New Level - Celebrating a Decade of Wonderland

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billy bob
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New Level - Celebrating a Decade of Wonderland

Post by billy bob » Wed Oct 24, 2012 4:51 pm

Happy 10th Wonderland Anniversary!
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Last edited by billy bob on Wed Oct 24, 2012 10:58 pm, edited 1 time in total.
annedanner
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Post by annedanner » Wed Oct 24, 2012 6:47 pm

Hey BB,

It's nice to see you posting levels, again. And you've bested yourself with this one.

Here is what I've tried so far:
I've tried rolling in the ball and other options, but can't seem to get past the travelator puzzle. I can either smash the box with me in it, then push the boulder into the water or smash the box with be in it and quickly move up on the travelator - but then I can't move the boulder.
May I please have a hint?
Anne
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Muzozavr
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Post by Muzozavr » Wed Oct 24, 2012 7:32 pm

I've had a thought about "War and Peace" that I've never had before that further cements my opinion about it (for those of you, who don't know: I hate it)

I like it when I have smart thoughts, but even thinking about that book makes me angry.

So what do I get to cheer myself up? A great puzzle with a perfect opening move. It's *so* smart. And even though the main idea is so simple, I've never seen it before... thanks, BB.

I've managed to get to the right side and enter the prism room, but the blue button confuses me horribly. No hints yet, please! :roll:

For annedanner, small hint for the start:
If an object is "in motion", it cannot be pushed. This is important.
Big hint for the start:
You'll need a triple jump.
EDIT: Looks like I spoke too soon. I do need a small clue, after all. I have mentally figured everything out except for one small problem that prevents me from finishing.

In the right room, the only way I can see to do anything is to use a "bounce" off that boulder to exit the teleporter and escape before the boulder kills you. The problem is, the ice patch is too short, so by the time I exit the teleporter, the boulder kills me before I can make any movement whatsoever. Do I need some sort of a me-in-the-boulder glitch variation or am I barking up the wrong tree? I tried not taking that coin but that just kills me even faster...
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
billy bob
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Post by billy bob » Wed Oct 24, 2012 9:28 pm

Muzozavr wrote:In the right room, the only way I can see to do anything is to use a "bounce" off that boulder to exit the teleporter and escape before the boulder kills you. The problem is, the ice patch is too short, so by the time I exit the teleporter, the boulder kills me before I can make any movement whatsoever. Do I need some sort of a me-in-the-boulder glitch variation or am I barking up the wrong tree? I tried not taking that coin but that just kills me even faster...
Put the other prism below the higher teleport before taking this action.
Muzozavr
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Post by Muzozavr » Wed Oct 24, 2012 9:48 pm

billy bob wrote:
Muzozavr wrote:In the right room, the only way I can see to do anything is to use a "bounce" off that boulder to exit the teleporter and escape before the boulder kills you. The problem is, the ice patch is too short, so by the time I exit the teleporter, the boulder kills me before I can make any movement whatsoever. Do I need some sort of a me-in-the-boulder glitch variation or am I barking up the wrong tree? I tried not taking that coin but that just kills me even faster...
Put the other prism below the higher teleport before taking this action.
I tried that, but then Stinky just pushes the prism back down when he exits the teleporter... and then the same thing happens.

I've even made a "test" version for myself where I made the ice patch longer and I've been able to solve the entire rest of the puzzle. So the murderous boulder is the only thing that still stands in my way.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
billy bob
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Post by billy bob » Wed Oct 24, 2012 10:58 pm

When I first played the level Stinky never died when I tried this, but now, sometimes Stinky will die and sometimes Stinky will live. :?

Well then, so that Stinky lives every time for everyone, I have turned the level anticlockwise 90 degrees. :lol:

Everybody download the level again. :oops:
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L'Carpetron Dookmarriot 3
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Post by L'Carpetron Dookmarriot 3 » Wed Oct 24, 2012 11:41 pm

I did the ...erm... opening move, but when I jump up the boulder goes left into the transporter and I am trapped. This level looks awesome!
Muzozavr
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Post by Muzozavr » Thu Oct 25, 2012 12:52 am

Follow the boulder immediately, you'll end up on the water, being able to step away! There is a "me in the boulder" quirk in the game that makes this part work.

Also, Stinky never lived for me in the old version. Not once.

Off to try the new version...

EDIT: YES!!! The new version works!

I have done a number of tests and no matter what I do, Stinky never lives in the old version and always lives in the new one. This is pretty weird! :shock:

Anyway, since I've solved the rest of the puzzle by myself and the old version was impossible on my system anyway :lol: I can say I have solved this one without clues. Very interesting puzzle, very good. I really like the two-boulder cycle and the way you have to repeat a certain move twice.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Amnon
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Post by Amnon » Thu Oct 25, 2012 2:43 am

WOW, what a worthy level to celebrate!!!!!

Just beautiful.

Now I see here something about an older version - I only see one way to solve this, so did I miss anything?
Muzozavr
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Post by Muzozavr » Thu Oct 25, 2012 9:10 am

Amnon wrote:WOW, what a worthy level to celebrate!!!!!

Just beautiful.

Now I see here something about an older version - I only see one way to solve this, so did I miss anything?
If you have a MUSHROOM between the two trampolines, you have the older version.

If you have a WATER SQUARE between the two trampolines, you have the newer version.

The versions are mostly identical, the newer one was TILTED anticlockwise 90 degrees. For some reason, a certain move (in the right room) simply doesn't work for most people in the older version, making it UNSOLVABLE if it doesn't work for you. In the newer one, everything works reliably and perfectly, even though the "tilt" is the only thing that was changed, really. Some weird bug here!
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
billy bob
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Post by billy bob » Thu Oct 25, 2012 12:13 pm

All I did was switch the level round anticlockwise 90 degrees (and because of this I had to change two other things).

Indeed it is strange how that turning the level round would always make the glitch function: the picture and comment below may demonstrate something about this.
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Amnon
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Post by Amnon » Thu Oct 25, 2012 12:20 pm

Thanks Muzo.

Fortunately I downloaded the later version and everything worked fine.
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L'Carpetron Dookmarriot 3
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Post by L'Carpetron Dookmarriot 3 » Fri Oct 26, 2012 11:17 pm

YES!!! I DID IT!!!

What an awesome level to celebrate!

Truly the most fun to figure out level I have ever played!

Well done! :D
Chip
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Post by Chip » Sat Oct 27, 2012 6:05 pm

Hi BB
This birthday cake was full of surprises. Thanks for the fine food. :D

PS:
Guess your first version made problems because the game calculates the objects from top left to bottom right. The order there was prism-boulder-prism, and the solution didn't work with the first prism as blocker. In the new (turned) version the order is boulder-prism-prism, and the trick works with both prisms. Your screenshot reveals the same question of order.
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Post by annedanner » Sat Oct 27, 2012 8:00 pm

Thanks, Muzozavr, for the helpful hints. And thanks, again, BB for this challenging level.
Anne
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Muzozavr
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Post by Muzozavr » Sat Oct 27, 2012 8:01 pm

Chip wrote:Hi BB
This birthday cake was full of surprises. Thanks for the fine food. :D

PS:
Guess your first version made problems because the game calculates the objects from top left to bottom right. The order there was prism-boulder-prism, and the solution didn't work with the first prism as blocker. In the new (turned) version the order is boulder-prism-prism, and the trick works with both prisms. Your screenshot reveals the same question of order.
Wait, WHAT?!?! I think I still have the old version on my hard drive, let me test this...

EDIT: You're right! Switching the prisms around made it possible to solve the old version as well! Of course, "generation order" is a bit too evil to utilize in a "normal" level, so the new version is a blessing. But still, wow. I knew about the generation order but didn't even think about it here. Guess you really CAN learn something new every day! :shock:
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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doodlebug
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Happy 10th Wonderland Anniversary

Post by doodlebug » Sun Oct 28, 2012 3:10 pm

Really enjoyed this one. Thanks for the fun.

Annie
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