Post, download, and discuss custom levels for Return To Wonderland.
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TheoX
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by TheoX » Tue Apr 01, 2008 3:24 am
This one's for Mark!

The more weird tricks you know the better for this one! I might have even discovered some of my own (I don't know if certain ones have been used before) in the process of making this!
Have fun!
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Last edited by
TheoX on Wed Apr 02, 2008 1:38 am, edited 1 time in total.
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Currently making synth music as
treehann
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My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
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Mark
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by Mark » Wed Apr 02, 2008 12:57 am
Thank you so much for the level, Theo!

Unfortunately, I didn't solve it correctly.
Both Qookie & Loof used the same exit gate without collecting all the coins.
Though I was able to retrieve that tricky coin by the pink gates.

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TheoX
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by TheoX » Wed Apr 02, 2008 1:15 am
The same gate? Can you explain exactly how you did that? I have no idea what you did, I've been scouring my level for ages but I can't figure it out. I know that it is impossible to bring two characters in the right exit, so it must be the left one... did you come in from the top somehow? Is it possible to kill the left yellow chomper without killing the right one, because I had a complicated plan but it didn't work because I killed both of them. Hmm... hope you can reply quickly, I'd like to fix this.
EDIT: Gah! I just realized that I used a white button in the bottom-right instead of a yellow one! Did you by any chance use that in your tricky plan? I'm going to fix that for now...
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as
treehann
I make 2d games too at:
treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
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Mark
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by Mark » Wed Apr 02, 2008 1:33 am
TheoX wrote:Did you by any chance use that in your tricky plan? I'm going to fix that for now...
Here's what I did:
I used the left gate to exit. Although I covered the white button, it really wasn't necessary. After collecting the clocks, Qookie pushed the wood box left over tramps while Loof performed jump at top to lure the west chomper up to be destroyed by the box. Then both Qookie & Loof jumped left and took ice slide to exit.
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TheoX
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by TheoX » Wed Apr 02, 2008 1:39 am
Alright, thanks a lot for finding that, I revised the level. Can you try it again please?

(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as
treehann
I make 2d games too at:
treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
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Mark
- Rainbow MegaStar
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- Joined: Sun May 07, 2006 9:26 pm
Post
by Mark » Wed Apr 02, 2008 3:24 am
Hi Theo,
I solved it again, but didn't use the black/white TP's, right trampoline, boulder, or top-left ice slide.
Here's what I did:
First Loof walks up to the blue gate and then down so red chomper is destroyed inside the gate. Loof goes up and jumps left to collect coin and jumps right. He then jumps right and double jumps left to collect both clocks. Jumps right twice and goes down and slides the steel box underneath Qookie. Qookie pushes the box down and right to trap chomper on conveyor button. Loof stands on halted conveyor so Qookie can take the coin above pink gates. Then push box on yellow button, and take break-tile bridge back up. Qookie jumps up and right to slide the wooden box left over trampolines while Loof performs jump at top to lure the west chomper up to be destroyed by that box. Qookie stands by the green gate as Loof lures east chomper to left exit. Chomper is destroyed by the hidden barrel. Loof stands inside the fake wall below the exit to lure the generated chompers on the red, blue and green buttons so Qookie can exit. Finally, Loof jumps north to exit smashing a chomper.
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TheoX
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by TheoX » Mon Apr 07, 2008 11:04 pm
Whenever I combine too many ideas there are always loopholes. Oh well! I'm going to make a few small levels utilizing little glitches a la Lucky-Luc.
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as
treehann
I make 2d games too at:
treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
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rescuefire
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by rescuefire » Mon Apr 07, 2008 11:48 pm
This is a freakin' nightmare!!!!!
HELPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP

Blessed are those who can give without remembering and take without forgetting.
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TheoX
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by TheoX » Tue Apr 08, 2008 12:14 am
Yes, it's quite evil isn't it!
Look at what Mark wrote, it explains what you can do to win.

(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as
treehann
I make 2d games too at:
treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!