Crunchers, or Mover and Shakers. Fight of each level each battle.
Next is the Experimental Cogs room. Here there are v2.0 Cogs and Skelecogs and v3.0 Cogs. There are also Factory cogs, v2.0 Cogs that have their Skelecog forms adapted to create smaller versions of themselves. All the Factory Cogs are either Big Cheeses, Big Wigs, Backstabbers, Downzizers, Micromanagers, or Ambulance Chasers, corresponding with Small Cheeses, Small Wigs, Backpokers, Downsized Downsizers, Micromicromanagers, and Ice Cream Truck Chasers. The v2.0's and 3.0s vary widely, though are usually high level Bossbots. Defeat them all in battles with mixtures of the four types of 2.0s (2.0, 3.0, 2.0 Skelecog, and Factory Cog).
Finally you must go through the Testing Room, where several Toons are being held captive. 30 Cogs are being trained to fill out paperwork. Any Cogs that don't get the paperwork filled out in time are destroyed. There are three level 1s, seven level 2s, five level 3s, six level 4s, and nine level 11s. All the level 1s which fail and are destroyed. you have to defeat the rest of the Cogs before they can get to the next step in their training, making Toons sad. The Toon held captive will give you a VIPbot suit part as a 'Thank you.'
Later on when you need more VIP Passes to see the Chairman, it would be faster to go in the higher more productive Factories, which have more Cogs and levels going up to 17.
So...
Ok...
For...
Meh...
Factory Entrance, You face Two Level 10 and Seven Level 5-9 Cogs.
Guard Room, You find 12 Level 10 Lawbot Cog and 20 Level 2-7 Lawbot Cogs.
Bossbot Room, You face 10 Level 5-12 Bossbot Cog Version 2.0 Cogs.
Lawbot Room, You face 25 Level 1-12 Lawbot Cogs.
Cashbot Room, You Face 13-16 Cashbot Cog Arranged by Level 1-9.
Sellbot Room, You Face 50 Sellbot Cog Arranged by Level 1-7 and 10 Level 10-12 Sellbot Cog.
Skelecog Room, You face 100 Level 1-12 Cogs.
Supervisior Room, You Face 1 Level 20 Cog and Three Level 10 Cog.
lol isn't
It's okay, but HQs are pretty boring when they're all about randomly placed tough Cogs. For example, the decoy factory has stompers, moving platforms, gears, conveyors, lava, Goons, and paint, and although most are unessecary, there has to be something to separate it from being a hard-to-navigate building. My factory at least has some things, Cogs that seem to fit their placement rather than a 'Bossbot Room' where some 2.0s stand around all day, hot melted metal poured down from machinery in the Mold Room, a Freezer where the cold drains your Laff, Goons and Stompers gaurding a needed button, and Cogs that seem to have a purpose.Joy wrote:Cool idea, But how about mine... (Since There's Level 10,11 Cogs in mints, DA's, and CGC, So there should be more Level 10 or up, Right?)Nobody wrote:Woo.
How to beat a TRUE (not a fake decoy made by Sellbots to distract you from COG NATION) Cog Factory:
You start out in the main entrance.
Pass through the Security Room. The metal detector won't detect enough metal, and the alarm will go off. Some security guard Lawbots will come, being a level 5 Bottomfeeder, a level 9 Backstabber, a level 9 Legal Eagle, two level 11 Big Wigs, OR: A level 5 Ambulance Chaser, two level 9 Spin Doctors, a level 11 Legal Eagle and a level 11 Big Wig. First you have to fight the group of 9s and 11s, then you have to fight the 5. Shouldn't be too hard compared to the other HQs, although you wouldn't see anything quite as hard in the decoy factory.
Next you have to go in the Cube Room. 10 Flunkies of randomized levels are in the room, carrying metal cubes onto the Melter, which melts them. A level 12 Big Cheese/Big Wig/Robber Baron/Mr. Hollywood will be supervising. Defeat the first eight Flunkies in groups of four, then defeat the remaining Flunkies and the supervisor.
Now you have to go into the Mold Room. Melted metal is poured into molds by machinery, but the machinery is malfunctioning and could pour some of the hot metal on a Toon, causing minor loss of Laff. Since the machinery is malfunctioning, some mechanics will be there. You'll have to fight the mechanics, which are a Level 10 Spin Doctor/Two-Face, a level 9 Number Cruncher/Downsizer, and a level 11 Loan Shark/Mr. Hollywood. Still not too bad.
Now you have to make it through the Freezer, where the melted metal is kept. The Freezer is cold enough to cause loss of Laff, so the quicker you get out the better.
Now comes the Skelecog Room. The metal is taken from the Freezer into the Skelecog Machine, which generates randomized level and type Skelecogs as long as it is running and fed enough metal at a steady rate. Three Toons are the maximum for this battle, as one needs to shut down the skelecog machine. How many skelecogs have to be fought depends on how long the machine is kept on. To turn off the machine, the Toon must fight 5 more Security Guard Lawbots, all level 11, with a random tendancy to be either Legal Eagles or Big Wigs. Then the Toon must pass through a room with a bunch of Goons in it, into the Stomper Room. In the center of the Stomper Room is a switch to turn off the machine, but the Cogs were smart enough to guard it with a pattern of stompers.
If you make it through the Skelecog room you get to go through the Skin Room. In the Skin Room there are 12 Skelecogs waiting to become Cogs, and 4 Cogs who have just gotten their 'skins'. The skelecogs are one level 9 of each type, one level 11 of each type, and 2 level 12 Lawbot/Sellbots, and two level 12 Bossbot/Cashbots. The Cogs are one level 10 of each type. None of the level 9's are Backstabbers, Downsizers, Number Crunchers, or Mover and Shakers. Fight of each level each battle.
Next is the Experimental Cogs room. Here there are v2.0 Cogs and Skelecogs and v3.0 Cogs. There are also Factory cogs, v2.0 Cogs that have their Skelecog forms adapted to create smaller versions of themselves. All the Factory Cogs are either Big Cheeses, Big Wigs, Backstabbers, Downzizers, Micromanagers, or Ambulance Chasers, corresponding with Small Cheeses, Small Wigs, Backpokers, Downsized Downsizers, Micromicromanagers, and Ice Cream Truck Chasers. The v2.0's and 3.0s vary widely, though are usually high level Bossbots. Defeat them all in battles with mixtures of the four types of 2.0s (2.0, 3.0, 2.0 Skelecog, and Factory Cog).
Finally you must go through the Testing Room, where several Toons are being held captive. 30 Cogs are being trained to fill out paperwork. Any Cogs that don't get the paperwork filled out in time are destroyed. There are three level 1s, seven level 2s, five level 3s, six level 4s, and nine level 11s. All the level 1s which fail and are destroyed. you have to defeat the rest of the Cogs before they can get to the next step in their training, making Toons sad. The Toon held captive will give you a VIPbot suit part as a 'Thank you.'
Later on when you need more VIP Passes to see the Chairman, it would be faster to go in the higher more productive Factories, which have more Cogs and levels going up to 17.
So...
Ok...
For...
Meh...
Factory Entrance, You face Two Level 10 and Seven Level 5-9 Cogs.
Guard Room, You find 12 Level 10 Lawbot Cog and 20 Level 2-7 Lawbot Cogs.
Bossbot Room, You face 10 Level 5-12 Bossbot Cog Version 2.0 Cogs.
Lawbot Room, You face 25 Level 1-12 Lawbot Cogs.
Cashbot Room, You Face 13-16 Cashbot Cog Arranged by Level 1-9.
Sellbot Room, You Face 50 Sellbot Cog Arranged by Level 1-7 and 10 Level 10-12 Sellbot Cog.
Skelecog Room, You face 100 Level 1-12 Cogs.
Supervisior Room, You Face 1 Level 20 Cog and Three Level 10 Cog.
lol isn't
i should change my signature to be rude to people who hate pictures of valves
- tyteen4a03
- Rainbow AllStar
- Posts: 4386
- Joined: Wed Jul 12, 2006 7:16 am
- Contact:
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
Here is my progress in the Road to Maxing format.

Code: Select all
DOCTORDOOFUS' GAGS
TOON-UP (7/7)
TRAP (N/A)
LURE (7/7)
SOUND (7/7)
THROW (7/7)
SQUIRT (7/7)
DROP (7/7)
TOTAL (42/42)
XXXXXXX
OOOOOOO
XXXXXXX
XXXXXXX
XXXXXXX
XXXXXXX
XXXXXXX
DOCTORDOOFUS' LAFF BOOSTS
GARDENING (4/4)
FISHING (6/7)
RACING (2/3)
GOLFING (1/3)
SELLBOT SUIT (3/5)
CASHBOT SUIT (0/5)
LAWBOT SUIT (0/5)
BOSSBOT SUIT (0/5)
TOTAL (16/37)
>START
GA
GA
GA
GA
F
F
F
F
F
F
R
R
GO
SB
SB
SB
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
>YOU DID IT!
DOCTORDOOFUS' COG SUITS
------------------------------------------------------------------------------------------
|FORM| 1| 2| 3| 4| 5| 6| 7| 8|
|------------------------------------------------------------------------------------------
|SELL|XXXXX|XXXXX|XXXXX|XXXXX|XXXXX|XXXXX|XXXXX|XXXXXXXXXXXXXXXXXXXXXXXXXXXX===============|
|------------------------------------------------------------------------------------------
|CASH|XXXXX|XXXXX|XXXXX|XXXXX|XXXXX|XXXXX|XX===|===========================================|
|------------------------------------------------------------------------------------------
|LAW |XXXXX|XXXXX|XXXXX|XXX==|=====|=====|=====|===========================================|
|------------------------------------------------------------------------------------------
|BOSS|XXXXX|XXX==|=====|=====|=====|=====|=====|===========================================|
------------------------------------------------------------------------------------------
SELLBOT (63/78)
CASHBOT (32/78)
LAWBOT (18/78)
BOSSBOT (8/78)
TOTAL (121/312)
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- Rainbow AllStar
- Posts: 4548
- Joined: Fri Dec 26, 2008 4:56 pm
The Guild v2 isn't the only guild out there. The other two major guilds are Toons United and the Cold Callers Guild.tyteen4a03 wrote:Did you join The Guild v2's runs?Nobody wrote:I KEEP DYING IN VPS. I've died in like four now!

I don't reccommend the Cold Callers Guild because it's always incredibly busy, and my connection always breaks because of the huge number of Toons (although I guess if that doesn't happen to you it might actually be an advantage.) I do like Toons United and The Guild v2 though.
I found this page listing all the boss meetings for all three guilds. You'll need to log in first, though.
- tyteen4a03
- Rainbow AllStar
- Posts: 4386
- Joined: Wed Jul 12, 2006 7:16 am
- Contact:
I myself only support The Guild v2 due to historical reasons, and I rarely go to Toons United's runs.Emerald141 wrote:The Guild v2 isn't the only guild out there. The other two major guilds are Toons United and the Cold Callers Guild.tyteen4a03 wrote:Did you join The Guild v2's runs?Nobody wrote:I KEEP DYING IN VPS. I've died in like four now!![]()
I don't reccommend the Cold Callers Guild because it's always incredibly busy, and my connection always breaks because of the huge number of Toons (although I guess if that doesn't happen to you it might actually be an advantage.) I do like Toons United and The Guild v2 though.
I found this page listing all the boss meetings for all three guilds. You'll need to log in first, though.
HISTORY TIME:
The Guild v2 was 1 guild (aka The Guild v2 and Toons united) and the current Board Members of Toons United tried to take over TGv2 while the others don't let them do so. The admins was told lies and they believed in them. The board members cannot use TGv2's name(it is copyright'd) so they changed their name to Toons United, and they changed their schedule as well.
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
I personally prefer to go to the Cold Callers' Guild because of the lack of elevator shuffling (mostly) and the tension of the mercy runs. Everyone time I fight the CEO with the Cold Callers' Guild I survive, unlike in other general runs, so that's why I prefer it. Also I won't have to wait at the CJ or CEO door for a half hour waiting for a Toon to be ready for the boss battle. 
@Emerald: The Cold Callers' Guild is only really crowded at the VP and CFO. I suggest you go to one of the less crowded guild for the VP and CFO, like you mentioned. When you can CJ and CEO, I suggest you go with the Cold Callers' Guild to those.

@Emerald: The Cold Callers' Guild is only really crowded at the VP and CFO. I suggest you go to one of the less crowded guild for the VP and CFO, like you mentioned. When you can CJ and CEO, I suggest you go with the Cold Callers' Guild to those.

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- Rainbow AllStar
- Posts: 4548
- Joined: Fri Dec 26, 2008 4:56 pm
-
- Rainbow AllStar
- Posts: 4548
- Joined: Fri Dec 26, 2008 4:56 pm
OH yeah. He's one of the six five-star Toons- the other five are Clerk Clara, Lil' Oldman, Barnacle Bessie, Professor Pete, and Flippy himself. My first attempted VP was for Lil' Oldman, and my first successful VP was for Flippy. Click here for the Player's Guide list of all the SOS Toons.
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
Yes, he uses a Foghorn sound gag that does 50 damage; as much as a maxed Foghorn. Not extremely useful once you max sound, but can get you out of a pinch when everyone runs out of Foghorns and Lure like in a CEO or something.Nobody wrote:I freed Moe Zart too, is he good?
Moe Zart is a pun on the name of the famous musician Wolfgang Amadeus Mozart.
- tyteen4a03
- Rainbow AllStar
- Posts: 4386
- Joined: Wed Jul 12, 2006 7:16 am
- Contact:
It was actually pretty easy, as on both 'Normal Cog Battle' rounds, foghorns level 7s and stuff made it so I only needed to use three gags (actually probably less), the side I was on always finished first. The pie throwing was fun, but had no challenge as the VP only jumped once, and the gear shower couldn't even hit me, ect.
i should change my signature to be rude to people who hate pictures of valves
(The factory thing can help us while making Toontasks.
)
MAGICBOT COGS
COGNAME - LEVEL LOWEST - LEVEL HIGHEST
Presto - Level 1 - Level 5
Sleight - Level 2 - Level 6
Mind - Level 3 - Level 7
Knot - Level 4 - Level 8
Abracadabra - Level 5 - Level 9
Coin - Level 6 - Level 10
Magic - Level 7 - Level 11
Ace - Level 8 - Level 12
MAGICBOT FACTORY
First of all, you are in (a) (magic) hallway with a bunch of magic sets, the hallway is long, so keep going. Then after the hallway, you fight (1). Then you be in the Magic Mines. Here you fight (2). But you are still in the mines! Fight (3) to end the mines. Then you are in Mind Road. This is another long hallway where you fight (4) again and again. Finally, after that you will be in East Solo, to fight (5), then South Solo, to fight (6), then North Solo, to fight (7), then finally West Solo, to end it with ( 8 ).
Keep doing the Magicbot Factory until you have enough Magic Coins.
WHAT THE NUMBER?
(1 and 5) 4 Knots LEVEL 8
(2 and 6) 4 Coins LEVEL 10
(3 and 7) 3 Magics LEVEL 11
(4 and 8 ) 3 Magics LEVEL 11, LEVEL 10, AND LEVEL 10 and 1 Ace LEVEL 12
THE M.P.
This is like fighting a V.P. but doing the 3 parts Twice! And that also means 16 toons can come in! And another joke, Magic starts with M, and the M.P. is the V.P. but the first letter is a M.
THATS ALL.

MAGICBOT COGS
COGNAME - LEVEL LOWEST - LEVEL HIGHEST
Presto - Level 1 - Level 5
Sleight - Level 2 - Level 6
Mind - Level 3 - Level 7
Knot - Level 4 - Level 8
Abracadabra - Level 5 - Level 9
Coin - Level 6 - Level 10
Magic - Level 7 - Level 11
Ace - Level 8 - Level 12
MAGICBOT FACTORY
First of all, you are in (a) (magic) hallway with a bunch of magic sets, the hallway is long, so keep going. Then after the hallway, you fight (1). Then you be in the Magic Mines. Here you fight (2). But you are still in the mines! Fight (3) to end the mines. Then you are in Mind Road. This is another long hallway where you fight (4) again and again. Finally, after that you will be in East Solo, to fight (5), then South Solo, to fight (6), then North Solo, to fight (7), then finally West Solo, to end it with ( 8 ).
Keep doing the Magicbot Factory until you have enough Magic Coins.
WHAT THE NUMBER?
(1 and 5) 4 Knots LEVEL 8
(2 and 6) 4 Coins LEVEL 10
(3 and 7) 3 Magics LEVEL 11
(4 and 8 ) 3 Magics LEVEL 11, LEVEL 10, AND LEVEL 10 and 1 Ace LEVEL 12
THE M.P.
This is like fighting a V.P. but doing the 3 parts Twice! And that also means 16 toons can come in! And another joke, Magic starts with M, and the M.P. is the V.P. but the first letter is a M.
THATS ALL.

Magicbots? Cogs are businessmen. According to the Toon philosophy of having fun, magic shows are good.
Anyway, the CCG Run went a lot worse, the lag got me into a group with only 7 people, and in the Pie Round I got sad from a bunch of attacks (No one Tooned me when I called for help, even when I got down to 3 Laff). Getting sad seemed to crash the game, and when I logged back in:

Anyway, the CCG Run went a lot worse, the lag got me into a group with only 7 people, and in the Pie Round I got sad from a bunch of attacks (No one Tooned me when I called for help, even when I got down to 3 Laff). Getting sad seemed to crash the game, and when I logged back in:
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i should change my signature to be rude to people who hate pictures of valves
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm