In its current form, things can only be pushed in increments of one unit.
You mentioned that box pushing will be totally different and if it’s not too late to make suggestions here are some bound to give you more headaches…
- being able to push blocks (whatever) in small incremental units
- being able to carry blocks
- being able to stack blocks & push them to make ‘stepping stones’ to things/passages at greater heights or simply to cross over an obstacle whether it be a trap/water etc
- being able to pull blocks – if something or another block is stacked on top of the block being pulled it could remain in the same position & fall down when the downward way is clear.
- Being able to either climb or jump onto a block – jumping may require special boots in which case you would be able to carry blocks & stack to greater heights.
- Being able to throw blocks
- 2 variation of blocks – 1 which stops where it lands & another which slides a certain distance on landing
- Different power gloves for throwing – more powerful, throw further/higher
It might be handy to have a few requirements for jumping, throwing, carrying or even pulling whether they be boots for jumping/gloves for throwing etc. The idea being that a level creator would be able to limit abilities or extend them to allow for a greater degree of puzzle options – ie a simple pushing puzzle might be rendered useless if you are able to pull or just carry a block to a certain place. There’d be different dynamics with climbing as opposed to jumping particularly in say tight areas where you’d need more precise movement – if you had the ability to jump say & you wanted to climb, you’d take off the jumping boots, if you wanted to throw a block just a little way you’d swap gloves from powerful to less so. Just a side note regardless or what gloves you had on you’d still have the option of placing a block down rather than throwing it.
Some puzzle variations might include
- stacking blocks to get to another passage way (see pic) or to get to a reward item (or whatever)
- stacking blocks to cross a lava flow
- removing blocks to get to a buried item
- you might have a room divided by say lava with 2 entrances, blocks on one side & a puzzle element on the other which requires 2 characters, one to throw blocks to the other side & another character to stack in a certain way etc
- there might be a switch element to open doors or make appear certain items
- at its simplest form a simgle block on a single switch to open a door
- maybe a different colour switch which would require say 2 blocks stacked on top of it to… another that might require 3…
- you could have a puzzle which requires 6 blocks to be arranged on 3 different coloured switches while avoiding enemies
- or even a puzzle as in the second picture (crossing from right to left)
Robbie
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