WA3 Update Thread
Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl
-
- Rainbow AllStar
- Posts: 4548
- Joined: Fri Dec 26, 2008 4:56 pm
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
- exhypercube
- Rainbow Wonderlander
- Posts: 147
- Joined: Tue Nov 08, 2011 6:36 pm
MS said something about TIME so those crabs froze so ... now I got mix up with Brr.
Here's the pics again.

- Attachments
-
- wa3_preview7.jpg (26.17 KiB) Viewed 4755 times
-
- wa3_preview11.jpg (69.2 KiB) Viewed 4755 times
-
- wa3_preview12.jpg (38.15 KiB) Viewed 4755 times
I had this account since I was young. I'm in college now.
-
- Rainbow AllStar
- Posts: 4548
- Joined: Fri Dec 26, 2008 4:56 pm
- exhypercube
- Rainbow Wonderlander
- Posts: 147
- Joined: Tue Nov 08, 2011 6:36 pm
- boywhoflies
- Rainbow Spirit Chaser
- Posts: 5510
- Joined: Thu Jun 26, 2008 3:16 pm
- exhypercube
- Rainbow Wonderlander
- Posts: 147
- Joined: Tue Nov 08, 2011 6:36 pm
Yeah !exhypercube wrote:MS said something about TIME so those crabs froze so ... now I got mix up with Brr.Here's the pics again.
That right !

I think the 3 down the pic is how many thing you freeze !
2 crabs . and maybe 1 flower .
The indigo magic still secret .

Or maybe not ! I think indigo magic freeze the things but forever !

Or maybe indigo magic have power to freeze the things and get it back move when you want ! I think !
Oh yeah !boywhoflies wrote:There's the Xs next to the 9. I'm guessing those mean something. Infinite magic for tests?
That is possible !

- Attachments
-
- wa3_preview11_994.jpg (69.2 KiB) Viewed 4697 times
If the blue magic make freeze, forever, except that you don't see a blue cube or something (like in WA1, Brr make a enemy get in a blue frozen cube).kidkidaaa1 wrote:Yeah !exhypercube wrote:MS said something about TIME so those crabs froze so ... now I got mix up with Brr.Here's the pics again.
That right !![]()
I think the 3 down the pic is how many thing you freeze !
2 crabs . and maybe 1 flower .
The indigo magic still secret .
Or maybe not ! I think indigo magic freeze the things but forever !
Or maybe indigo magic have power to freeze the things and get it back move when you want ! I think !Oh yeah !boywhoflies wrote:There's the Xs next to the 9. I'm guessing those mean something. Infinite magic for tests?
That is possible !
- StinkerSquad01
- Rainbow AllStar
- Posts: 4251
- Joined: Mon Aug 09, 2010 3:39 am
- Fluffshery
- Rainbow Seeker
- Posts: 277
- Joined: Fri Jun 26, 2009 1:28 am
MS actually said that his original idea for indigo magic was suite similar to an idea yot yot had.
MS's exact words:
MS's exact words:
Yot yot's idea:Midnight Synergy wrote: As to Indigo: My original idea for it (as well as large parts of the POTZ plot) was actually quite similar to what yot yot mentions. Stinkers would even revisit the same level at different points in time, and interact with past and future versions of themselves. Is this idea still part of POTZ at this time? Well... TIME will tell, won't it.
yot yot5 wrote: I just hope indigo magic is going to be EPIC!!! Here's my idea:
You begin a certain level with indigo magic. You have to shoot a barrel, and then return to the exit. A gate is in front of the barrel, and the button is on the other side of this section.
You solve the level by stepping below the gate, and shooting the barrel with pow. The gate blocks the way and the shot is wasted; or is it???
You now use indigo magic to go back in time to the start of this section. You step on the gate button, and the other you shoots the barrel through the safely opened gate!
A few tweaks:
1: no more then three stinkers at any one time (so you can only fling across time twice).
2: if you touch, kill, or even alter the other you, a paradox will happen and you DIE!
My Level ListAlbert Einstein wrote:Anyone who has never made a mistake has never tried anything new.
- LittleZbot
- Rainbow MegaStar
- Posts: 3039
- Joined: Fri Jul 03, 2009 10:51 pm
- Contact:
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
-
- Rainbow AllStar
- Posts: 4548
- Joined: Fri Dec 26, 2008 4:56 pm
- exhypercube
- Rainbow Wonderlander
- Posts: 147
- Joined: Tue Nov 08, 2011 6:36 pm
-
- Rainbow AllStar
- Posts: 4548
- Joined: Fri Dec 26, 2008 4:56 pm
- exhypercube
- Rainbow Wonderlander
- Posts: 147
- Joined: Tue Nov 08, 2011 6:36 pm
-
- Rainbow AllStar
- Posts: 4548
- Joined: Fri Dec 26, 2008 4:56 pm
- exhypercube
- Rainbow Wonderlander
- Posts: 147
- Joined: Tue Nov 08, 2011 6:36 pm
-
- Rainbow AllStar
- Posts: 4548
- Joined: Fri Dec 26, 2008 4:56 pm
If "X" means "infinite charges for testing", the number at the bottom probably shows the "real" remaining number of the charges and eventually goes into negatives.
Just a thought...
Just a thought...
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
- exhypercube
- Rainbow Wonderlander
- Posts: 147
- Joined: Tue Nov 08, 2011 6:36 pm
Could be. I doubt it, though. There's no reason for MS not to base POTZ on MOFI's code. That means there's no reason for MS to remove the "Game saved in" message only to add it back in when the game ends up being released. That's just extra work.
It could be, though, that he is changing the coding for saving (save/load FINALLY keeps track of how much time you spent in an adventure??) and he has BOTH save mechanisms activated to compare the new one to the old one. Then removing the message would make sense as a simple way to add a visual difference.
It could be, though, that he is changing the coding for saving (save/load FINALLY keeps track of how much time you spent in an adventure??) and he has BOTH save mechanisms activated to compare the new one to the old one. Then removing the message would make sense as a simple way to add a visual difference.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
If the indigo magic may just explode enemy like POW except it explode whiting 3 or 5 seconds and you can shoot only 5 times on each side of the screen. Or freeze enemy like BRR. Or randomly teleports enemy. Or... transform enemy in... like red crab will be a green crab, a Fireflower will be a Iceflower, a chomper in a spikey, etc. 

- boywhoflies
- Rainbow Spirit Chaser
- Posts: 5510
- Joined: Thu Jun 26, 2008 3:16 pm
I don't know what the first 2 could be for, as there's already pow and brr(I know you used them to discribe). The teleport thing, if it's random, probably couldn't make and good puzzles, but could be used in action levels to keep all the enemies still there after being shot, but that's not to great a idea. Chances are I missed some situations with it. The transforming, however, I think could make some intresting puzzles.