Page 47 of 92

Posted: Thu Jul 05, 2012 1:39 am
by Emerald141

Posted: Thu Jul 05, 2012 1:44 am
by llarson
Emerald141 wrote:
llarson wrote:
Emerald141 wrote:I seriously doubt you'll be able to make an adventure that long and still maintain players' interest throughout. If I were you guys, I would shoot for a more attainable objective.
Blah:/ Basically it's still a little interesting but it almost has no puzzles so it will probably take like 5 minutes before you find something interesting.I have plans :twisted: .But then again I'm afraid my players or editors going to crash.
102 .wlv's with almost no puzzles? I'm sorry, llarson, but I don't plan on playing an adventure like that.

And from my experience, the Editor/Player doesn't crash because of too many levels, just from big ones filled with objects.
Thanks for telling me about the level thing.I like storyline more and my next adventure will be somehow be like gem chompers.I might not make it to 102 but it's still fun having a goal.

Posted: Thu Jul 05, 2012 1:46 am
by Emerald141

Posted: Thu Jul 05, 2012 2:23 am
by Wonderman109
Emerald141 wrote:
Wonderman109 wrote:*facepalms at facepalm*
*facepalms at facepalm at facepalm*

I think I'm going to start work on my PotZ submission next, considering MS might or might not start hiring adventure designers two updates from now. Now to see if I can pry myself away from other stuff long enough to do that...
*facepalms at triple facepalm to create a quadruple facepalm*

:lol:

But on a more serious note, :roll: , you've just reminded me to add' PotZ submission' to my increasingly stuffed list of WAE to-dos.

llarson: I am seriously worried if you are making a level so long you have to manually add wlv. files. :o Unless you have:

a) a lot of puzzles similar to the one used in MoFI's Mystery Island

b) an epic storyline

c) Lots of small wlvs for small puzzles/action/dialog/background/etc.

d) Really good puzzles and action

e) A huge hub-like adventure like Com_Rante's Rainbow's End

f) Any combination of the above

then I think you'd better scale down the size or your adventure will be very boring due to length and/or being rather uninteresting considering its length.

No offense, (as I usually say when being a critic,) but this isn't your best idea so far. :wink: :!: :| :stinkyneutral: :arrow: :?

Posted: Thu Jul 05, 2012 2:29 am
by llarson
Wonderman109 wrote:
Emerald141 wrote:
Wonderman109 wrote:*facepalms at facepalm*
*facepalms at facepalm at facepalm*

I think I'm going to start work on my PotZ submission next, considering MS might or might not start hiring adventure designers two updates from now. Now to see if I can pry myself away from other stuff long enough to do that...
*facepalms at triple facepalm to create a quadruple facepalm*

:lol:

But on a more serious note, :roll: , you've just reminded me to add' PotZ submission' to my increasingly stuffed list of WAE to-dos.

llarson: I am seriously worried if you are making a level so long you have to manually add wlv. files. :o Unless you have:

a) a lot of puzzles similar to the one used in MoFI's Mystery Island

b) an epic storyline

c) Lots of small wlvs for small puzzles/action/dialog/background/etc.

d) Really good puzzles and action

e) Any combination of the above

then I think you'd better scale down the size or your adventure will be very boring due to length and/or being rather uninteresting considering its length.

No offense, (as I usually say when being a critic,) but this isn't your best idea so far. :wink: :!: :| :stinkyneutral: :arrow: :?
What is it?It was originally going to be like yotyot's Tomb raider adventure and be in The mech temple.But if it's really bothering everyone I could consider doing 50 or lower.

Posted: Thu Jul 05, 2012 2:33 am
by Emerald141

Posted: Thu Jul 05, 2012 8:36 am
by yot yot5
llarson wrote:What is it?It was originally going to be like yotyot's Tomb raider adventure and be in The mech temple.But if it's really bothering everyone I could consider doing 50 or lower.
There's nothing wrong with long adventures, but try to keep the player entertained throughout.

Posted: Thu Jul 05, 2012 10:40 am
by Dark Drago
yot yot5 wrote:
llarson wrote:What is it?It was originally going to be like yotyot's Tomb raider adventure and be in The mech temple.But if it's really bothering everyone I could consider doing 50 or lower.
There's nothing wrong with long adventures, but try to keep the player entertained throughout.
A long adventure shouldn't have a very long same puzzle

Posted: Thu Jul 05, 2012 4:38 pm
by Wonderman109
Unless the puzzle is really fun and you have a way to make it harder 101 times. :lol:

Posted: Thu Jul 05, 2012 7:03 pm
by llarson
It's actually supposed to look like gem chompers :twisted: :twisted: :twisted: .It seems fitting for rainbow world (in my series that is :twisted: )

Posted: Thu Jul 05, 2012 7:16 pm
by Wonderman109
I don't think that's be that fun... :?

Posted: Thu Jul 05, 2012 7:37 pm
by llarson
If you knew that you have to fight Mr.Zurkon every tenth part all the way up to part 40 would you be interested? :lol: IDK I just got the idea that he's a warrior and nobody's aloud to see the king unless they're the hero and since he thinks the players not MANLY enough so you have to fight him.And I'll ask Mynameiskooky right now.

Posted: Thu Jul 05, 2012 7:43 pm
by Emerald141

Posted: Thu Jul 05, 2012 7:53 pm
by Derp
llarson wrote:If you knew that you have to fight Mr.Zurkon every tenth part all the way up to part 40 would you be interested? :lol: IDK I just got the idea that he's a warrior and nobody's aloud to see the king unless they're the hero and since he thinks the players not MANLY enough so you have to fight him.And I'll ask Mynameiskooky right now.
So... You do puzzles and then fight Mr Zurkon, You do more puzzles and then Fight Mr Zurkon, And then you do even more puzzles and then you fight Mr zurkon, And then you do even even more more puzzles, And then- *Shot*

And then you fight him for the tenth time and then talk with the king?
Seems a BIT repetetive to me... :?
Or is it not like that? :lol:

Posted: Thu Jul 05, 2012 7:55 pm
by llarson
Emerald141 wrote:
llarson wrote:If you knew that you have to fight Mr.Zurkon every tenth part all the way up to part 40 would you be interested? :lol: IDK I just got the idea that he's a warrior and nobody's aloud to see the king unless they're the hero and since he thinks the players not MANLY enough so you have to fight him.And I'll ask Mynameiskooky right now.
:|
What?I think it's a good Idea.IDK why.I basically based my next adventure after sammers kingdom so it's fitting (and no you don't actually fight him it's a chomper summoner thing.)
EDIT:IDK why repetitive is a bad thing.I've got a few ideas in mind (such as dialouges slowing you down like LolHowDoIEdit)
EDIT2:Nevermind he said no.However another one of my characters fits nicely too.

Posted: Fri Jul 06, 2012 12:51 am
by Emerald141

Posted: Fri Jul 06, 2012 12:58 am
by llarson
I basically like the bouncy music :P .Plus besides you don't actually fight anybody other than chompers (and stupid Mcstupid who I'm using besides Mr.Zurkon)I didn't get any progress on it today but I might continue it tomorrow.I'm using Stupid Mcstupid 'cause he doesn't like the player (Mr.Zurkon kinda does but he is the only other person I can think of that won't let the player pass.)

Posted: Fri Jul 06, 2012 2:02 am
by MyNameIsKooky
llarson wrote:I'm using Stupid Mcstupid 'cause he doesn't like the player (Mr.Zurkon kinda does but he is the only other person I can think of that won't let the player pass.)
Can't you just come up with more of your own characters without using mine??? :?

Anyways, I couldn't release my 52nd adventure yesterday because I ran into a painful glitch. It's resolved now, though.

Here's another picture of it. As you can see, it's evolving quite a bit.

Posted: Fri Jul 06, 2012 2:56 am
by llarson
MyNameIsKooky wrote:
llarson wrote:I'm using Stupid Mcstupid 'cause he doesn't like the player (Mr.Zurkon kinda does but he is the only other person I can think of that won't let the player pass.)
Can't you just come up with more of your own characters without using mine??? :?
I'm not using yours.Besides if I did I just wouldn't release the level.I'm using an atagonist I made up in The hateful Tollgate instead.As for your level.IDK why but I feel like I'm doomed to end up in a locked topic.

Posted: Fri Jul 06, 2012 5:22 am
by llarson
I'm already at the 11th wlv. file.It's hard :3.BTW I just found out that it's actually 11/106 not 102 soeey if this disturbs anybody.

Posted: Fri Jul 06, 2012 8:00 am
by yot yot5
MyNameIsKooky wrote:
llarson wrote:I'm using Stupid Mcstupid 'cause he doesn't like the player (Mr.Zurkon kinda does but he is the only other person I can think of that won't let the player pass.)
Can't you just come up with more of your own characters without using mine??? :?

Anyways, I couldn't release my 52nd adventure yesterday because I ran into a painful glitch. It's resolved now, though.

Here's another picture of it. As you can see, it's evolving quite a bit.
This adventure looks amazing! I need to come up with an idea like this...

Suddenly, I have an awesome idea! :D
After the end of Under The Snow, I'll start work on my "unique" adventure.

Posted: Fri Jul 06, 2012 11:24 am
by Dark Drago
The pic looks brr, not much like wonderland we all know...

No one mentioned this:
HAPPY 47th page

Posted: Fri Jul 06, 2012 1:19 pm
by Emerald141

Posted: Fri Jul 06, 2012 1:29 pm
by Dark Drago
Sorry, then I'll say its O.K.

Posted: Fri Jul 06, 2012 3:04 pm
by Nobody
'This pic looks brr'? What does that even mean?

Posted: Fri Jul 06, 2012 6:02 pm
by Wonderman109
MyNameIsKooky wrote:
llarson wrote:I'm using Stupid Mcstupid 'cause he doesn't like the player (Mr.Zurkon kinda does but he is the only other person I can think of that won't let the player pass.)
Can't you just come up with more of your own characters without using mine??? :?

Anyways, I couldn't release my 52nd adventure yesterday because I ran into a painful glitch. It's resolved now, though.

Here's another picture of it. As you can see, it's evolving quite a bit.
IT'S THE ATTACK OF THE FLIPPING COMPUTER SCREENS! :shock: *shot*

My 4th adventure (yes I know I'm not done my 3rd one yet; I'm really backed up with my adventures) has 14 wlv. files done so far.

There were some problems with the demo I provided but I am too far in my work already to give out another demo. Doing that would spoil the storyline of the level.

BTW, I am now certain my level is destined to beat MZRH II in playing time. I have 10 wlv before I get to the Time Traveller part.

Posted: Fri Jul 06, 2012 6:06 pm
by yot yot5
Wonderman109 wrote:BTW, I am now certain my level is destined to beat MZRH II in playing time. I have 10 wlv before I get to the Time Traveller part.
HOW DARE YOU COPY ME!!! :evil: :evil: :evil:

Still, time travel is so over-used already there's not much we can do.

Posted: Fri Jul 06, 2012 6:14 pm
by Wonderman109
Sorry, I didn't mean to copy you. My time traveller uses a time machine with a rainbow teleporter, the classic style. He has a magic watch as back-up, and his daughter has a necklace with magic gem shards (which of course the player has to sniff out in various times and dimensions :P )

but there's nothing about a Wonderstone or anything of the sort. The concept of the level is closer to MNIK's Mr. Zurkon's Retarded Holiday II, and llarson's currently unnamed adventure because each shard will have a very small boss, and my level will be in between the two in length, I estimate. :|

Assuming I'm copying you because we have the same idea is a bit far-fetched. These things happen, you know. :? :?: :o :)

Posted: Fri Jul 06, 2012 9:50 pm
by Master Wonder Mage
I'm working on my POTZ submission now. In it you have to deliver a package from Pooky to his cousin Picky. Of course, the puzzles themselves will be serious, but the storyline... let's just put it this way: Picky is the "perfect" student at Pooky's school. Picky is a straight-F student.

Posted: Fri Jul 06, 2012 11:58 pm
by llarson
I'm going to use a storyline I thought Mynameiskooky was going to use (IDK Why I just assume things) which is fixed a little to fit my Bigtown storyline (Did you know Bigtown was originally called Vinyl Ville?I changed it so it sounded like a rich neighborhood) Which is where the player goes inside your computer to go to the land of MAVs :twisted: :twisted: :twisted: Yes there will be Insta-MAVs but they'd be marked so you don't have to keep opening the player repetitively.I might make it a trilogy.