
KIKI1003
And here is one, after ice-cubing the ghost, which had some element of chance: http://lh3.ggpht.com/_zcDJHZze4SQ/TGb6O ... 003alt.jpg (Does this look like the way you played, Amnon and Bob?)(For some reason it seemed obvious to me that the barrels with explosive stuff, were meant to explode. Therefore I didn't search for another use.)
A boulder must be rolling up and down over the timer. In one version the boulder is stopped on the bottom side by the coin on the ice, in the other version, it is stopped by the ice-cube.I have no idea how to keep the green gates open.
It's just as Amnon says: It's optional, and in fact an unintended way, which I missed when I tested the level.Liz Mayhew wrote:I have no idea how you got one barrel right and the other one left Marinus without losing the plasma cube.
Liz Mayhew wrote:I ended up with 1 barrel in the water ......
.... I don't know how the rest of you managed to exit from the chomper room without pushing the plasma cube in the water ....
Edit:Since you used a barrel in the water, the 2-way conveyor pointed in the wrong direction (to the right, so you pushed the cube in the water). If you would have let both barrels exploding by the ghost, the conveyor was still pointing left, so you could exit the chomper area without pushing the cube in the water.
See the picture (same link as the first one in my other post, which shows the intended way) No barrel. Pushing barrels (or only one barrel) into the water was just an unintended way.
http://lh6.ggpht.com/_zcDJHZze4SQ/TGW9D ... ki1003.jpg
1. Run to bottom-right corner and push box in water before gate closes.
2. When ghost is on top, push plasmacube R on lightblue button, and stand below boulder. As soon as ghost goes D through coin, push boulder U.
(boulder should roll through coin, activating green timer, 2-way conveyor points left, and no ghosts or barrels remaining)
3. Woodbox in water on the way to yellow TP. Using bottom tramp, jump LL on conveyor (pushing other woodbox where breaktile was). Get coins on top without walking too much on the edge; it's dangerous there.
4. Activate conveyortimer, and quickly push steelbox D, jump R, step L before steelbox jumps. Push steel to 2 below lightblue button (as jumpstopper with coin)
5. Go through yellow TP, jump UDRU, and quickly walk around the tree and out of chomper area.
6. Steel on lower tile straight below rolling boulder, and get coins. When green gate is close, push boulder RU to pink button. Steel on red button.
7. Get coin at the right side having a little patience with the yellow gate, get bonuscoins and exit.