Wefight - The Video Game *EPISODE 4 RELEASED CHECK PAGE 41*

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Post by Nobody » Fri Jun 18, 2010 1:41 am

MyNameIsKooky wrote:discouraged,
GO! GO! YOU CAN DO IT! GO! GO! YAAAY!
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Post by MyNameIsKooky » Fri Jun 18, 2010 1:41 am

I was referring to the Boxinator incident with all of the "mature" people, but, uh, thanks.
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Post by MyNameIsKooky » Sun Jun 20, 2010 6:02 pm

DP. Actually, since I needed a cure for my boredom, I got back into this. So far today I've:

-Perfected the collision engine
-Replaced various music so the executable is a smaller size

Planned:

-Add special boxes such as TNT and Nitro, you'll see what these will do later
-Have the game be episodic rather than demoic, or whatever the word is
-Make an episode menu
-Make defeating the bosses more epic
-More levels, duh
-Etc.
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Post by Nobody » Sun Jun 20, 2010 6:53 pm

Is each episode going to be a plot? You should split the later plots which get more awesomely connected into several episodes.

Also, remember my suggestions of portals and shopping carts.
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Post by MyNameIsKooky » Sun Jun 20, 2010 6:57 pm

Yes, I'll implement those as well.
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Post by Nobody » Sun Jun 20, 2010 6:59 pm

Maybe LZ could only be playable in solo levels?
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Post by MyNameIsKooky » Sun Jun 20, 2010 7:05 pm

I don't necessarily feel like making a THIRD character.
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Post by Nobody » Sun Jun 20, 2010 7:07 pm

Could I try (read: fail) if you strip the game down to the engine - Pro stuff?
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Post by MyNameIsKooky » Sun Jun 20, 2010 7:11 pm

Sorry, but no. I'm not giving this gmk out to anyone else.
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Post by Nobody » Sun Jun 20, 2010 7:14 pm

What about making him one of us with a blue sprite?
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Post by MyNameIsKooky » Sun Jun 20, 2010 7:19 pm

That's not my point. I have to keep a whole new weapon track in sync as well as balance the usage of each playable character. I have enough to juggle at the moment.
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Post by Nobody » Sun Jun 20, 2010 7:31 pm

What about a 'Stronger, yet underused' for LZ?
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Post by MyNameIsKooky » Sun Jun 20, 2010 7:36 pm

What's that supposed to mean?
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Post by MyNameIsKooky » Mon Jun 21, 2010 4:11 am

DP.

I've made an episode menu! MUAHAHAHA, EVILNESS!

(Yes, at this rate, there will probably be an episode in place of every single red locked episode by the time I reach Page 350.)
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Post by Nobody » Mon Jun 21, 2010 5:32 pm

I noticed a bug where you can stand where a white wall will appear, switch to the other character and step off the button, stay like that until you go left out of the wall or so, then hold left to go really fast leftwards. This can either be fixed or implemented most annoyingly into levels for people who you want to lose their monitors. Or something.
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Post by MyNameIsKooky » Mon Jun 21, 2010 5:34 pm

So you're saying the white wall launches you off if you get stuck partially inside it?
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Post by Nobody » Mon Jun 21, 2010 5:41 pm

Or entirely inside it if it's that thick. Sometimes it doesn't work if it's skinny enough to be partial.
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Post by MyNameIsKooky » Mon Jun 21, 2010 5:43 pm

The white walls are meant to bounce you back if you touch them, and if you try getting stuck inside, undesired effects may occur. I'll make it act like a normal wall in the Episode 2 release, I guess.
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Post by Nobody » Mon Jun 21, 2010 6:03 pm

Even not getting stuck inside you can even jump leftwards if you land on a white floor until you fall in a hole in level 3.
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Post by MyNameIsKooky » Mon Jun 21, 2010 6:05 pm

Okay, I had to work 3 hours straight to get the Crates working perfectly because it was so glitchy. Now I'm trying to figure out how to work portals by just using one object instead of having to create two different portal objects to preserve memory...
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Post by Nobody » Mon Jun 21, 2010 6:06 pm

Crates? You're adding crates?
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Post by MyNameIsKooky » Mon Jun 21, 2010 6:08 pm

Yes. They're gravity-enabled. Some are breakable. It should make the game at least 2X more fun.

And is it just me, or have you gotten a much faster internet?
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Post by Nobody » Mon Jun 21, 2010 6:12 pm

Not that I know of, but maybe something awesome randomly happened.
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Post by MyNameIsKooky » Mon Jun 21, 2010 6:22 pm

So far, the Crates that I have are:

-Wood
-Metal

Planned Crates:

-TNT Crate
-Nitro Crate
-Fish Crate
-Metal ! Crate
-Outline Crate

Crates that will never appear, MUAHAHAHA, or will they?:

-Metal TNT
-Metal Nitro
-Wood ! Crate

(YES, THESE ARE FROM CRASH BANDICOOT.)
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Post by MyNameIsKooky » Tue Jun 22, 2010 1:24 am

DP.

Alright, I've probably worked for about 30 hours total on the first level of Episode 2 now. Note that ALL of the pictures below are from the first level of Episode 2. You'll see lots of new elements and enemies.

EDIT: I've just noticed that some of the pictures got cut off by one of the others. Sorry about that.
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Post by Nobody » Tue Jun 22, 2010 2:16 am

Shouldn't you spread out that many new features in order to make it more interesting? Suggestions of doomy extra work coming soon or never or neither.
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Post by MyNameIsKooky » Tue Jun 22, 2010 2:59 am

Send in the "doomy suggestions" then. I'm ready! Although I still haven't made the shopping carts yet.
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Post by Nobody » Tue Jun 22, 2010 4:04 am

Mega Shruikens-Are bigger than normal shruikens and do as much damage as fireballs, and shoot out regular shruikens. So evil I hesitated in sharing it with you for fear of dying on the boss battle.

Bonus Episodes that have nothing to do with wefight, such as Trouble with Fribbles or The Great Ninja Rescue. This one is a maybe, but if you make Bonuus Episodes you could integrate stuff from them into the official wefight episodes. Just a thought.

Umbrellas that make you fall slower. Used for stuff like being forced to collect one to make a big jump then having to fall a certain distance with stuff coming at you. You can guess what idea this came from, only you can't turn it off with the D button.

Umbrella Thief-A bad guy who does as his name suggests whether or not it's helpful.

Spikes on walls and ceilings, spikes that come at you.

Water. Underwater areas have time limits and exclusive enemies. e.g the recent fluids part if you actually get that far. Which if you also do my bonus suggestion will mean another page of episodes, but you might do that for the bonusses anyway.

A powerup that allows you to jump in midair, but only once per time you pick it up.

Enemy Spawners-iKooky Inc., or maybe Shoe Stores.

So not so doomy. Just a lot. Oh well.
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Post by MyNameIsKooky » Tue Jun 22, 2010 4:06 am

Bah! Humbug!

Anyways, did you have an specific plans for the Portal Maze?
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Post by Nobody » Tue Jun 22, 2010 4:08 am

Nah, just a bunch of portals that get you confused. I guess.
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