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Re: Generic Wonderland Facts and Findings Topic

Posted: Mon Nov 29, 2021 11:59 am
by gottfriedjacob5
Wonderman109 wrote: Mon Nov 29, 2021 12:40 am
gottfriedjacob5 wrote: Sun Nov 28, 2021 1:21 am There is one tile on The Cliffs in MOFI that you cannot walk on. It is to the right of the entrance for "The Ascent".
Yeah, that always bugged me. There's a few others like that, mostly in the first game.
Which ones? I kind of understand why the first game is more buggy than the others. Patrick designed the entire game, and to the best of my knowledge, he did not hire anyone from the forum to beta test the game. I am not saying Patrick is a bad level designer, as he probably is better than any of us combined, but the first game is definitely more buggy than any of the others.

Re: Generic Wonderland Facts and Findings Topic

Posted: Mon Nov 29, 2021 11:08 pm
by Wonderman109
gottfriedjacob5 wrote: Mon Nov 29, 2021 11:59 am
Wonderman109 wrote: Mon Nov 29, 2021 12:40 am
gottfriedjacob5 wrote: Sun Nov 28, 2021 1:21 am There is one tile on The Cliffs in MOFI that you cannot walk on. It is to the right of the entrance for "The Ascent".
Yeah, that always bugged me. There's a few others like that, mostly in the first game.
Which ones? I kind of understand why the first game is more buggy than the others. Patrick designed the entire game, and to the best of my knowledge, he did not hire anyone from the forum to beta test the game. I am not saying Patrick is a bad level designer, as he probably is better than any of us combined, but the first game is definitely more buggy than any of the others.
Well I can't remember off the top of my head, I don't really go about memorizing minor glitches.

Re: Generic Wonderland Facts and Findings Topic

Posted: Tue Nov 30, 2021 12:43 am
by gottfriedjacob5
Wonderman109 wrote: Mon Nov 29, 2021 11:08 pm
gottfriedjacob5 wrote: Mon Nov 29, 2021 11:59 am
Wonderman109 wrote: Mon Nov 29, 2021 12:40 am

Yeah, that always bugged me. There's a few others like that, mostly in the first game.
Which ones? I kind of understand why the first game is more buggy than the others. Patrick designed the entire game, and to the best of my knowledge, he did not hire anyone from the forum to beta test the game. I am not saying Patrick is a bad level designer, as he probably is better than any of us combined, but the first game is definitely more buggy than any of the others.
Well I can't remember off the top of my head, I don't really go about memorizing minor glitches.
If Patrick truly beta tested the game all by himself, as the credits of WA1 lead me to believe, that is amazing. Did he?

Re: Generic Wonderland Facts and Findings Topic

Posted: Mon Dec 13, 2021 8:42 pm
by gottfriedjacob5
The level "Foreward" is shaped like a question mark.

Re: Generic Wonderland Facts and Findings Topic

Posted: Wed Aug 10, 2022 10:41 pm
by Fungus
Has anyone ever noticed the invisible transporter(?) in WA's "There and Back Again"?
Stepping on this tile plays the transporter turnaround sound, but as far as I can tell it doesn't affect anything in the level.

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Re: Generic Wonderland Facts and Findings Topic

Posted: Wed Aug 10, 2022 11:52 pm
by gottfriedjacob5
Fungus wrote: Wed Aug 10, 2022 10:41 pm Has anyone ever noticed the invisible transporter(?) in WA's "There and Back Again"?
Stepping on this tile plays the transporter turnaround sound, but as far as I can tell it doesn't affect anything in the level.

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I've played through Wonderland Adventures many times, and I never noticed this.

Re: Generic Wonderland Facts and Findings Topic

Posted: Thu Aug 11, 2022 9:20 am
by nasko222
bruh moment.



If it was WA2+ engine it would've worked, in WA2+ It was changed the transporters to work on any tiles of the same tile that they were placed (So they can work in lava too). That made them work on floors, and "Transfloorters" are used in Lattius Road :stinkyhappy:

Re: Generic Wonderland Facts and Findings Topic

Posted: Mon Sep 05, 2022 1:43 am
by Fungus
Amusing thing I've never noticed before:

The dancing wee stinkers in the Caves behind Wonderfalls don't actually look very happy to have been rescued at all.

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Re: Generic Wonderland Facts and Findings Topic

Posted: Wed Nov 16, 2022 2:07 pm
by Fungus
Something odd I noticed while playing MoFI is that the other UI icons don't actually disappear when you hit the menu button, they just become very, very tiny.

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Re: Generic Wonderland Facts and Findings Topic

Posted: Wed Nov 16, 2022 2:14 pm
by nasko222
Fungus wrote: Wed Nov 16, 2022 2:07 pm Something odd I noticed while playing MoFI is that the other UI icons don't actually disappear when you hit the menu button, they just become very, very tiny.

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It happens in any game after MOFI(included)

In WA1, they are still interactable and you can unpause by opening your inventory, which is used in a particular glitch

Re: Generic Wonderland Facts and Findings Topic

Posted: Thu Nov 17, 2022 6:01 pm
by Fungus
The level "Welcome to Sundog Island" is referred to as "The Ice Storm" on the file select screen.

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As far as I know this is the only level with a differing file select title like this...?

Re: Generic Wonderland Facts and Findings Topic

Posted: Fri Nov 18, 2022 3:13 pm
by nasko222
Fungus wrote: Thu Nov 17, 2022 6:01 pm The level "Welcome to Sundog Island" is referred to as "The Ice Storm" on the file select screen.

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As far as I know this is the only level with a differing file select title like this...?
Patrick fixed most of these in MOFI, but in the MOFI Beta, a lot of adventures had different names.

Some of the ones I remember are, Grow Magic was just Grow,,, Memory Aid was just Memory,,, Floing Master Class was called Floing Training Graduation,,, At The End Of It All was called The Sky Machine,,, The Hall Of Shadows was called The Dark Hall (and it was 100% dark),,, Red Crab nesting area was called Red Crab Special(and it was on different place),,, And there were like two levels that didn't had name... I think there are more though, pretty sure.

Re: Generic Wonderland Facts and Findings Topic

Posted: Sat Nov 19, 2022 5:00 pm
by nasko222
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I went through all of them and i think that's all of them. I wish i had the prebeta adventures, theyre intriguing