Page 5 of 14

Posted: Sun Mar 23, 2014 2:45 am
by Koopson44
Awww... We can only dream...

Posted: Sun Mar 23, 2014 2:49 am
by Qloof234
You can still work around it by putting a levelexit/CMD7 button on the hardcoded destination to teleport where you want to.

In that respect, it's easier with the shards because their destinations are all negative numbers, meaning there's no overlap with regular levels.

Posted: Sun Mar 23, 2014 8:47 pm
by MyNameIsKooky
Uh... This editor preview of the NPC is not accurate. The hat. THE HAT.

Image

Posted: Sun Mar 23, 2014 9:35 pm
by Koopson44
It looks like a shark in the water.

Posted: Sun Mar 23, 2014 9:37 pm
by jdl
This is another minor thing, but when loading there's this really weird looking bar that appears on the bottom of the stinker image.

Posted: Tue Mar 25, 2014 12:14 am
by Wonderland King
You can't use CMD 41 to spawn an object onto an obstacle. (In this case, the obstacle is an ice flower. I needed it on the same space as a magic shooter originally, but I couldn't spawn the shooter onto the flower. After I figured out the cause of the bug, I reversed the order so the flower is now spawned onto the shooter.)

Posted: Tue Mar 25, 2014 12:42 am
by Qloof234
CMD41 and 42 are generally pretty picky about what you can and can't do. Even though both commands are capable of copying buttons, for instance, you can't copy a button underneath a gem or something.

Posted: Tue Mar 25, 2014 1:14 am
by Jutomi
Good glory, Wonderland King...

What... ARE you doing? :shock:

Posted: Tue Mar 25, 2014 1:44 am
by Wonderman109
Another CMD 12 bug-save a level with a CMD 12 change twice. Select the one you saved first. It reverts to the normal soundtrack. The most probable reason: The change isn't saved in the SaveFile. :x

Posted: Tue Mar 25, 2014 1:48 am
by Jutomi
Isn't that what used to happen with the colour-swapping buttons?
All so, I noticed something odd with that command...

When you start a level, strait from the menu, and start on a button that sets the music tempo to 10 for it(if it is Star World, at the very least), it plays it at 25.

But it works perfectly for 15. :|

If I make it repeatable, and step on it again, it goes down to 10...

It's strange

Posted: Tue Mar 25, 2014 2:35 am
by Sammy_P
i just wrote a 10-interchange dialog and i got an AIOOB and i cant access the dialog anymore, it gives me an AIOOB

Posted: Wed Mar 26, 2014 10:13 pm
by Nobody
Has the fact that suction tube textures don't work been mentioned? I feel like it should have been mentioned.

Posted: Wed Mar 26, 2014 10:41 pm
by MyNameIsKooky
Very annoying bug: When you copy an object, the "Talkable" (i.e. Dialog) adjuster gets changed to the "DefensePower" (i.e. Greeting) adjuster.
Nobody wrote:Has the fact that suction tube textures don't work been mentioned? I feel like it should have been mentioned.
The same thing happens to me. The suction tubes are appearing pitch black regardless of what texture I choose.

Posted: Wed Mar 26, 2014 10:47 pm
by Jutomi
I don't seem to have that problem; I wonder why. :|

Posted: Thu Mar 27, 2014 12:25 am
by Qloof234
Same here, they're working completely fine on my end, both in the player and the editor.

Posted: Thu Mar 27, 2014 12:26 am
by MyNameIsKooky
It might be a graphics card compatibility thing.

Posted: Thu Mar 27, 2014 2:01 am
by Wonderman109
I just went to a Dia 2 by accident, saved it anyways, and went to a Wlv 2. The editor randomly MAvs. :? :P

Posted: Thu Mar 27, 2014 3:45 am
by Nobody
If you put a barrel next to a suction tube, it plays the suction tube sound once per step or something and breaks your ears permanently, instead of sending the barrel through. This is bothersome for me.

EDIT: Also you can't Flash Cuboids. Luckily I think I found a solution to these problems which is also hilariously dark.

Posted: Thu Mar 27, 2014 4:07 am
by Wonderland King
Nobody wrote:Also you can't Flash Cuboids. Luckily I think I found a solution to these problems which is also hilariously dark.
That's intended. Remember the POTZ level "Close Quarters"? :wink:

But it would be nice to have a "Flashable" option for them.

Posted: Thu Mar 27, 2014 8:49 am
by |Cookie|
DELETED, I just realized that it's not a bug..

Posted: Thu Mar 27, 2014 9:06 am
by Lucky-Luc
My player keeps MAVing when I try to access an archive. Didn't do that in the beginning, but now it does. (Not too big of a problem as I normally don't want to play archived adventures anymore anyway and you can unarchive them manually pretty easily, but maybe still worth mentioning)

Posted: Thu Mar 27, 2014 10:27 am
by Muzozavr
After the "SaveFiles" loss of my player progress, which I wasn't too bothered about, the player started (only sometimes) flickering when I move the mouse around too much or click PgDn/PgUp. If it does "flicker", I can be almost certain that I shouldn't move my mouse too much or the player will MAV out.

Posted: Fri Mar 28, 2014 12:41 pm
by yarjor
When you use right click to copy an object with more than one page of properties, the "more" button does not exist.

EDIT: That is, unless the object you had chosen before had only one page of properties.

Posted: Fri Mar 28, 2014 4:19 pm
by Wonderland King
yarjor wrote:When you use right click to copy an object with more than one page of properties, the "more" button does not exist.

EDIT: That is, unless the object you had chosen before had only one page of properties.
That happened with the old editor too. Not much of a big deal, but I'd still like it fixed. :)

Posted: Fri Mar 28, 2014 6:29 pm
by HumanGamer
Wonderland King wrote:
yarjor wrote:When you use right click to copy an object with more than one page of properties, the "more" button does not exist.

EDIT: That is, unless the object you had chosen before had only one page of properties.
That happened with the old editor too. Not much of a big deal, but I'd still like it fixed. :)
I hope that gets fixed too :)
A bit annoying at times :P

Posted: Fri Mar 28, 2014 11:37 pm
by Jutomi
Huh... very odd.

I deleted and recreated Jutomi...
and, though all of my loadout slots are empty, all of my progress from before the glitch happened is done(iow. The End and Compass Motion are done), but afterwards, it's all gone(iow. The End 3 is not done).

Though, something I do recall is that selecting my player and recreating it would yield the player, in the selection, to say Player:
Anfrsisn and Jutomi shared the same loadouts for the while. :lol:

I wonder what'd happen if I switched to Anfrsisn, and how that'd effect the save slots in 1, 2, and 3...
I am affraid to try it, though. :shock:

Posted: Fri Mar 28, 2014 11:56 pm
by Koopson44
Jutomi wrote:Huh... very odd.

I deleted and recreated Jutomi...
and, though all of my loadout slots are empty, all of my progress from before the glitch happened is done(iow. The End and Compass Motion are done), but afterwards, it's all gone(iow. The End 3 is not done).

Though, something I do recall is that selecting my player and recreating it would yield the player, in the selection, to say Player:
Anfrsisn and Jutomi shared the same loadouts for the while. :lol:

I wonder what'd happen if I switched to Anfrsisn, and how that'd effect the save slots in 1, 2, and 3...
I am affraid to try it, though. :shock:
Did you delete the profiles from the folder, or from the game itself?

Posted: Sat Mar 29, 2014 12:05 am
by Jutomi
I just deleted Jutomi from the game itself.

Posted: Sat Mar 29, 2014 12:12 am
by Koopson44
Ah. When I deleted it, I deleted them from the folder, because you also have to delete the Default.

Posted: Mon Mar 31, 2014 8:26 am
by llarson
Master Wonder Mage wrote:I was using 169.ogg from TheThaumaturge's music pack, and for some reason, it was super-sped up. This didn't happen with any other custom musics, and there were no command 12s in the level.
This happened to me when I used a Track from MNIK's music pack. :(