Post
by Wonderman109 » Thu Dec 29, 2016 7:19 pm
~Not rude at all, Time, I was going to make a long post anyway.
So, I've been semi-busy for most of December and have not done much work on the hub since my last post. Since I haven't had anyone beta-test the jump-scare sim, I tried to myself, did not get very far, and now I've decided I'm going to get back at it after taking a break from the project (and when I stop working on Wonderland projects, I generally stop playing Wonderland altogether).
The thing is, Wonderland isn't the best for POV horror genres, as everyone here had said before. Ironically, I went in this hub back in summer 2015 thinking about combining the themes of the four FNAF games into one, since that's all it was going to be at the time. If I had waited for FNAF World and SL to come out, and based FNAS off them instead, FNAS would actually have been easier since they are more free-roam and RPG-like.
I should also mention here that FNAF4 was really the reason I began paying attention to the games in the first place.I knew basically nothing about FNAF before FNAF4 teasers started popping up on sites and a couple people showed me the game later. So, that's why FNAS began so late in the first place.
FNAS was originally going to be a clone of FNAF1 in Wonderland style, with a few FNAF2 elements, a FNAF-3 style bonus night, and a FNAF4-style minigame. The fact that the FNAF franchise changed continually as I began working kind of made it hard to do this, along wit the fact that Wonderland, again, isn't quite built for this type of in-your-face horror so much as it is for ambient horror (like we see in hubs/level series such as yotyot's Amnesia Remake, MNIK's Gem Chompers, several of Ice's levels, my own TTNW3 for what it's worth.
It seems now like I'll have to refocus what FNAS is going to be like. One idea I have is to split the game and the hub, and just leave the training hub separate as is since it doesn't have much story-line relevance anyway.
Another idea I have is to remake the games, keeping the ideas and custom content, but redoing the game itself mostly from scratch and compressing the story and the content to a more workable environment. I could combine ideas one and two.
My last idea is to keep things going exactly as they were before December, however, this could take months to finish. I''ve changed my mind and I don't want to do sequels anymore, as I felt much of the FNAS storyline beyond the first game that I've made most of is too similar to other horror games or even to other FNAF clones to feel like an original game. So, rearragning everything this way could take a while.
TL;DR
FNAS has been a hard game to make over the course of a year and a half (although I've really only worked on it for two months in 2015 and four or five in 2016). It's basically close to being finished, but I'm not happy with the way it is (as in, not scary enough, and not original enough), and I want to fix or redo parts to make it simpler and get it done already.
I need another couple of months to make this happen, and at this point I really would appreciate people coming forward to be beta-testers, so I have feedback on how atmospheric the game is and how fun it is to actually play as someone who doesn't know the game inside out already and is immune to being scared by it.