New Level - A Rose And Rushing Water

Post, download, and discuss custom levels for Return To Wonderland.
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kiki
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New Level - A Rose And Rushing Water

Post by kiki » Wed May 26, 2010 6:43 pm

A bit more of a challenge than my last.

Thanks again to Marinus for play testing this one. :)

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Keeks
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Sammy_Bro
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Post by Sammy_Bro » Wed May 26, 2010 7:05 pm

2 more 'till the goal!

Will try it soon.
:D
Marinus
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Post by Marinus » Wed May 26, 2010 7:08 pm

Great challenging level. Thanks! :)
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MyNameIsKooky
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Post by MyNameIsKooky » Wed May 26, 2010 7:32 pm

You're closing in on the big thousand! :D

Off to play now...
Amnon
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Post by Amnon » Thu May 27, 2010 2:12 am

Cool, great level, nothing better than boulder-action - reminds me of Mark!
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bob roest
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Post by bob roest » Thu May 27, 2010 4:17 am

I thought I had this billiard game figured out. I was ready to exit but there's a flame in my way and the balls are already in their respective pockets! :evil:

Dangy! :lol:

I'll get it, you might be on your 1035th level by then but I will solve this one! :wink:
bob
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Post by annedanner » Thu May 27, 2010 1:22 pm

Very clever level, Kiki! :shock: I, too, was stuck at the flame until a :idea: happened. Thanks.
Anne
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Liz Mayhew
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Post by Liz Mayhew » Thu May 27, 2010 3:02 pm

This is one I'll be working on for a very long time! :shock: :shock: :shock:

I get one bit sorted out and then another bit won't work. Try a different way and I get a different problem.

What a puzzler! 8)
Lizzie

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To arr is pirate!
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doodlebug
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A Rose and Rushing Water

Post by doodlebug » Thu May 27, 2010 6:56 pm

I thought I had this also. Got all my coins and all the gates are open but I am also blocked by the flame. I have one ball left over but do not know how to put out the flame and exit. I remembered all the little tricks I thought, I guess there's one I don't know about or forgot. I will wait for a hint on this one. I don't believe my brain is big enough to get it without a hint.

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Marinus
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Post by Marinus » Thu May 27, 2010 7:20 pm

Some hints, Liz and Annie:
I was stuck for a long time with the same problem until I noticed a certain breaktile is a 2-step.
Not all gates need to be open at the same time.
A travelator can be useful, even without traveling
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doodlebug
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A Rose and Rushing Water

Post by doodlebug » Thu May 27, 2010 7:39 pm

Thanks Marinus that hint with the travelator made me take another look and I saw what I was missing. I actually did that before but since I did not have the yellow gate part figured out it did not work for me. Once I got my yellow gate figured it worked. Really fun level Kiki.

Thanks Annie
Amnon
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Post by Amnon » Thu May 27, 2010 10:59 pm

that hint with the travelator made me take another look and I saw what I was missing
The only use I found for the travelators in this level is to prohibit our heroes from going in the wrong direction (thus creating unintended solutions).
Chip
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Post by Chip » Thu May 27, 2010 11:05 pm

Hi Keeks
A game in the game. Great! :D
Had an :idea: with the crucial flame too, and the rest came together.
Thanks for a superb number 1000 minus...
...2!
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bob roest
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Post by bob roest » Fri May 28, 2010 2:38 am

I wish I could design levels like this.

I had a feeling I was doing something out of order and then I also realized I wasn't using a certain break-tile properly. :roll:

Superb challenge, thanks pal! :D
bob
Marinus
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Post by Marinus » Fri May 28, 2010 8:48 pm

Amnon wrote:The only use I found for the travelators in this level is to prohibit our heroes from going in the wrong direction (thus creating unintended solutions).
You're talking in riddles, at least riddles to me. Do you mean
you did not push a boulder from the white button right (over the travelator), to put out the flame left of the red gate, and push it right through TP?
If so, I'm curious how you played the level.
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Amnon
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Post by Amnon » Sat May 29, 2010 8:52 am

Marinus, I actually did as you suggested: I pushed a boulder from the white button right (over the travelator). I also pushed a different boulder left onto the red button.
Marinus
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Post by Marinus » Sat May 29, 2010 9:03 am

OK, thanks.
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Liz Mayhew
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Post by Liz Mayhew » Wed Jun 02, 2010 8:36 am

I'm never going to manage this one. I can't cover the yellow button.

Hopefully waiting for a walkthrough ... :oops: :wink:
Lizzie

To err is human,
To arr is pirate!
Amnon
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Post by Amnon » Wed Jun 02, 2010 8:56 am

I can't cover the yellow button
The very top boulder goes Down (7 places), Right (2 places), Up (2 places), Left (4 places)
Marinus
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Post by Marinus » Wed Jun 02, 2010 3:57 pm

Liz wrote:Hopefully waiting for a walkthrough ...
I thought, if I write a walkthrough for this one, in case you're still waiting for it, Kiki can spend his time on creating the big 999. :D
1. Woodbox 1D. Lower boulder L. Boulder from above pink button D on button. Boulder from right-above pink R. (destroying other box, staying above pink button, and pushing other boulder L to green)

2.
Amnon wrote:The very top boulder goes Down (7 places), Right (2 places), Up (2 places), Left (4 places)

3. Boulder from left of yellow U in water. Get coin below generator. Woodbox 1D,3L in water and get coin. Boulder from above pink LU to white.

4. Q&L go both through pink and yellow TP's, get coins and push barrel in water 3 right of blue button. Qookie stands on button.

5. Loof pushes boulder from pink L. Boulder from green R and stand on travelator. Get coin bottom-right. Go through blue gate to other travelator. Push boulder UL on red.

6. Qookie pushes boulder from white R (over travelator) U (to flame) and R. (through TP) Loof travels to last coin and both exit.
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Liz Mayhew
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Post by Liz Mayhew » Wed Jun 02, 2010 4:37 pm

Thanks Marinus and Amnon for the help. :D :D

I don't think I would have managed without it.

Excellent level Keeks - a total enigma.:stinkyhappy:
Lizzie

To err is human,
To arr is pirate!
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