New/Old Video Game - Crazyapple Guy (At least read please)
- MyNameIsKooky
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New/Old Video Game - Crazyapple Guy (At least read please)
Remember Boxinator, the game with the glitchy engine and "using glitches as features"? Do you also remember the Tumblers from that game? The Tumblers were no new concept for me. They originated from an old game of mine called Crazyapple Guy, my most favorite Game Maker game of all time, better than Wefight - The Game and much better than Boxinator. It's long since been wiped from my hard drive from a trojan, much to my regret of not backing it up. Read on to find out more about it...
When I first began designing the game, I made one of the characters based off of a game that me and my friends used to play around 3rd grade. The main character was going to be the Crazy Apple Guy. I forgot to put a space in one spot in its Game Maker file, making it end up being "Crazyapple Guy.gmk". Realizing how silly that sounded, I also got an idea. I made the character's name Yapple, which is the last 6 letters of "Crazyapple". I designed the character to be a stickman with a smile on his face and four short lines for hair.
Since I was no good (and still am not) at making tilesets, I made the walls be blocks of metal. I also designed buttons that when pressed get rid of white metal. The game did not scroll. Each level took place on only one screen and the levels were easy to complete - even my mom could beat them! The exits were apples. After collecting an apple, the apple count in the top left corner would increase by 1. The levels all seemed to be interconnected by using the apples as transitions and stuff.
By the time I got around to making the fourth level of Crazyapple Guy, I realized I needed some sort of enemy. I created rotating colored circles with white lines on them to show rotation and assigned them simple movement patterns and death by getting jumped into. I thought of them as "tumbling through the air". So I called them Tumblers, and they ended up being the antagonists of the game.
Eventually, I came up with a storyline of the game. The plot was that the Tumblers were sentinel machines intent on conquering and they turned the world into metal, but to do this they had to remove the Golden Apple which held the stability of the world's elements. Since the Tumblers were aware of Yapple's supreme apple-sensing skills and feared that he would return the Golden Apple, they scattered Yapple's collection of 100 apples across the world using a device at Brownie's Fortress - Brownie was the mastermind behind all this. Yapple would forget how to sense apples - he wasn't very smart. In the morning, Yapple woke up and set out on a journey to collect all 100 of his apples and then retrieve the Golden Apple (which would count as the 101st apple in the game). So, there were 100 levels in the game.
Crazyapple Guy had 8 worlds, the first 7 had 10 levels each with one boss at the end and the eighth one, Brownie's Fortress, had 30 levels with Blak and Whit, Brownie's Minions, serving as midway bosses. Here's the worlds in order, each of which featuring a different colored metal terrain:
1. Grass World
2. Mech World
3. Canyon World
4. Volcano World
5. Water World
6. Ice World
7. Desert World
8. Brownie's Fortress
Yapple also had some friends that gave him hints throughout the game. They were...
Ping: A generic black and yellow penguin that happens to know lots of facts.
Pignose: A goofy guy with a pig nose. He's Yapple's best buddy.
Skyer: A random fanged skydiver who knows lots of tricks.
Dude: An egotistical dude who decides to help Yapple throughout the game because he wants the ocean back from metal to normal to show off his "epic surfing skills".
The game eventually ended up being completed in terms of level design, but the plot was never thoroughly explained before my hard-drive got wiped.
Because I want this game back so much, I'll be making a remake. It may have 250 or 500 levels rather than 100 levels.
When I first began designing the game, I made one of the characters based off of a game that me and my friends used to play around 3rd grade. The main character was going to be the Crazy Apple Guy. I forgot to put a space in one spot in its Game Maker file, making it end up being "Crazyapple Guy.gmk". Realizing how silly that sounded, I also got an idea. I made the character's name Yapple, which is the last 6 letters of "Crazyapple". I designed the character to be a stickman with a smile on his face and four short lines for hair.
Since I was no good (and still am not) at making tilesets, I made the walls be blocks of metal. I also designed buttons that when pressed get rid of white metal. The game did not scroll. Each level took place on only one screen and the levels were easy to complete - even my mom could beat them! The exits were apples. After collecting an apple, the apple count in the top left corner would increase by 1. The levels all seemed to be interconnected by using the apples as transitions and stuff.
By the time I got around to making the fourth level of Crazyapple Guy, I realized I needed some sort of enemy. I created rotating colored circles with white lines on them to show rotation and assigned them simple movement patterns and death by getting jumped into. I thought of them as "tumbling through the air". So I called them Tumblers, and they ended up being the antagonists of the game.
Eventually, I came up with a storyline of the game. The plot was that the Tumblers were sentinel machines intent on conquering and they turned the world into metal, but to do this they had to remove the Golden Apple which held the stability of the world's elements. Since the Tumblers were aware of Yapple's supreme apple-sensing skills and feared that he would return the Golden Apple, they scattered Yapple's collection of 100 apples across the world using a device at Brownie's Fortress - Brownie was the mastermind behind all this. Yapple would forget how to sense apples - he wasn't very smart. In the morning, Yapple woke up and set out on a journey to collect all 100 of his apples and then retrieve the Golden Apple (which would count as the 101st apple in the game). So, there were 100 levels in the game.
Crazyapple Guy had 8 worlds, the first 7 had 10 levels each with one boss at the end and the eighth one, Brownie's Fortress, had 30 levels with Blak and Whit, Brownie's Minions, serving as midway bosses. Here's the worlds in order, each of which featuring a different colored metal terrain:
1. Grass World
2. Mech World
3. Canyon World
4. Volcano World
5. Water World
6. Ice World
7. Desert World
8. Brownie's Fortress
Yapple also had some friends that gave him hints throughout the game. They were...
Ping: A generic black and yellow penguin that happens to know lots of facts.
Pignose: A goofy guy with a pig nose. He's Yapple's best buddy.
Skyer: A random fanged skydiver who knows lots of tricks.
Dude: An egotistical dude who decides to help Yapple throughout the game because he wants the ocean back from metal to normal to show off his "epic surfing skills".
The game eventually ended up being completed in terms of level design, but the plot was never thoroughly explained before my hard-drive got wiped.
Because I want this game back so much, I'll be making a remake. It may have 250 or 500 levels rather than 100 levels.
- DEEMAN223344
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- MyNameIsKooky
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- DEEMAN223344
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- MyNameIsKooky
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All your other games were linear, but this might have a Hub. That's what I was hoping for when I saw the multi-direction Boxinator screen.
This is going to be better than Boxinator... when it's the same concept only without Plocks, Wurps, and Shift?
THAT sounds interesting. (If my computer would work I could actually try it when it came out, too)
This is going to be better than Boxinator... when it's the same concept only without Plocks, Wurps, and Shift?
THAT sounds interesting. (If my computer would work I could actually try it when it came out, too)
i should change my signature to be rude to people who hate pictures of valves
- LittleZbot
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- MyNameIsKooky
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- MyNameIsKooky
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- LittleZbot
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- LittleZbot
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