I hope that made sense.
Project 256!
Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl
The adders represent the value in binary, which is a way of displaying numbers using only 2 digits, 0 and 1. In the normal system, after a place has exceeded 9 the next one to the left is increased 1 and the place with the 9 in is turned back to 0. In binary it's the same thing, just that instead it exceeds 1 to increase the next place. So 1-10 is 0,1,10,11,100,101,110,111,1000,1001,1010, adding one to the next left digit every time a place has gone past 1.
I hope that made sense.
I hope that made sense.
dlcs18
EPIC TOPIC REVIVAL
http://www.youtube.com/watch?v=xiMDhsToDoI
I went and made a decimal adder in WA. Just look at the complexity of that mechanism!
http://www.youtube.com/watch?v=qwJcNkTlHCs
Then I made a timer. I can see how this can be used for adventures. DO SOMETHING IN x SECONDS OR ELSE I dunno what!
Also yes, I can see how we're not really in the subject of boolean computing anymore... but hey, it's a kind of computer, isn't it? One could make use of such mechanisms for puzzles.
http://www.youtube.com/watch?v=xiMDhsToDoI
I went and made a decimal adder in WA. Just look at the complexity of that mechanism!
http://www.youtube.com/watch?v=qwJcNkTlHCs
Then I made a timer. I can see how this can be used for adventures. DO SOMETHING IN x SECONDS OR ELSE I dunno what!
Also yes, I can see how we're not really in the subject of boolean computing anymore... but hey, it's a kind of computer, isn't it? One could make use of such mechanisms for puzzles.
I know people hate it when I keep reviving this old topic, but at least it's better than having to create a new one, so...
Here's an example multiplier - press one of the buttons on the top row, one of the buttons on the bottom row, and the result should show up in green 7-segment letters on the big blank board right next to your spawn.
If you're wondering how I did it, I'll just show you the text file that I wrote and had in front of my eyes the whole time:
My brain started hurting halfway through the process. 
Here's an example multiplier - press one of the buttons on the top row, one of the buttons on the bottom row, and the result should show up in green 7-segment letters on the big blank board right next to your spawn.
If you're wondering how I did it, I'll just show you the text file that I wrote and had in front of my eyes the whole time:
Code: Select all
1,1 - 11,1; 11,3
1,2 - 8,0; 11,1; 8,1; 11,2; 8,2
1,3 - 8,0; 11,1; 8,1; 11,3; 8,2
1,4 - 11,0; 11,1; 8,1; 11,3
1,5 - 8,0; 11,0; 8,1; 11,3; 8,2
2,1 - 8,0; 11,1; 8,1; 11,2; 8,2
2,2 - 11,0; 11,1; 8,1; 11,3
2,3 - 8,0; 11,0; 8,1; 11,2; 11,3; 8,2
2,4 - 8,0; 11,0; 11,1; 8,1; 11,2; 11,3; 8,2
2,5 - 8,0; 11,0; 11,1; 11,2; 11,3; 8,2; 10,1; 10,3
3,1 - 8,0; 11,1; 8,1; 11,3; 8,2
3,2 - 8,0; 11,0; 8,1; 11,2; 11,3; 8,2
3,3 - 8,0; 11,0; 11,1; 8,1; 11,3; 8,2
3,4 - 8,0; 11,1; 8,1; 11,2; 8,2; 10,1; 10,3
3,5 - 8,0; 11,0; 8,1; 11,3; 8,2; 10,1; 10,3
4,1 - 11,0; 11,1; 8,1; 11,3
4,2 - 8,0; 11,0; 11,1; 8,1; 11,2; 11,3; 8,2
4,3 - 8,0; 11,1; 8,1; 11,2; 8,2; 10,1; 10,3
4,4 - 8,0; 11,0; 8,1; 11,2; 11,3; 8,2; 10,1; 10,3
4,5 - 8,0; 11,0; 11,1; 11,2; 11,3; 8,2; 9,0; 10,1; 9,1; 10,2; 9,2
5,1 - 8,0; 11,0; 8,1; 11,3; 8,2
5,2 - 8,0; 11,0; 11,1; 11,2; 11,3; 8,2; 10,1; 10,3
5,3 - 8,0; 11,0; 8,1; 11,3; 8,2; 10,1; 10,3
5,4 - 8,0; 11,0; 11,1; 11,2; 11,3; 8,2; 9,0; 10,1; 9,1; 10,2; 9,2
5,5 - 8,0; 11,0; 8,1; 11,3; 8,2; 9,0; 10,1; 9,1; 10,2; 9,2- Attachments
-
- youff#zzargblarg.wa2
- Multiplier w/ 7-Segment Display
- (178.48 KiB) Downloaded 213 times
-
- Download this to ...\\WA Editor v096\\Custom. Create the directory if you don't have it.
- binm.bmp (3.05 KiB) Viewed 2753 times
- jozsefkoma
- Rainbow Star
- Posts: 1460
- Joined: Tue Dec 23, 2008 5:45 pm
That's really cool.Blast!10 wrote:I know people hate it when I keep reviving this old topic, but at least it's better than having to create a new one, so...
Here's an example multiplier - press one of the buttons on the top row, one of the buttons on the bottom row, and the result should show up in green 7-segment letters on the big blank board right next to your spawn.
If you're wondering how I did it, I'll just show you the text file that I wrote and had in front of my eyes the whole time:My brain started hurting halfway through the process.Code: Select all
1,1 - 11,1; 11,3 1,2 - 8,0; 11,1; 8,1; 11,2; 8,2 1,3 - 8,0; 11,1; 8,1; 11,3; 8,2 1,4 - 11,0; 11,1; 8,1; 11,3 1,5 - 8,0; 11,0; 8,1; 11,3; 8,2 2,1 - 8,0; 11,1; 8,1; 11,2; 8,2 2,2 - 11,0; 11,1; 8,1; 11,3 2,3 - 8,0; 11,0; 8,1; 11,2; 11,3; 8,2 2,4 - 8,0; 11,0; 11,1; 8,1; 11,2; 11,3; 8,2 2,5 - 8,0; 11,0; 11,1; 11,2; 11,3; 8,2; 10,1; 10,3 3,1 - 8,0; 11,1; 8,1; 11,3; 8,2 3,2 - 8,0; 11,0; 8,1; 11,2; 11,3; 8,2 3,3 - 8,0; 11,0; 11,1; 8,1; 11,3; 8,2 3,4 - 8,0; 11,1; 8,1; 11,2; 8,2; 10,1; 10,3 3,5 - 8,0; 11,0; 8,1; 11,3; 8,2; 10,1; 10,3 4,1 - 11,0; 11,1; 8,1; 11,3 4,2 - 8,0; 11,0; 11,1; 8,1; 11,2; 11,3; 8,2 4,3 - 8,0; 11,1; 8,1; 11,2; 8,2; 10,1; 10,3 4,4 - 8,0; 11,0; 8,1; 11,2; 11,3; 8,2; 10,1; 10,3 4,5 - 8,0; 11,0; 11,1; 11,2; 11,3; 8,2; 9,0; 10,1; 9,1; 10,2; 9,2 5,1 - 8,0; 11,0; 8,1; 11,3; 8,2 5,2 - 8,0; 11,0; 11,1; 11,2; 11,3; 8,2; 10,1; 10,3 5,3 - 8,0; 11,0; 8,1; 11,3; 8,2; 10,1; 10,3 5,4 - 8,0; 11,0; 11,1; 11,2; 11,3; 8,2; 9,0; 10,1; 9,1; 10,2; 9,2 5,5 - 8,0; 11,0; 8,1; 11,3; 8,2; 9,0; 10,1; 9,1; 10,2; 9,2
How can you make that?
It took me a year, but here is an RTW version.Blast!10 wrote:5-bit full adder for your enjoyment...
0 = stuck.
1 = win with nothing.
10 = win with 1 bonus.
11 = win with 2 bonuses.
100 = win with 3 bonuses.
101 = win with 4 bonuses.
- Attachments
-
- BBSGATES5BITADD.LV6
- (7.42 KiB) Downloaded 208 times
Last edited by billy bob on Fri May 06, 2011 10:25 am, edited 1 time in total.
- StinkerSquad01
- Rainbow AllStar
- Posts: 4251
- Joined: Mon Aug 09, 2010 3:39 am



