WA Editor v0.96 Update
- Midnight Synergy
- Site Admin
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WA Editor v0.96 Update
Hi folks,
a small update on the WA Editor (actually, the updates are all for the player).
* Bug Fixes: the leftover item bug, talk/zoom bug, and the glove load bug from the original WA
* New Feature: files placed in the downloads inbox are now checked with already existing files. Now an adventure is only overwritten if the file in your inbox is different from the existing file. This was important to be compatible with Mette's (future?) archive of zipped levels. Without the check, each time you'd download a zip of all custom levels you would replace all your old adventures and lose your scores. This now no longer happens.
* New Feature: to help you organize custom levels in the player, you can now place your levels into a number of different "archive folders". E.g. you can make a "completed" archive, or a "try later" archive, and move adventures about.
Exisiting v0.95 users can update their version by unzipping the attached file into their WAEditor directory - overwrite the two files, and off you go.
Cheers!
a small update on the WA Editor (actually, the updates are all for the player).
* Bug Fixes: the leftover item bug, talk/zoom bug, and the glove load bug from the original WA
* New Feature: files placed in the downloads inbox are now checked with already existing files. Now an adventure is only overwritten if the file in your inbox is different from the existing file. This was important to be compatible with Mette's (future?) archive of zipped levels. Without the check, each time you'd download a zip of all custom levels you would replace all your old adventures and lose your scores. This now no longer happens.
* New Feature: to help you organize custom levels in the player, you can now place your levels into a number of different "archive folders". E.g. you can make a "completed" archive, or a "try later" archive, and move adventures about.
Exisiting v0.95 users can update their version by unzipping the attached file into their WAEditor directory - overwrite the two files, and off you go.
Cheers!
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- tyteen4a03
- Rainbow AllStar
- Posts: 4386
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Re: WA Editor v0.96 Update
GOOD WOK!Midnight Synergy wrote:Hi folks,
a small update on the WA Editor (actually, the updates are all for the player).
* Bug Fixes: the leftover item bug, talk/zoom bug, and the glove load bug from the original WA
* New Feature: files placed in the downloads inbox are now checked with already existing files. Now an adventure is only overwritten if the file in your inbox is different from the existing file. This was important to be compatible with Mette's (future?) archive of zipped levels. Without the check, each time you'd download a zip of all custom levels you would replace all your old adventures and lose your scores. This now no longer happens.
* New Feature: to help you organize custom levels in the player, you can now place your levels into a number of different "archive folders". E.g. you can make a "completed" archive, or a "try later" archive, and move adventures about.
Exisiting v0.95 users can update their version by unzipping the attached file into their WAEditor directory - overwrite the two files, and off you go.
Cheers!






Hope there's no more MAV!

The editor still can't handle having lots of levels on the level menu. 

Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
- Kilicool64
- Rainbow Wizard
- Posts: 460
- Joined: Fri Oct 26, 2007 3:15 pm
Re: WA Editor v0.96 Update
nooooooooooMidnight Synergy wrote:, and the glove load bug from the original WA
noooooo









Don't judge a person by his look,but his heart
Anytime, Anyplace, Adventure Always Awaits!
Last edited by Loof on 1/1/19999999999999999 BC; edited 98998 in total.
Anytime, Anyplace, Adventure Always Awaits!
Last edited by Loof on 1/1/19999999999999999 BC; edited 98998 in total.
- Midnight Synergy
- Site Admin
- Posts: 2587
- Joined: Wed Nov 05, 2003 3:39 am
- Contact:
tyteen:
probably still going to get MAVs - with the editor there's just too many combinations to check to get rid of all possible MAVs (although, I'll say, I hardly get any?!?!?)
duncan:
I've edited your post to keep the thread readable
dlcs18:
The "red" magic will likely be taken out in future updates, especially if there is an "official" magic spell for the remaining colours in game sequels.
probably still going to get MAVs - with the editor there's just too many combinations to check to get rid of all possible MAVs (although, I'll say, I hardly get any?!?!?)
duncan:
I've edited your post to keep the thread readable
dlcs18:
The "red" magic will likely be taken out in future updates, especially if there is an "official" magic spell for the remaining colours in game sequels.
why did you have to take away the white glich it was help fullMidnight Synergy wrote:tyteen:
probably still going to get MAVs - with the editor there's just too many combinations to check to get rid of all possible MAVs (although, I'll say, I hardly get any?!?!?)
duncan:
I've edited your post to keep the thread readable
dlcs18:
The "red" magic will likely be taken out in future updates, especially if there is an "official" magic spell for the remaining colours in game sequels.
Don't judge a person by his look,but his heart
Anytime, Anyplace, Adventure Always Awaits!
Last edited by Loof on 1/1/19999999999999999 BC; edited 98998 in total.
Anytime, Anyplace, Adventure Always Awaits!
Last edited by Loof on 1/1/19999999999999999 BC; edited 98998 in total.
- wondertown
- Rainbow Wizard
- Posts: 471
- Joined: Wed Dec 26, 2007 9:50 am
Re: WA Editor v0.96 Update
Thanks PatrickMidnight Synergy wrote:* New Feature: files placed in the downloads inbox are now checked with already existing files. Now an adventure is only overwritten if the file in your inbox is different from the existing file. This was important to be compatible with Mette's (future?) archive of zipped levels. Without the check, each time you'd download a zip of all custom levels you would replace all your old adventures and lose your scores. This now no longer happens.

\Mette
I have something to say about my last post.
I've worked out how the archives work, and I love it!
(the player is also less jittery.)
I've worked out how the archives work, and I love it!

Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
- wondertown
- Rainbow Wizard
- Posts: 471
- Joined: Wed Dec 26, 2007 9:50 am
How do you get the levels to go into archives? I have been trying, but it either doesn't work or results in MAV.
I can't figure it out!
EDIT: Done it.
I can't figure it out!
EDIT: Done it.
Last edited by quick11 on Sat Nov 01, 2008 11:29 pm, edited 2 times in total.
- jdl
- Rainbow SuperStar
- Posts: 2894
- Joined: Fri Jun 06, 2008 8:37 pm
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You must create a archive folder first. Keep reading if you want to know how to do it. Skip this paragraph if you've already done it. -- Click on a level you want to archive to a different place, click archive, type in a name for the folder you want it to be in, and hit enter. I don't know if it goes into it automaticly after you hit enter. Go to the next paragraph to see how to place them into folders.
To place them into folders, click on a level, click archive, then click on a folder you want it to go in. If you want to create a new folder, look at the paragraph above.
I don't think you can create folders in folders.
To go to the folders, look where it says "show all", click on it and it will cycle through your folders along with "show all", and "not archived" (I think).
I hope this helps!
If you still can't get it to work, I would suggest you ask Patrick.
To place them into folders, click on a level, click archive, then click on a folder you want it to go in. If you want to create a new folder, look at the paragraph above.
I don't think you can create folders in folders.
To go to the folders, look where it says "show all", click on it and it will cycle through your folders along with "show all", and "not archived" (I think).
I hope this helps!
