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Posted: Tue Aug 25, 2009 10:06 pm
by MyNameIsKooky
But then it wouldn't have to be a Cloud City level!
This bagel is OVER. I'm going to make a Wondertown level.
Posted: Tue Aug 25, 2009 11:13 pm
by Emerald141
Posted: Tue Aug 25, 2009 11:20 pm
by MyNameIsKooky
Okay!
*Wonders what to make for a Wondertown level*
Posted: Tue Aug 25, 2009 11:31 pm
by maxnick
Got it!!!
Could you do a quick drawing of what you want in paint? Just to see what you want...?

Posted: Wed Aug 26, 2009 8:18 pm
by MyNameIsKooky
I made a Wondertown level that uses some MOFI elements!
Making MOFI levels is fun, I should do that some more.
Emerald, I PM'd you the Wondertown level that I just made that uses MOFI stuff.

Posted: Wed Aug 26, 2009 8:58 pm
by MyNameIsKooky
I SENT ANOTHER WONDERTOWN LEVEL WITH MOFI ELEMENTS!!!
That's 12 levels for QftRS that I have made now.
Going to make another...
EDIT: Wow, that took exactly 40 minutes.
Posted: Wed Aug 26, 2009 11:01 pm
by LittleZbot
DELETED NOW!
Posted: Wed Aug 26, 2009 11:04 pm
by MyNameIsKooky
Emerald is in Maine right now. If I work fast enough, I should be able to make enough levels for the Demo to be released.
Posted: Thu Aug 27, 2009 1:55 am
by MyNameIsKooky
I PM'd you a new level, Emerald! That's 13 levels I made for QftRS!
Can I make some magic training fields in Wondertown?

Posted: Thu Aug 27, 2009 2:54 am
by maxnick
I'll try and help too!!!

Posted: Thu Aug 27, 2009 12:27 pm
by Emerald141
Posted: Thu Aug 27, 2009 3:28 pm
by maxnick
Posted: Thu Aug 27, 2009 5:02 pm
by DEEMAN223344
I'm at the fair right now so I cant wonk on the level i was going to send you.

Posted: Thu Aug 27, 2009 5:02 pm
by MyNameIsKooky
Fixing a WA1 level's textures after converting?
I can convert area 20, but I'm not sure how you're supposed to fix the textures.
Posted: Thu Aug 27, 2009 5:04 pm
by maxnick
I thought of a

for a level!!!
Going to start on it now!!!
Posted: Thu Aug 27, 2009 6:09 pm
by bround
MyNameIsKooky wrote:Fixing a WA1 level's textures after converting?
I can convert area 20, but I'm not sure how you're supposed to fix the textures.
Go in WA1, Go in the area that called 20.wlv (in the game) and clone it to the Editor. You're done, send the 20.wlv that you completed to Emeeeeeeerald.
Posted: Thu Aug 27, 2009 6:16 pm
by MyNameIsKooky
bround wrote:MyNameIsKooky wrote:Fixing a WA1 level's textures after converting?
I can convert area 20, but I'm not sure how you're supposed to fix the textures.
Go in WA1, Go in the area that called 20.wlv (in the game) and clone it to the Editor. You're done, send the 20.wlv that you completed to Emeeeeeeerald.
I think you misunderstood my question. I was talking about the textures, not the level itself.

Posted: Thu Aug 27, 2009 8:06 pm
by Emerald141
Posted: Thu Aug 27, 2009 8:38 pm
by DEEMAN223344
I have an idea, yes i am back from the fair. I will try my idea now.
Posted: Fri Aug 28, 2009 4:07 pm
by Emerald141
Posted: Fri Aug 28, 2009 4:14 pm
by maxnick
Brilliant!!!

Posted: Fri Aug 28, 2009 4:15 pm
by Nobody
ADD SHIMMER!!!!
HAVE HIM BE REALLY HELPFUL SOMEHOW!!!!
Posted: Fri Aug 28, 2009 5:16 pm
by gameboy991
That would make an AWESOME storyline!

Posted: Fri Aug 28, 2009 8:06 pm
by DEEMAN223344
Emerald141 wrote:When I threaded the area through the converter, I got all the wrong patterns on the tiles, and the tiles didn't look like they did in the game.
By 'fixing the textures' I mean setting the tiles' appearances to the way they look in the game.
(Unless you don't have that problem, in which case, just PM me the file.

)
no need for that ill just attach the zip with the .wlv file and textures here.
Posted: Sat Aug 29, 2009 12:51 am
by MyNameIsKooky
DEEMAN223344 wrote:Emerald141 wrote:When I threaded the area through the converter, I got all the wrong patterns on the tiles, and the tiles didn't look like they did in the game.
By 'fixing the textures' I mean setting the tiles' appearances to the way they look in the game.
(Unless you don't have that problem, in which case, just PM me the file.

)
no need for that ill just attach the zip with the .wlv file and textures here.
Darn it! You beat me to it! Oh well. That gives me one less chore to do.

Posted: Sat Aug 29, 2009 4:07 am
by sonny
I have a suggestion! Does anyone know if they can make a texture for the wysp to make it look like a shadow star? u could also make a part where all the wysps gather up in the void trying 2 keep u from getting 2 the warp star! U could also make a shadow star item where you find 1 and bring it 2 morklin. He tells u that the mother wysp is the only 1 who can heal the stars so the shadow stars become gold stars again! I have even more ideas comin up that ill tell u about later!

Posted: Sat Aug 29, 2009 4:11 am
by LittleZbot
Excellent Idea!
Posted: Sat Aug 29, 2009 6:18 am
by gameboy991
Well, I think that Emerald was eventually going to make something like a shadow Wysp, but the other ideas are pretty good too.

Posted: Sat Aug 29, 2009 10:59 am
by Emerald141
Posted: Sat Aug 29, 2009 6:04 pm
by MyNameIsKooky
You're getting home tomorrow?
Your Inbox is packed with some of my custom levels!
