Page 48 of 92
Posted: Fri Jul 06, 2012 11:58 pm
by llarson
I'm going to use a storyline I thought Mynameiskooky was going to use (IDK Why I just assume things) which is fixed a little to fit my Bigtown storyline (Did you know Bigtown was originally called Vinyl Ville? I changed it so it sounded like a rich neighborhood) Which is where the player goes inside your computer to go to the land of MAVs

Yes there will be Insta-MAVs but they'd be marked so you don't have to keep opening the player repetitively.I might make it a septolagy.
EDIT:Happy 48th page everyone.
Posted: Sat Jul 07, 2012 12:43 am
by Emerald141
Posted: Sat Jul 07, 2012 12:47 am
by llarson
Sorry 'bout that.
Posted: Sat Jul 07, 2012 1:41 am
by Wonderman109
llarson wrote: Which is where the player goes inside your computer to go to the land of MAVs

Yes there will be Insta-MAVs but they'd be marked so you don't have to keep opening the player repetitively.I might make it a septolagy.
That was my idea too, for my 50th level or something. I guess I should've said something earlier.
I was actually going to call it 'The City of MAVs, the capital of The Land of Bad Endings'
MNIK, for my The Time Traveller's Daughter level, you don't mind if I use your explosions concept from Mr. Zurkon's Retarded Holiday II, do you? Because I've made two rooms already for the Big Bang's three rooms, and I'm seriously running out of puzzle ideas that suit pre-prehistoric space.
Here is a spoiler list of my current level plans for TTTD.
Only read if you are very curious.
*on nom nom*
Posted: Sat Jul 07, 2012 3:32 am
by llarson
There should be a part in the orange coin trilogy that has to do with time (It's called Time race) and Here's the periods I'm using
-The future
-The end of the Wonderverse
-The renessaince (or however you spell it)
-The middle ages (Midevil times)
-Prehistoric times
-Industrial times
and others....
I'm taking suggestions.

Posted: Sat Jul 07, 2012 3:42 am
by Qloof234
dun dun duunnnn
Yes, this is related to the project I mentioned in the thread about textures in the WA Custom Content area... if this idea doesn't go through I'll reveal details after the fact, until then have a screenshot
Posted: Sat Jul 07, 2012 3:50 am
by llarson
OMIGOSH YOU SMASHED WA AND SECRET WORLDS TOGETHER
In easier trems: Take WA and Secret worlds and Shove it.
Anyways after a joke I made in Epicdude's hub topic I got an Idea for Another trilogy where you have to follow a cobblestone path so you can catch this random stinker. (and no the joke wasn't spam I was guessing at where he was.)
Posted: Sat Jul 07, 2012 4:13 am
by Dark Drago
Wondeful!
Let's call that WSW adventures type!
Amazing ideas...
But what is the key about?

Posted: Sat Jul 07, 2012 4:28 am
by Qloof234
Ahhh, I give up, Llarson got it right.
I've been working on a sort of remake-type thing of WSW for MoFI. I haven't gotten very far in it at all yet (I have two levels in the Hub done and two adventures finished, apart from minor tweaks), hence why I hesitated to announce it until now.
Don't get your hopes up though, guys - I can't guarantee that it'll make it very far, I'm fully aware of how much more effort a Hub takes than just a single (or even series) of adventures. I don't plan on abandoning this one, but don't ask me for a demo or release date or anything - Making a demo work properly takes away from time I could use finishing this, and I couldn't even guess as to when (or if) I'll be done this.
For that matter, I'll say right now - As far as my other projects go, I haven't forgotten. Quantum Tunnel is currently on hold, as I have no inspiration for it. However, I'm going to say right now, the Hub version of it isn't happening. I definitely got in WAY over my head when I decided to try doing that. The Editor version will still happen, but I can't predict when (I'm limited to only things that the vanilla WA Editor can use, I'm not switching to MoFI).
My really old large adventure (Mystery of the Stolen Displays) likely won't be finished. Going back to get an idea of what I had done on it before made me realize just how... boring it was. As cbloopy pointed out about it a long time ago, too much of it is just walking. If I ever do finish it, it likely will be much different to what it was like when I dropped it.
As for the key-coins - Much like in WSW, they serve similar purpose to Rainbow Coins. When the player picks up all the keys in a level, then the tollgates will open. Toll gates in the Hub will still only open based on Stars (or maybe Coins in some cases).
Posted: Sat Jul 07, 2012 5:13 am
by llarson
I was joking

Anyways YAY I'M SMART *puts on geeky scientific goggles*
Posted: Sat Jul 07, 2012 6:23 am
by Dark Drago
I've pm ed MNIK expressing sorry

Posted: Sat Jul 07, 2012 6:55 am
by llarson
You could still do your story. Mine is just computer based (You have to delve deep DEEP
DEEP into your computer's memory drive to find out why MAVs are happening)
Posted: Sat Jul 07, 2012 7:08 am
by epicdude15
I couldnt help to notice your player looks like mine but,
Mine has a green beanie the eye patch is on the other side and mine has blue shoes and blue eyes...
I didnt notice that till now

Posted: Sat Jul 07, 2012 12:44 pm
by Wonderman109
Small change to Notebook.
Forgot the Native American Community part, which is supposed to be one of the funner parts of my level.

Posted: Sat Jul 07, 2012 4:21 pm
by Dark Drago
That looks a lot creative...
Posted: Sat Jul 07, 2012 5:28 pm
by Wonderman109
I don't understand for sure if you're being sarcastic or not, and why.

Posted: Sat Jul 07, 2012 6:33 pm
by llarson
Actually nevermind about 106 wlv. files.It's getting boring and I could ALWAYS try it again so not now.However my next level will still have 54 wlv.files and it will end in an epic cliffhanger.
Posted: Sat Jul 07, 2012 11:54 pm
by Wonderman109
OK...

...
Posted: Mon Jul 09, 2012 5:41 pm
by llarson
BTW Wonderman I think you should probably call it "The land of MAVs, the capital of all bad endings" instead

Posted: Mon Jul 09, 2012 5:41 pm
by llarson
Deleted
Posted: Mon Jul 09, 2012 5:44 pm
by llarson
Triple post. FAIL!
Posted: Mon Jul 09, 2012 5:54 pm
by yot yot5
llarson wrote:Triple post. FAIL!
Stop overposting. Almost 1 in 10 of your posts are "double posts". Just press the "post" button once, and wait.
Posted: Mon Jul 09, 2012 5:57 pm
by llarson
yot yot5 wrote:llarson wrote:Triple post. FAIL!
Stop overposting. Almost 1 in 10 of your posts are "double posts". Just press the "post" button once, and wait.
I did but my computer was lagging up so I had to turn it off and turn it back on.
EDIT: nevermind I probably did push it two times and just didn't notice.
Posted: Mon Jul 09, 2012 9:41 pm
by llarson
I plan for my next level to be mostly puzzle based like The Whocares cave except I'm going to try and not copy puzzles or use my trademarks . It requires a texture I'm working on. Does this look good? or does it look like it'll 'cause problems?
Posted: Tue Jul 10, 2012 12:04 am
by Wonderman109
I just hope you put more than that into it.

Posted: Tue Jul 10, 2012 12:10 am
by llarson
Wonderman109 wrote:I just hope you put more than that into it.

I am I was just putting that so maybe somebody could tell me if it's bad or not (BTW we now have a shimmering boardwalk

)
Posted: Tue Jul 10, 2012 1:09 am
by Nobody
Um, if you leave the blue borders each individual tile of your Adventure will have a blue border.
Posted: Tue Jul 10, 2012 1:11 am
by llarson
Nobody wrote:Um, if you leave the blue borders each individual tile of your Adventure will have a blue border.
oops. I didn't know that for some reason. Thanks for telling me.
Posted: Tue Jul 10, 2012 12:24 pm
by yot yot5
Only 3 more puzzles to go! Under The Snow should be released soon!
Posted: Tue Jul 10, 2012 5:10 pm
by llarson
YAY!
