Hex codes list (CAREFUL AT THESE!)

Discuss the games (no level solutions or off-topic, please).

Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl

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mqdar
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Post by mqdar » Mon Apr 23, 2007 9:15 am

I thought of something. How about making warp gates for motherships?
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John925
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Post by John925 » Mon Apr 23, 2007 2:00 pm

That's a no-can-do.
Well, at least I discovered the instant-death tile. :)
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Muzozavr
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Post by Muzozavr » Mon Apr 23, 2007 2:51 pm

I don't think that mothership-warp gate even exists.
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John925
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Post by John925 » Mon Apr 23, 2007 2:58 pm

I think Shadow Stinky warp gates were intended to be inn the game but taken out of the editor code for some reason. Fortunately MS never took it out of the game code, so it's still possible to HEX it :)
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dlcs18
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Post by dlcs18 » Tue Feb 03, 2009 2:55 pm

I found another mutation (although it is similar to one of the mutations on the list on the first page)

4B:02 gives you an invisible "Switcharoo" conveyor that appears once it is first stepped on. When you start the level, the Switcharoo conveyor is going left.

Now I am gonna find more... :P

EDIT:
Another one:
BA:02 - Break tile that needs 93 (!!!) steps on it to turn into empty space.

EDIT2:
BB:02... like BA:02, but it needs 94 instead of 93 XD

This might mean that BC:02 is 95 and BD:02 is 96 and so on but these haven't been tested

EDIT3:
A conveyor button that will act like a pressed button once stepped on but will not turn off any conveyors.
As you can see I am having a great time finding these codes XD
dlcs18
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VirtLands
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The Complete Teleporter List

Post by VirtLands » Wed Feb 04, 2009 12:42 am


HEX-These! :)

This is a list of some additional Hex-codes that I discovered recently.
For Muzozavr, DLCS18,... and anyone interested in HEXing. :)

This is the list of the 8 Normal Teleporters:
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
B0:04 = Red Teleporter (= Teleporter number #1)
B1:04 = Yellow Teleporter (= Teleporter number #2)
B2:04 = Green Teleporter
B3:04 = Blue Teleporter
B4:04 = Purple Teleporter
B5:04 = Lite-Blue Teleporter
B6:04 = White Teleporter
B7:04 = Black Teleporter

There are 72 mutant teleporters:
72 = { 1 + FF(h) - B8(h) } = { 47(h) = 71(d) } + 1 = 72(d)

Teleporters Numbered from #9 through #80
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
B8:04 = Unique invisible teleporter (= Teleporter number # 9)
B9:04 = Unique invisible teleporter (= Teleporter number #10)
Ba:04 = Unique invisible teleporter
.....
FF:04 = Unique invisible teleporter (= Teleporter number #80)

Given (H):04, H - AF(h) = (Teleporter Number)

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
New Mutation : 10:04 = Horizontal White Gate Doesn't Rotate!
==== ALSO, Causes the Game To CRASH!

0a04 = Horizontal White Gate, Can never be opened!

11:04 = Vertical White Gate, NonOpening, Nonpassable, non-rotating!
12:04 = 14:04 = Horizontal White Gate, nonOpening, Nonpassable, Rotating
13:04 = Vertical WHite Gate, NonOpening, Nonpassable, Rotating

20:04 = Horizontal White Gate, nonOpening, always passable, Rotating :Causes MAV ????
00:04 = 70:04 = 40:04 = Horizontal White Gate, nonOpening, always passable, Rotating

09:08 = Sticky Cube

...to be continued...
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