New Level -- Fear Palace

Post, download, and discuss custom levels for Return To Wonderland.
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Muzozavr
Rainbow Spirit Chaser
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Joined: Wed Jan 11, 2006 2:55 pm

New Level -- Fear Palace

Post by Muzozavr » Mon Jul 02, 2007 7:36 am

No ghosts in this one, no fake walls, and nothing hidden. :wink:
MUZ126 -- enjoy!
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Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Amnon
Rainbow Spirit Seeker
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Post by Amnon » Mon Jul 02, 2007 11:52 am

Nice and easy!
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bob roest
Rainbow Spirit Chaser
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Post by bob roest » Mon Jul 02, 2007 4:09 pm

No problems with this one Muzo, pretty straightforward!

Thanks for the break :wink: :D
bob
drushing
Rainbow AllStar
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Post by drushing » Wed Jul 04, 2007 4:47 am

Took me a while to think it through, finally figured it out!
margmarg
Platinum Wonderlander
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Post by margmarg » Wed Jul 25, 2007 7:51 am

I am completely stuck :stinkyred: everybody else says it it easy am I being really dense?

Any clues gratefully received!!
Amnon
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Post by Amnon » Wed Jul 25, 2007 8:05 am

Margmarg: when an object that moves on a transporter is destroyed, the transporter stops. If only you could stop it in the right spot to pick the extra coin, everything else will fall into place!
Muzozavr
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Post by Muzozavr » Wed Jul 25, 2007 8:12 am

As you're probably more of a newcomer, then of course you can't know the trick I use again and again in many levels. :wink:

And anyway, a lot of time passed, so here's the walkthrough.
Have Stinky collect the rainbow coins at the left and stay at the bottom "square". Have Loof push one of the barrels to Stinky. Have Stinky to push the barrel up. Have Loof collect all the bonus coins (if you didn't do it earlier) and put the barrel below the middle patch of ice.
Now Stinky pushes the barrel on the transporter. Switch to Loof and wait just a bit (or none, if you switch slowly) and push the barrel up.
The idea is to slide one barrel into another -- which means the transporter STOPS below the problematic coin. Don't reverse the roles of Stinky and Loof with this level, as Qookie will hinder you in switching quickly enough.
Collect the coin and transport to the right. From the exit gate, go RDDLDLDR to sort out the boxes. Collect the last bonus coins.
Now just exit with all three characters. You need to be quick if you want to collect that last bonus coin near the exit -- it's well guarded with spikes.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
margmarg
Platinum Wonderlander
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Joined: Thu May 03, 2007 8:45 pm

Post by margmarg » Wed Jul 25, 2007 9:24 am

Thank you for that, you are right, I didn't know a transporter stopped if the thing on top of it was destroyed. I think I have a lot to learn!
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Gen
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Post by Gen » Wed Jul 25, 2007 5:34 pm

Thanks for posting the spoiler, Muzzie! You don't know how many times I tried this one without realizing it contained a glitch. Success at last! Lots of fun! Thanks! :D
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